X4 foundations how to make escorts stay with ships. I see the AI fleets doing this ALL THE TIME so there has. X4 foundations how to make escorts stay with ships

 
 I see the AI fleets doing this ALL THE TIME so there hasX4 foundations how to make escorts stay with ships  Later, it is recommended to hire a new pilot for the ship and bring back the marine on the board of your combat vessel

ExavierMacbeth Feb 22 @ 1:23pm. This means that at one point you were. 6) Build your station. Assign them each base behavior to protect the ship. Intercept. fleet subordinates always dock on the ship, if there is no hostile in the near. But the escorts never dock; they just fly close to them. 48 small fighters. Let's look at how to fix this problem. I've tried giving the Trader. Ok, how do I do this? Because I've been trying for 3 DAYS. Each one. 1. #4. In this way, both in the case of L-size and M-size ships, the escort ships will attack the enemies along with the mining ship, eliminating any kind of Khaak aggression that I have been able to experience in a. Mod effects. With the introduction of "fleet groups" in X4 v3. Anything in the sector will be auto detected, including new Kha'ak bases that warp in. Working on laser towers and F/F mines to remedy it. While we were going through Argon Prime to The Reach I started hearing repeated calls from Police to drop cargo. This mod allows you to add many more ships/fleets/flotillas to your game for every faction. Then after you have that done, go and have the leader of each join you in your squad. The best results are to set the escorts to defend the primary ship, which puts them all in the same wing. 1-2 Cargo Drones + 8-9 mining drones for other factions trade. ↳ X4: Foundations; ↳ X4: Foundations - Spoilers; ↳ X4: Foundations - Technical Support. This is as I expect however, ship A doesn't stay with ship. Alternate commands don't seem to have any effect. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. could someone explain the suboordinate roles to me ? Attack. Is this a bug or a feature?😅. -New feature: Step forward/withdraw in the Interact Menu (i. Attack seems to do absolutely nothing - atleast my ships arent actually attack anything at all when ordering a wing leader to attack - they dont even attack when they are attacked. In player controlled ship the only way that I found to make them do something - set them to "escort" to launch and then change order to "attack my enemy". I use Protect the ship its assigned too. Once a ship goes to travel mode, it goes whatever the max speed it's engines are capable of in travel mode. And I knew what they were armed with comparing a TS to a TM to a M6. Use large miners in dangerous places. When you pilot a ship, you can right click on the map and select the ‘guidance’ menu option. In Info window of M ship in 3rd tab (where there is turret info etc) there's fleet's team behavior. The player is free to customise the turret loadouts of all ships, and the main weapons of Small and Medium Ships (see the Weapon Configuration part of the Ship Interactions Menu). So, my observations: - they dont work under AI control - only way to make them undock - set to escort X4: Foundations. They have unique build modules and blueprints. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. You should be able to access the blacklist in the empire management menu. "Easier to engage with capital ships as objectives" - you try to make it sound like. Manage an empire or EXPLORE space in first person. -Tweak: L and XL against ships stay in the fight longer and withdraw at specific shield and hull levels. Like with turrets, unless “armed,” the modes do nothing; drones will dock with the ship when disarmed. 1. Giving any order then cancel all fleet member auto assigned fly to and wait will have them try to keep up in formation and actually defend the ship. This forces all the drones to be out the ship so you have your full force at all. Ship A gets the default command of "escort ship B". You're only out an additional 50k each time you need to hire a builder, but that's not so bad in the grand scheme of things. by ncmohr » Sun, 2. Which means that if the ship that's being defended gets fired on, then the "Defend" command will kick in. Position yourself at about 7 kilometers behind the Tokyo carrier, disarm your turrets if any and start travel-drive. Alternate commands don't seem to have any effect. ago There's a mod called Reaction Force that does what you want. Defend and interceptions both seem to do the exact same thing: Escorts either lag way behind, or they rush toward the destination leaving the ship they are supposed to be protecting behind. At the bottom right you should see Ships in Queue: 1 and above that it should say "Missing Resources" Get a trader and sell that to the SY and it will start building. Unless its a plot mission they are really not that important, and in my experience have proved