Sto escort ships beams or cannons. DHC boats can melt stuff in no time, but a lot of people seem to find sustained dps in TFOs easier to keep up with a beam boat. Sto escort ships beams or cannons

 
 DHC boats can melt stuff in no time, but a lot of people seem to find sustained dps in TFOs easier to keep up with a beam boatSto escort ships beams or cannons  A normal DHC with good modifiers will outperform them without the extra engine power drain

Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. Universal LtC, 5/3 weapons, cannon mountability and better turn rate than most cruisers means a lot of possibilities are open as far as builds. Now I will say the last time I did cannons on a carrier, it was single cannons and turrets, basically made it into a flak…It is a very solid ship. Unfortunately it's been surpassed by the legendary Defiant in the 10th anniversary set, but it comes with a good cannon scatter trait (+4 second uptime on Cannon Scatter Volley), access to pilot Boff skills (although only up to lt. Secondly, they have different items and. Piezo-Polaron Beam Array is a Polaron -based directed energy damage weapon available for starships. Beam Arrays fire a series of average damage beams across a 250° arc. I know there are tons of forums about ship builds, but hardly see any on steam forums or they are out dated. Beam Arrays fire a series of average damage beams across a 250° arc. Cruiser, Multi-Mission Science Vessel, Raider, Raptor, Warbird. The one thing which beam arrays have over cannons is that cannons have a significant damage drop off at range while beam arrays are significantly less troubled by this drop off. Never. Most things seem to be decided a little too arbitrarily, like the beams vs. The idea was that the Tactical Escort Captain would have the edge with a Cmdr Tac ability that was supposed to rip the shields right off the target before punching holes in it. Escort, Cruiser, or Science Ship - Give some advice. Sure. The rest are only science skills or stealth and the only interesting for me was the shield and energy drain ability to improve that for weapons. Coalition disruptors are a very good blue weapon, if a little expensive for good ones on the exchange. There is no question or mystery about this. First of all, as other people have mentioned, if you have MW seating you can use mixed armaments synergy, which provides a significant cat2 bonus (50% I think) to beams when cannons fire, and to cannons when beams fire. As far as meta weapons, Phasers and Disruptors seem to be tops at the moment. Commander Miracle Worker seat for Narrow Sensor Bands, Mixed Armaments Synergy and an extra Console slot. Single Cannons are more forgiving do to the firing arc 180° also its easier to use in PVP for beginners. Since then the game has changed in such a way that their strengths ended up. Viridian Plasma weapons have a chance of providing a temporary Firing Cycle boost to all. Overview [| ]. This Theseus -class escort is thus an homage to skilled shipbuilders and its namesake, who built a ship that carried the hero Theseus, among others, to great adventures. There's a really good set called "quantum phase" that's comes from the mission "sunrise" in the future proof arc. The damage type will match that faction (phasers for fed, disruptors for kdf, plasma for rom) or will match the species for alien ships (tetryon for Tholians, etc. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. You could also use the Terran Tasforce Beam Array. g. Phasic Harmonic space weapons have a chance to briefly disable enemy ships and cause additional kinetic damage over short time. Their damage will fall off with distance to the target. I personally would like to see the Tactical Lieutenant switched to ensign and in that scenario I would drop Cannon:Rapid Fire from the build to keep Attack. High number of Tactical Console slots. No. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. as an intel ship you can do a surgical strike build on it and you can cloak. most carriers and dreds are space whales that can't turn well enough to make it work. This post is to show your ship setup, might get an advice on your ship or your new to the game and want to see other peoples ship builds. October 2016 in Star Trek Online General Discussion. Essentially, if you turn rate and inertia fit the bill, you can run DBBs or cannons. Joining a fleet is not essential to succeeding in Star Trek Online,. Release date: February 13, 2020The Legendary Defiant-class Pilot Warship is a Tier 6 Warship which may be flown by Starfleet characters, including Federation-aligned Romulan Republic and Dominion characters. Their damage will fall off with distance to the target. DanPMK • @danpmk • 5 yr. These builds are subdivided based on the primary firing mode and energy flavor (e. Their damage will fall off with distance to the target. Their damage will fall off with distance to the target. I generally use DHCs on escorts and DBBs