What put in belt bus factorio. Good design, but this will load and unload chests constantly if the chests are not full, wasting electricity. What put in belt bus factorio

 
Good design, but this will load and unload chests constantly if the chests are not full, wasting electricityWhat put in belt bus factorio  (I typically put them right at the outlet of the furnace setup

New transport belt graphics. Iron gear wheels are seen on some buses as. Before it is put onto the line, a belt should be balanced to even it out as much as possible. There's one part I don't understand though…This would also allow some more preplanning options. But look: I started a new game and without trains and without robots I dont know what to do since I dont want to make a main bus for to 10th time. I know I need 4 iron 4 copper and…A belt that splits 50% of its capacity off to a production area isn't pushing 100% through any more. 5. 17 / 0. You need spaces between every 4 or 6 lines and it can take a lot of underground. For bus design there are a few things to know. CryptoYou just need a bit of self-discipline. Advertisement Coins. the1krutz • 3 yr. You'll definitely need to leave room for Rare Metals, Lithium, Imersium Crystal and Plate. I have one silly question at present: can someone tell me why you include multiple belts of iron and copper (or anything else) in a bus? In some videos I see reference to belt balancing - which I know nothing about yet - and it seems. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. The belt transport system in Factorio is among the most detailed simulations in the game. 0. Leave another tile space, and then add the second line of furnaces. I think I understand the fundamental idea behind it, but that's it for the moment. 0 coins. 8 green circuit assemblers need 36 wires per second, so you are already not getting enough. It is useful to include some space between the each segment to allow for future expansion. For example, putting iron gears on the main bus requires less belt than having iron plate on the bus. Another way to have a belt-based answer on "How do I get stuff where I need to" is city blocks. Batteries yes, engines no. Remember to re-balance the Main Bus lines. LoveTannedFitTomboys • 2 yr. for a yellow belt, that limit is 900 items/minute. Express belts require lubricant. (2 to 4 total lanes on the bus) Run a single pipe. The big reason to use trains is mostly because scaling it by adding trains doesn't add that much additional space, where if your bus is 5 chunks deep, let alone length, that's pretty nuts space. For bus design there are a few things to know. I do make a gear wheel bus for my shopping mall, which is the logical extension of the one KoS made. This is what I use: 4 Iron 4 Copper 4 Green Circuits 2 Plastic 2 Red Circuits 1 Purple Circuits 1 Coal 1 Stone 1 Bricks 1 Rocket Fuel / fuel blocks. Coal, 1 belt. afroafroguy •. Put down 6 next to eachother in a single line and they will merge, into a single long chest with the storage capacity of all 6. The core idea was to deliver all ressources over a single belt (and maybe then extend this mixed belt to a double-belt or triple-belt). Refill streams: So theses are dedicated bus lines that don't get tapped until further down the line and they are there to refill the bus. Mid game bus all from early game steel plastic. I have been thinking of a way to do a main bus factory that is as expandable as possible from the outset. 1 belt of stone ore (for the mall) 1 pipe of lube. I figure by the time I need that many a red underground belt is insignificantly cheap. " If you use several belts, lets say 4, then each branch uses 50% of 1/4th of your supply. Gears are twice as dense as iron plates, meaning you need half as many lanes in the bus to have the same net throughput of iron downstream. 15 / sec ÷ 0. The shortcoming of that approach is that it runs. Later on, generally the only buffers I use are at train stations, to handle the surges of material when each train comes in. This allows for having a narrower and cheaper bus with the same throughput, at the cost of needing to have more room at the side of the bus in places. You just take what you need from the bus when you need it. How fast a belt moves in tiles per second. Since the main bus is, by consequence of it's design, strictly finite. Advertisement Coins. So, that 40 science per minute figure is good for your purposes. It's kind of a "depth vs breadth" problem. #1. City blocks should use the Blueprint grid feature to align blocks perfectly. Wire every single segment together and have them read continuously. One belt of green circuits needs 3 belts of copper wire. if you do, for instance, a 4-to-5 lane balancer and use that extra lane to feed the branch, you will get 4/5ths of a full belt's flow. I would like some tips on what to put on the main bus. Side path backs up and you are back to 4 full lanes going forward on the bus. You can always throw in a 4:4 belt balancer before pulling off a line. It takes a bit of perserverance to transition from belt bus to spaghetti. I've also developed some tools for this, which are a little simpler than input balanced lane balancer, though I think it's better to put them in another post. You just put down an assembler and run belts to it. This make the belts full. For steel you need overall 125 furnaces - for which half a blue belt or a single red belt would be enough. What this essentially does is if you go left, down, right and up with the movement of your mouse while holding control or shift. Then again a (in this case unprioritized) splitter between the two supply lines. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. I normally just do 4 belts of iron and copper, starting with yellow and upgrading as needed. just go 3 splitters and keep pushing everything. I also use it for practicing FIFO with my old ore patches. Water, 1 pipe. Red belts are double that, at 30 items/second. The organizational options here are: Belt barrels on your bus : one or two belts, with return lines for empty barrels. IMO, you don't need that many gear wheels to put on a main bus. Before it is put onto the line, a belt should be balanced to even it out as much as possible. 4 belts, 2 spaces, 4 belts, 2 spaces, and so on, with the piped products on one side. 1. Then realize you need more iron so run another belt through the mess you just made to feed the depleted first belt. (I typically put them right at the outlet of the furnace setup. Here's my copypasta instructions for upgrading a Steam game to 0. You need double the number of stone furnaces but stick to 22. Build intermediates off-site and train in the final product onto the bus. You only have 1/2 a belt of input so you are only getting half a belt of out put. •. Some people put all lanes together, but I highly recommend a structure of. If you don't like using the bus don't do it. Generally, you put that kind of preproduction at/near your smelter or main bus start exactly for this reason. 0 coins. It takes 4 belts of varying compactness/fullness and through precise splitting each of the 4 belts gets split 4 ways on the 4 outputs, resulting in even and balanced flow outward. If you ran 2 full belts in and 2 empty, the output would be 4 half belts. 1 i started a new design which i would call an "oscillating bus". 1Battery, 1 Plastic, 1Steel,. 0: Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. It's the consumption that need to be lane balanced. However, you then merge the iron and wires on to one belt. 2. So, after launching a rocket with my spaghetti base I decided to start a new game and build a more organized base. (I typically put them right at the outlet of the furnace setup. By now I know enough to recognize that the bus is core to a good base. A full belt means your production capacity is higher than your usage. 4 lanes of steel takes 20 lanes of iron. Eventually, most factory setups will outgrow the 'bus' paradigm. There’s a saying in factorio: either it’s “per second” or it’s free. Use any of the following balancers to even out lanes before they get to the Main Bus. if you use a splitter to split the closest belt to feed the branch, you'll get 1/2 of a full belt's flow to the branch (assuming your belts aren't backed up). The number of furnaces required to melt steel for a complete belt is 5x for each type of belt. Belts can be connected to networks, Cars can act as boxes. Coins. The funny thing about this design is, that the ressources will be pushed on the belt in intervals and not consistent. 16. The number of belts required also increases exponentially as the bases increase, since as you add more belts to a build, you need to spread out your builds to make space for the extra beltwork, which leads to more belts. I'm a fairly new player to the game: only 100 hours in but loving it so far. Need iron? Get it from the bus. Assemblers will take what they need to keep functioning. Before it is put onto the line, a belt should be balanced to even it out as much as possible. I then merge those two outputs into one belt in the end, in order to achieve compression (i. Some people try to fill up their bus in one go but to me that requires too much planning of where you are going to put your smelting, or it turns into a mess of spaghetti to get or to smelting and smelted stuff to the bus, so what I tend to do is make say 1 or 2 lanes of everything I want to bus, but whenever it runs out I make a. Flexibility: Early game I can take off a belt of iron to some assemblers for gears. A standard bus belt layout might include roughly; 8 Iron Plate; 8 Copper Plate; 2 Steel Plate; 1 Stone; 1 Coal; 1 Stone Brick; 2 Plastic; 1 Sulphur; 1 Battery; 4 Green Chip; 2 Red. These ratios are for when you aren't using Productivity modules. What is the Bus? The bus is a collection of belts that run through the