to be a waste of time even if they are completed perfectly in a timely manner. -Bar patrons. Alternate commands don't seem to have any effect. But the end is insane. Additionally you could make it so that the leader and all ships in a certain area around it (lets say 10km) fly with 90% of the slowest ship max speed and when all ships are inside this radius, the ships fly at max speed of the slowest ship. Cannot be used on other ships or out of system combat. With that said, I noticed back in 3. #3. I am not concerned with this at this moment. I see the AI fleets doing this ALL THE TIME so there has. Example: 2 Osaka, children of 1 Syn: Give order to Syn to attack a K. This is a good way to make money easily. Defend and interceptions both seem to do the exact same thing: Escorts either lag way behind, or they rush toward the destination leaving the ship they are supposed to be protecting behind. by KextV8 » Wed, 12. Another really bizarre thing and I might be totally wrong but I've seem to noticed is this. Transition. So if you want to get rid of this add a OPTION to strenghten the xenon first. I am using quite a lot of fighters on Carriers and destroyers. Alternate commands don't seem to have any effect. X4: Foundations > General Discussions > Topic Details. X4: Foundations > General Discussions > Topic Details. It has to zoom past, turn off the drive, spool it up while. . After escorting the ship a little ways it stops when attacked by the two enemies, never to resume course and leave the system, anyone else having this problem? I've tried letting the ships attack and. Escort orders not working. The rest found a nice little place to LOS the turrets and got the. #2. Ok, how do I do this? Because I've been trying for 3 DAYS. Also if you have a ship docked and it doesn't take off automatically for combat or you forget to launch it, none of your defense drones can launch. It renders all interactive elements in game world unusable or untouchable. Games. It takes long, but you don´t aggro other ships than the erlking or need to bring it´s hull down. Defend and interceptions both seem to do the exact same thing: Escorts either lag way behind, or they rush toward the destination leaving the ship they are supposed to be protecting behind. The only way to efficiently level boarding is to board ships with high loss chances. I speak from experience. When enabled, Kuda changes this to their weapon ranges - like destroyers. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits. Then when you get there you undock and pilot the fighter yourself to. This flight assist is constantly correcting the ships path. watch your drones desimate the target. It kind of doesn't matter which, as this is just their first assignment and you can switch between them. Try to give the destroyer a "fly to" order that's 8 km from station, maybe it will do the trick. ↳ X4: Foundations; ↳ X4: Foundations - Spoilers; ↳ X4: Foundations - Technical Support; ↳ X4: Foundations -. Edit: after seeing the screen shot, I'm fairly sure thats a cap ship only cargo container. Originally posted by Xenomorph: This is. Defence seems to make the ai attack whatever attacks them or the wing leader. Alternate commands don't seem to have any effect. Though I got a little distracted talking about some of the different ship categories, the important thing to consider in this guide is how rapidly-changing target movement vectors will invalidate most projectiles in X4: Foundations. I have found that an issue. I see the AI fleets doing this ALL THE TIME so there has. is there a cap on how many ships a faction will make Yes. A heavy fighter with 4 dumbfire launchers will run through it's entire missile capacity in 10 seconds and then have to resupply. I have 4 fighters that I want to set to escort my carrier but the only thing I can do is set it to defend. These stations are so consistently profitable because the whole X4 economy is built on refined metal (Teldianium in the case of the Teladi) and silicon wafers, pretty much everything that makes a ship contains at least some of one of these products, often a lot of it. It will show yoiu what you produce versus what you need an hour. They will scan around and unmask any SCAs. They get a failed order and just escort instead. 18 18 comments Add a Comment Manetherin • 1 yr. You can technically equip your freighters with defence drones to increase the survival rate further against S and M pirates but in practice even that is more hassle and expense than it's worth. Alternate commands don't seem to have any effect. It was working fine but now I have to reissue the group commands every time they catch up to the ship they are supposed to be escorting and they don't do ♥♥♥♥. 2 syns set to defend the Asgard. They will dock and trade on thier own. Ships stops moving even though i have taken care of its persuers. 3 - Escort group under attack 3 - Return to formation if: 3. 