for. beams are easier to keep on target do to firing arcs but that doesn't matter as much on escorts and other high turn rates ships. They are also part. The canon ships everyone wants, like the Galaxy/Exploration Cruiser, Defiant/Tactical Escort and the like were first conceptualized at the start of STO's lifespan. Dual Heavy Cannons have the same firing arc (45°) and DPS as Dual Cannons, but have a slower firing rate, do more damage per individual volley and have an innate +10% critical. commander ability, while CSV is a lt. Dual Heavy Cannons have the same firing arc (45°) and DPS as Dual Cannons, but have a slower firing rate, do more damage per individual volley and have an innate +10% critical severity bonus. duel heavys also have a innate critical severity bonus. In addition to an array of standard Elachi weaponry, it is equipped with the formidable Elachi Crescent Wave Cannon. Consoles: Critical Chance, Critical Severity and Damage type bonus are the holy trinity of these builds. I'm thinking of giving the Phantom escort all cannons, and the other two get dual beams. Dual Beams / Cannons on escorts. As was posted by another user. You get one plaque per rank so one free ship every time you get a promotion. Yes. Mostly because turets get bonus from the cannon skill. Take notice that this type of set is a bit harder to do than frontal. The ship is the perfect balance between escort and cruiser rype ship. . So just a few dps difference then really. And lastly, and this is the important thing, Cannons were always designed as the "DPS" weapon. The ship barley has the maneuverability I’d want, but I manage. Its nuts. They rarely die, or even take hits. Dual Cannons have the smallest firing arc of any other weapon (except for Dual Heavy Cannons, which are the same)—45°—but have a larger damage potential than most other starship weapons. These are very straightforward pets, intended to be a variant of the existing Runabout hangar pets that sacrifice their Tractor Beam in favor of a support/healing ability. You can absolutely grind 250-300 mil ec to buy one. The game heavily favors beams right now. Beam Arrays fire a series of average damage beams across a 250° arc. Turrets may have a 360 degree targeting arc, but Cannons Scatter Volley makes it such that you can only ever hit foes within a 90 degree cone of the primary target. Every ship gets a beam and a torpedo. Something thing to be aware of is that energy weapons have a 5 second cycle that is split into firing and recharging. They also have less of a range penalty(7-8km) than. Add to that beam cruisers are a lot more durable than raider/escort glass cannons, I'm pretty unsurprised more people go beams. Thoron Infused Polaron has a chance upon hit to apply a Thoron Radiation which damages and reduces accuracy to. ROM - the dewan ikkarbar pilot escort. Power to Weapons, Override Subsystem Safeties, Attack Pattern Beta, Emer. Barring all of that, I usually use DHC on faster ships with high turn(45 degree forward arc), while regular cannons are reserved for more immobile ships because of the 180 degree arcs. Ookamimoon66 • 4 yr. hangingout09 . so youll have to look elsewhere for more cannons. a Jellyfish would be my next choice. but with the improvements to beams and the energy drain of cycling beams vs the energy drain of cannons have closed the gap quite a bit. 4. Every ship gets a beam and a torpedo. Their damage will fall off with distance to the target. Rapid Fire is the weakest of the vanilla firing modes. Beam Arrays fire a series of average damage beams across a 250° arc. The only ships with enough Tac slots to make good use of a Cannon/Beam hybrid boat also have enough maneuverability that beams aren't particularly necessary - Escorts and their kind. Delphic Antiproton weapons have a chance to drastically increase your Critical Chance. Thoron Infused Polaron Beam Array is a Polaron -based directed energy damage weapon available for starships. This is a +2-4% cat 2 bonus. Omnis: An odd part of a cannon build — these are used to proc Mixed Armaments Synergies (+Bonus dmg) on Miracle Worker ships, as well as a variety of other needs to toss a beam out. 4 beam arrays worth of damage despite being a science ship. Sure, you can use it as a beam boat, probably for beam overload, but it lacks the slot. Sure, respect your TFO tactics, and support the others in your randomly selected TFO to the best of your ability. Sustainable can be achieved with beams. Power to Engines, etc. Cannons, especially on a raider or escort moving at speed, have the obnoxious habbit of reaching the target at about the same time as my ship does. Vaadwaur Polaron Emitter Array is a Polaron -based directed energy damage weapon available for starships. Fleet Faeht Intel Warbird. I sit corrected. Note:The Vanguard Fleet is the personal detachment of Dominion starships and soldiers that accompany the changeling known as Odo. If you're going cannons, you generally slot dual. Tier 6 