center of the factory, providing easy access to resources required for production. It may be easier to have a non-bus feed for the U-238. That way it will use up the old crappy ore patch that you accidentally built into the middle of your main bus, before starting on the new one. That way you can feed 2x as many assemblers with the same belt. This has always worked for me but you’re mileage may vary. I usually create one belt of Sulfur to feed on the Sulfuric Acid (I forgot the ratio). Technically you can do this without any space in between the belts, although I'm not sure if it's still worth the trouble (especially if you don't have any of the higher belt types yet). It takes 4 belts of varying compactness/fullness and through precise splitting each of the 4 belts gets split 4 ways on the 4 outputs, resulting in even and balanced flow outward. Premium Powerups Explore Gaming. I think I understand the fundamental idea behind it, but that's it for the moment. Currently working on my understanding of how to produce 4+ full belts of smelted iron (plates) for a main bus. The only thing I've found that takes a massive amount of gear wheels is blue (express) belt. this keeps everything organized so all smelters are together, and such. Yeah, if you take a belt of items off, you get 3 belts of items left regardless of which type of bus tap you use - this is fine and normal. A normal "at ratio" bus base needs less than a half belt of gears for science (6 machines needed, 8 total used if producing locally due to some builds only needing a half machine worth of gears, so you save 2 assemblers by bussing gears but use a lot more belts). Community-run subreddit for the game Factorio made by Wube Software. I use a full line of smelting for the green circuit production and that can get up to 2 full belts. So it doesnt scale as well as other designs but essentially its size is unlimited. true. Community-run subreddit for the game Factorio made by Wube Software. 5 / sec = 30. If a later station needs a full belt then you are out of luck. Premium Powerups. At one end of the main bus you have smelters to feed 4 lanes each of iron plates and copper plates, a couple of lanes of iron and one of stone. 875, 3. Its 2. Advantages: - You can add and take of the bus anywhere you want, the order doesn't matterLets say I need 10 fast inserters, 10 would be placed on the belt but when they go underground the belt thinks theres 0 and then delivers another 10. 0: Small optimisation. Obviously for high volume stuff like iron, copper wires, etc, you want to put in some dedicated spaghetti lines. As in the first tip you need room to make it bigger. The splitter for the branch should take off one lane, maybe move it right and up one, so it takes from and continues lane 2. You just need 1 splitter on an unused belt, then further down the line 2 splitters to pull from the next belt etc. There are a couple of different structures you can use for your main bus design. It would be handy to split it off to a single sided belt but it would be ok also to split it off to another double sided belt. Put your smelters further back so you have more room to expand them later. Petrol, 1 pipe. If you do it that way, you get one half of a belt into the branch, and even less if the bus isn't conpletly full. So my mall dished out the followingConcept: Expandable Bus Layout. (I typically put them right at the outlet of the furnace setup. The inputs are marked on the left side of the bus with combinators. Coins. simple, to keep things organized, and for the sake of convenience. Maybe even 3 refineries is all you need. It is not sufficient to lane-balance the bus input (equals furnace output), because of the way splitters work. . It was a rough start. Items in chests and other containers are stored simply as summed totals, and items on uninterrupted stretches of belts are moved in aggregate as an optimization, but in the end items on belts are simulated individually, especially when they get picked up or put down. The transport belt is the easiest and cheapest method of automatic item transportation. Community-run subreddit for the game Factorio made by Wube Software. It would work fine if the splitter would output four half-saturated lanes, but that's not how it is. Note 3: if you build large base, don’t put green circuit production on the man bus. Belt colors are for contrast. 2. This frees up a lot of space on the bus, since you'll need those 4 belts of greens running constantly. I have one silly question at present: can someone tell me why you include multiple belts of iron and copper (or anything else) in a bus? In some videos I see reference to belt balancing - which I know nothing about yet - and it seems. Ore should be smelted before being put on the bus. Likewise you need around 22 steel furnaces for a full yellow belt. 7. You've just created your set-up, and want to lay the underground belts to connect it.