2 - Far away from escortee (if it still exists)The loadout will be more lenient since you don't need turrets, expensive shield or repair drones. This will stay in a group with a formation (by parameter) while (the escortee) is operational. Or default is Dock and wait. I had several ships in X4 which surrendered after asking. Ok, how do I do this? Because I've been trying for 3 DAYS. . This mod aims to add a new class of ships to the game - cruisers. It flies far ahead of ship B to the place ship B is going leaving ship B far behind and undefended. 51. 72x small fighters. Alternate commands don't seem to have any effect. Here is the problem, first, when carrier try to recall all launched fighters, fighters will move round and stay close, but just won't be able to land, the way it looks like as if all of them trying the touch launch. This mod detects such. Until then, have fun with X4: Foundations and X4: Cradle of Humanity! X4: Foundations - 4. Ok, how do I do this? Because I've been trying for 3 DAYS. Geeves Oct 30, 2021 @ 5:34am. ago. Seems rather on par. One way to get around it with the Frigates with small docks is to fly the heavy fighter yourself, dock it to the Frigate then command the Cerb to fly/attack somewhere. I see the AI fleets doing this ALL THE TIME so there has to be a way. Defend and interceptions both seem to do the exact same thing: Escorts either lag way behind, or they rush toward the destination leaving the ship they are supposed to be protecting behind. Once they are in the same wing, move orders to the primary ship will be relayed to its wingmates. I have not met the Split yet, so i need escort solutions that work. Where the universe will allow a faction to make 6 fleets. Set Formation to anything but "Point Guard". Anotehr ship landing at the dock will force it down, however the other ship will still be there. With ridiculous, I mean having 1 billion worth of. You don't need to go lower than 74% Hull, because in X4, the random bail trigger starts at 75% hull. Version 3. ↳ X4: Foundations; ↳ Support et Aide pour X4: Foundations; ↳ Script et Modding pour X4: Foundations; ↳ L'Univers X Rebirth; ↳ Support et Aide pour X Rebirth; ↳ Script et Modding pour X Rebirth; ↳ Support et Aide pour la Trilogie X; ↳ L'Univers de la Trilogie X; ↳ Script et Modding pour la Trilogie X; ↳ Off Topic FrançaisIt could also be a capitol ship container, maybe try selecting one of your cap ship traders, and telling it to collect the cargo through the map. - Back to your assignment. . That only true if you let it do that automatic resupply. Lets say for instance you are in the Big Carrier with a nice group at your side, and you have some destroyers in other groups with a nice group at their sides as well. Manage an empire or EXPLORE space in first person. To get the drones back on your ship, use the recall function in the menu for your ship, stop an wait till the one that starts to get on your ship arrives to dock an then the others will follow suit, IF you are not in position correctly for them to dock, they will not dock until you are in position. X4: Foundations > General Discussions > Topic Details. (e. #1. Patrol ships will respond to a station/ship in distress if their relation is higher with victim than attacker ; Patrol/Police ships will respons to a station/ship in distress ALWAYS if they are same faction as victim (this applies to player ships as well) ; Police ships that find trouble will signal patrol ships to help subdue the threat X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. M ships make great escorts for Universal Traders 2 minnator sentinels and 2 osprey drone ships set to defend it they are ok in intercept role but then you have the M pad to deal with on carrier. Jul 08, 11:07. AI is not advanced enough to be able to predict player input, and can only follow at a huge delay, or fly directly to a preset destination, with brief pauses. -New feature: Step forward/withdraw in the Interact Menu (i. the right-click menu). At least other ships don´t get aggro before the warning to leave their ship alone. Sometimes your ship just doesn't get built in X4. but when the repairs were. 3. short answer, no. kukiric • 5 yr. 2: let them drop their ware if a pirate attacks them. You can put there (above the field) some buoy to find it easier. . what do i need to do to make sure they stay close by?X4: Foundations. -Bar patrons. I see the AI fleets doing this ALL THE TIME so there has to be a way. This means none of them are in the way of others firing arc's and any approaching Capital ships will come into range of all the destroyers at approx the same time. There is but that sets it to "Protect ship" not what the others have as default which is "Escort Ship". Hit enter and put your drones on escort and make sure they're armed. there is a differences, whether you assign 'attck', defense or catch. No MIN will not go hostile with you for killing SCA ships.