What ship in hoi4 is best for escorting convoys. the dds low detection ruins your cls spotting. What ship in hoi4 is best for escorting convoys

 
 the dds low detection ruins your cls spottingWhat ship in hoi4 is best for escorting convoys  Usually i play as european country and abandon my navy, if i have ships usually i made them to a fleet

Subs are great to destroy enemy transports and support surface ships, but are incredibly vulnerable to destroyers. Convoy Raiding. Clouds or just bad luck made it very difficult for non-radar-equipped aircraft to find ships in large sea zone, and the number of aircraft that HoI4 puts "in the air" for anything other than carrier air wildly overstates the kind of persistent sortie levels that were actually capable at the time (in HoI4, all aircraft that aren't destroyed are. Submarines and Naval/Tactical Bombers to convoy raid and cripple navies from the air. Defensive (using the navy primarily for convoy raids and escorts. The destroyer patrols that kill subs get absolutely manhandled by Cruisers. To transport troops during wartime, you should have to assign them to escort fleet, or press "I really want to send them unescorted" button. Ships can influence land combat by. 6 Minelaying. Destroyers are good to protect your transports from enemy subs and sponge the firepower in battle, but ultimately fodder to cruisers. This means that it requires as many escort ships to cover 1 naval area from a trade route than to. ago. So! (2. Get the entire sub fleet up to level 3 (via exercise). 2. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. Supply Fulfillment Halted. Just convoy interdiction. The troops will automatically cross the ocean to their new orders. Target cost is in the 10-12k range. The game uses your convoy pool as mentioned above. Just 20 deck space is plenty to sink subs but even that is 5-8 times more expensive than a DD. Convoy raiding, where submarines eliminate unescorted convoys, but suffer huge targeting penalties when engaging a convoy with an escort. So your convoys aren't moving towards the enemy. No I dont have it at all, just tested again with the 1939 start this time and the exact same thing happened, AI finished all initial ships in the queue but never builds any after those besides convoys. Convoy raiding and escort give only 50% of the supremacy, compared to the full 100% of Patrol, Strike Force, and Naval Invasion Support. You can look in the hoi4 defines for "SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS" and will see that it equals 3. If you can find them with superior detection and track them with superior speed, you can kill off chunks of their fleet before they have time to react. Escort just those zones. Subs are devestating to island nations like Britain and Japan, a bit to much if you ask me since I feel like defending convoys reqeuires way more investment into tech, ships, fuel. e. All you do is gather all your ships into 1 area by making THAT THEATERS into one task. When mixing ships, the stats to look out for are:Dont even think of putting 2 torps, 4 CA guns and a spotting plane on the Takao class ships that are somehow Myoko class ships in Hoi4 even though they are different. The base value is that you need 1 screening ship for every 2 convoys escorted. Indeed, worst part here, is that I had research the whole naval idea group the US starts with, guess thats a mistake. The game kept showing "This convoy will arrive in the next region. It is 1948 and the Imperial Federation is at war with the remaining Axis powers in Europe and South America. Try to have all the latest tech researched before designing your ships. Suffice to say, every Navy ship in the Central Command (CENTCOM) Area of Responsibility (AOR) has plenty of existing missions to attend other than escorting a convoy. If subs, you need ships with sub detection and dept. OndrejIV • 3 mo. In real life, the German heavy surface raiders worked extremely well for tying up lots of Allied ships escorting convoys off the coast of Norway: leaving them unavailable for use elsewhere. To start raiding convoys assign a group of subs to a task force, select. Spam cheap destroyers. 3 CL and 9 DD is a lot for a patrol group and really better suited for convoy escort than patrol, especially once you deploy radar on your DD and CL (which you should do as quickly as possibly). 3k mark). Then wait for naval supremacy in those regions and for the planning stage to be. Commanded by an admiral, an eighteen ship fleet with 6-9 capitol ships and 9-12 escorts. At the very least, the DD vs SS fight is understood, while the in-game escort vessels. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). Their counter is Battle Cruisers. Content is available under Attribution-ShareAlike 3. For example, Germany doesn't need to build DD for convoy escort duty early in the game; but it does need to build (a lot of) subs. Each class has different usage areas, advantages, and disadvantages. e. Use patrol or patrol/strike force depending on your fuel situation. i think the most cost efficient is destroyers with anti submarine stuff (depth charges, sonar) you can use about 10 destroyers per tile and you want to place them where you notice your convoys are getting raided the most This page was last edited on 16 January 2022, at 17:51. I already have my navy escort supply convoy with 100% efficiency. Even though my Light Cruisers, Destroyers and Heavy Cruisers were at the line, they refused to engage the 4 Formosan Destroyers that picked off my convoys from 83 to down to 30, forcing me to lose 6 divisions when I. And the way to do that is to invest in as many escort DD as possible to achieve mission efficiency (or air superiority). How effective enemy escorts are depend on how high their escort efficiency is, the higher, the quicker the escorts will. So cheapest gun, one of Beth depth charge, best radar/sonar/engine. So, in this guide, we will show you the best ship designs you can use in Hearts of Iron 4 to stop thinking about the Navy more than it’s necessary. The most important stats for Destroyers in HOI4 are Max Speed and. The mission is primarily a counter to Convoy Raiding. This is annoying. If escort efficiency falls below 100%, some or all of the defending ships will arrive late to the battle when friendly convoys are attacked. That locks them outta the Baltic. Usually i play as european country and abandon my navy, if i have ships usually i made them to a fleet. Place them on convoy raiding and wreak havoc on enemy supply and convoys. -Convoy raiding: submarines but any ship (or aircraft) is capable of inflicting severe damage on enemy convoys. Adding in stuff like capital ships and Carriers may overall improve your ability to Escort convoys and make it harder to raid. The final option is to just kill all enemy subs as the AI doesn't raid with surface ships. My reserve fleet is everything else and sits in port so I don’t waste gas driving the slow WWI-era gas-guzzling battleships around that are too slow to join a combat but will bankrupt. They have a variety of exclusive bonuses: the increase in naval AA attack, capital ship attack, and minelaying efficiency are only available to this doctrine. 2 Doctrine. addasher710 • 1 mo. ago. The enemy has simply closed the gap. But it should be a fair trade. 6 & 4) captured. Damage should still be kept above 5. Germany just sunk all of my convoys in 2 weeks. I've been wondering this since i rarely focus myself to the navy. 1 Minelaying. . Coordination skill can somewhat improve these numbers. Mechanics for the naval missions come to mind. Will absolutely destroy convoys and any early escort fleet. Please remember this video is not the be all end all, and. They are best used as your main surface combatants, sinking enemy ships in surface battles. This makes for excellent SnD fleets as well as marine landing support between air support, air superiority, and naval bombardment. So forget submarine detection for escorts or expensive ships, simply spam old DD with 1. It says calculated using these three values, but it doesn't say how the calculation is done. if you have them set to a convoy escort mission in a sea zone that any type of convoy is sailing in, if said convoy gets attacked the fleet will intervene asap. If you lack the ships (or oil) to use ship patrols, your next best option is to put out scout planes. IE; Visibility/Spotting. They are treated more abstractly than all other ship types, with a variety of unique mechanics. However, even 100% convoy efficiency isn't enough to reliably protect convoys. Another tip is to find the buttons for retrofitting your starting ships rather than having to build new ones. Quick and cheap to build. Pair that with cheap torpedo DDs and you can even brawl with the big fleets. Light Attack, Heavy Attack, similar to soft and hard. Air wings have a base 4% chance to detect or find an enemy fleet. Set them to convoy hunt. Light cruisers are the best for spotting things but destroyers are the best for depth charges. Avoidance. The planner will say something about not daring to put our ships there. 3. Attack. I set out to play as Japan to finally learn how to play naval in HOI4. how many ships are required to escort convoys safely, what is the precise interaction/flow of events between patrol missions and strike force missions and how is this affected by engagement settings, etc. If all goes right, you'll want them to do practically only AA and ASW, so fit mostly AA guns, depth charges and sonar on old DDs and you're done. AA cruisers and destroyers are absolutely the meta. Raiding convoys is how you put a crimp in the enemy’s supply lines but that’s a mission best left to subs. 370K subscribers in the hoi4 community. My patrol flotillas have 10 DD and 1 scouting cruiser, I build a handful of escort flotillas for convoy escort/sub hunting, and each battle fleet is usually 4 CV, 5 BB, 6 CA, 2 scouting cruisers, 12 CL, and 50 DD. 0 unless otherwise noted. If you spam cheap ships, you'd get more ships and more manpower into the navy faster than. For that I finish the starting ships, then build destroyers with an engine I and a basic light gun. 3. Both of these roles call for a sufficient quantity of ships, and destroyers are the most economical vessel to produce. 1 Naval exercises. It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for all classes, although subs seem least favored. -Convoy raiding: submarines but any ship (or aircraft) is capable of inflicting severe damage on enemy convoys. Gone down the path of the "Kings Party", at war with Italy, and winning, but my convoys, omg my convoys! I'm just assuming this is difficult because…The ratio is actually 3:1 as of patch 1. It is the most efficient in responding to the escort needs of convoys and in anti-submarine warfare. They are also better at ship. Hearts of Iron IV Naval Task Force Composition Guide By Lucky Boop Published January 13, 2023 Updated January 14, 2023 Contents A good task force composition is a necessary part of winning the naval game in Hearts of Iron IV, allowing you to protect both your coastlines and any convoys you have. Otherwise, fast boats and a carrier would work best at preventing convoy or escorts from escaping. Heavy Cruiser spam. Optional: include one of the above "Spotter Cruisers" in the group to improve detection. Use lots of cheap screens of your own to protect your fleet. Such a fleet would drink lots of fuel. FakeBonaparte • 3 yr. [deleted] • 5 yr. Convoy escort: (8) DD Convoy raiding: (8) SS (I don't raid with surface ships) Patrol: (2) CL, (4) DD Strike: As many capitals as possible with 4:1 DD-to-capital and 2:1 CL-to-capital (i. These will get obliterated in short order. Each doctrine has a convoy defence doctrine path. Best doctrine by far for most nations right now is convoy interdiction. Managing. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). You can easily design these using a single hangar, basic AA, a basic cruiser engine, and optionally basic secondary battery. Task force composition: 4 Bestcarriers with the most capacity 4 Ca 4 BC 10 cl 50 dd On the carries i put 1/3 cv fighters und 2/3 cv naval bomber. Ironically I set my production to build 1 of each ship currently in production and decided to deal with it later when I have a free dock yards. Business, Economics, and Finance. 5 IC shorter range: 1500 km can install anti air can be used as screen or escort when needed Faster. Ship management is important. Put everthing else into the reserves (Maybe not coastal defense ships because they are trash) so they can replace lost ships. Therefore you can have 1 submarine in each convoy raiding task force and still get 100% efficiency. Strategic naval operations could have it's on 'tab' - and I'll only talk about minelaying here, but it could be used similarly for submarine operations against merchants and warships, as well as commerce defence outside of 'convoy escort' missions, which would represent covering forces rather than close escorts - to which ships (destroyers. As 1. Escort designer only brings that down to 52. I set out to play as Japan to finally learn how to play naval in HOI4. Design wise, I make my ships universal, meaning I only have one type of destroyer instead of one specifically for escorting convoys and another for escorting the main fleet. All in the assigned region that. There is two different variants that come in handy: First, Light/Escort Carriers (CVE). If you want to destroy their fleet, group all your surface ships together, and set them on convoy raiding or patrol in the seas. As the UK for Example I will finish all the ships in the queue and build 2x additional CVs and 1x Heavy Cruiser then focus on Destroyers for Convoy escort and Subs to build a raiding force of 100. Destroyer are the best at hunting subs, killing convoy without escort, and have the best ratio of anti-air vs IC, but are weak against other surface ship. They'll do the bulk of your ship damage for the first year or so. This video serves as guide to the Convoy Raiding and Convoy Escort missions. Heavy Battery II. 6 you can set a fleet to escort and it will fallow a naval invasion all the way to its target and then support the invasion till it's on the shore. Tbh idk man. Currently its mid 1938, I'm almost done with China, and production has 2 ships under construction and a couple free dock yards. Send them on convoy escort duty, while other just search. (If they bring a Cruiser/BB you need to come with something else, DD`s alone are not cost effective vs those). 0 in case the enemy tries to raid you using DD´s, but torpedos are not necessary. If you’re relying on naval convoys to fulfill resource needs, protecting those convoys is going to be vital. The ic cost adds up over many ships. Make sure you have a good admiral assigned to the escort force. If you're using subs to escort, you will still take convoy losses, you will just fight back a bit. If you spam cheap ships, you'd get more ships and more manpower into the navy faster than. So you can't have 1 type of ship for escort. Yes!!!Yep working on it. ago. They are treated more abstractly than all other ship types, with a variety of unique mechanics. They protect your capitals ships against air and sub attacks, while your capital ship protect them against other ship so you want a good amount in your main fleet. The game kept showing "This convoy will arrive in the next region. With obsolete starting subs you usually need more to get kills, but eventually a single sub could do the trick (sub 4s and/or cruiser subs). And even if you had max reduction then planes still shred ships. Generally the idea is that the subs will bait out the enemy DDs and CL fleets, which your own naval AI will see as a target that can. I start a naval invasion of the UK and my German Marines fight off the British troops and right when they land, they get intercepted by the enemy fleet. And the speed loss does affect your ships. The problem naval bombers have early game is finding the ships. If you want the navy to move, put some of them on patrol and keep the rest. Set to engage at high risk (sub3 or sub4 only). Convoy escort, they prevent friendly convoys from being attacked Convoy interdiction, they try to sink enemy convoys. Bigger is better. Naval Invasion Support, they escort the naval invasion to it's destination, then help them with shore bombardment. ASW - Put all ASW ships under one admiral, 10 task forces, assign to regions where you send convoys and turn off regions to create a single path for convoys. This is annoying. A helpful commenter here suggests building a lot of escort ships. Give your sub snorkel, best (and maximum amount of) torpedos and best engine. Luckily putting 4 guns on it showcases 5 guns on the design screen so that is a redeeming factor. ; About Hearts of Iron 4 Wiki; Mobile view While it would be nice to kill enemy subs (or STR), I'm content to just keep my convoys (or buildings) safe. Once the Media is clear base your carrier fleet out of Singapore and use it to contest seas around the strait. Especially CV and CVL but. Log In / Sign UpGo to hoi4 r/hoi4 • by. The AI uses lots of raiding submarines, so you may want some destroyers if you have resource convoys. Set them to convoy hunt. 48 votes, 21 comments. I think putting a few light cruiser with radar and scout planes into the convoy escort fleets would work well enough instead of putting radar on destroyers, though I haven't really played enough against strong sub-fleets to evaluate it. Trade Interdiction Also, convoy escorting with subs is bugged and the convoys can't be sunk unless enemy subs are mixed with DDs (and the AI won't do this). I'm pretty sure it means that the supply route is being raided by the enemy so convoy escort is your best bet. 5. There are two small changes which affect how this all works in HOI4. Best way around the deficit if you can't build enough yourself is boost relations with a bunch of countries and ask them only for convoys when you haven't got enough for the equipment lend lease. Fleet in being is okay if you need to have long convoy routes and the carrier one isn't good because carriers are way underpowered right now. ASW - Put all ASW ships under one admiral, 10 task forces, assign to regions where you send convoys and turn off regions to create a single path for convoys. This means that the DDs on convoy escort are now slower than my. Expand user menu Open settings menu. You can see the naval battle reports pop up as bubbles where the convoys (or any other ship) was sunk. I usually leave the icons in the sea zones so I can see where my naval losses are accumulating. They will upgrade and gain you practicals. You can choose which sea zones to use, so if the enemy is attacking heavily in one, you can set the zone to red, or yellow if you need it for some routes.