Raiders and all Tier 6 starships with a Tactical Commander seat, 7 weapons, and 1 or fewer Hangar Bays will receive a Heavy Weapons Slot. Comparing 4 beam arrays firing broadsides (2 fore, 2 aft) to two dual-cannon banks (2 fore, 2 aft, only 2 can fire at once) will show that you'll do more damage firing broadsides as much as possible until you puncture the enemy's shields. A mix of Disco and conventional Disruptor Beams do a decent job of imitating a large ship bristling with a mixed armament without the actual drawbacks of running beams and cannons. Here's our list: The more weapons the better: 8 ≥ 7+Experimental Weapon (XW) > 7 ≥ 6+XW > 6. Tractor Beam (trigger ability for Unconventional Tactics personal trait, highly situational choice) Narrow Sensor Bands (using a ship with Miracle Worker Boff? slot the highest possible, usualy III)Cannon build escorts and beam boats share most of the gear, trait and ability choices we deem right because both use energy weapons. Beams [MoD] Cannons [MoD] Kobayashi Maru Build: >>click<< The T6 Scimitars are one of the strongest DPS-ships available in Star Trek Online and from a DPS-perspective the science and engineering ones are stronger than the the tactical one, because they have a better bridge officer layout. I've just been running the same weapons on everything cause my focus is on getting the traits. Phased Tetryon weapons have a 2. Turrets are considered a type of cannon, but can be mounted in aft (rear facing) weapon slots. So back to the Fleet Heavy Strike Wing Escort to break my goal of 100k. But if you have Dual Heavy Cannons, then they have very low firing arc, 45 degree. The trait combined well with miracle worker to let me try this. Quad Cannons have the smallest firing arc of any other weapon (except for Dual Cannons and Dual Heavy Cannons, on which the quad cannons are based) — 45° — but have a larger damage potential than most other starship weapons. That is not to say that single cannons were viable, I remember reading that single cannon damage was a issue for many for a long time; but there was just a stronger reason to use them. Whether or not a ship has the turn rate to use DHCs. Beam Arrays fire a series of average damage beams across a 250° arc. I like running TWO of the trilithium set weapons (turret and omni) because it doubles my odds of weapon haste on surgical strike ships as an example. 10 anniversary Legendary Pack - Pricey - always buy. At least FaW improves the damage output of beams by anywhere from 25-40%, depending on rank. They have the same DPS as Dual Cannons, however they come with innate +10 Critical Severity bonus. Starting on October 27th, 2022 on PC (and appearing on Console at a later date), players will have the option of purchasing the Federation Command Carrier Bundle which includes two new Federation starships and. * Agony. It takes a while to get everything, but it can turn any escort into a deadly shield buster. A 25-40% damage improvement on a total of six weapons mean you would be effectively firing anywhere from 7. It does an effective job on a cannon mixed build that we are operating. I'm wanting to do a cannon build. I've found DBBs are great on ships like the Davinci MW Escort, Pilot Escorts. Viridian Plasma Array. Back when Beam: Overload was a single-fire alpha strike style weapon, escorts used to run full Elachi Dual Beam Banks up front, then pop an enemy ship with a Beam: Overload. )A Subreddit for the discussion of space and ground builds and mechanics for the game Star Trek Online. Fair enough. The traits are all good, preparedness on the escort seems especially good for the buffs it provides. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It would be no issue for me to have beam overload 2 in my mix. Definitely any cannon traits I can muster (Cannons R&D 15, manasa), aside from that, no ideas. ) Thanks to game mechanics such as how overcapping interacts with beam-type weapons and not cannon-type weapons, damage fall-off over distance, and the fact that FAW is an ensign->lt. As a general rule. Yeah, flying a cruiser and using beams is the way to go. So this is a go for both the Einstein and Lockbox Konnie. Refracting Tetryon Beam Array is a Tetryon -based directed energy damage weapon available for starships. I saw it’s a T6 Escort, so it should still be plenty effective as a cannon build. to target: 2. Over-Powered and Over-Gunned (Legendary Defiant Pilot Warship – 10 th Anniversary Legendary Bundle): On Beam or Cannon Firing Mode Activation: Reduces Weapon Power Cost by 15% for 5-10 seconds and grants 12. Resilience-Linked Phaser Dual Cannons are a Phaser-based directed energy damage weapon available for starships. 5 sec delay you shoot spam at. So yay for the Einstein, nay for the Lockbox Konnie. Crypto For escorts they are usually best at dual cannon or dual heavy cannon/turret builds but can also run DBB builds too, with a few lending themselves to the torp meta as well. 5% chance to cause extra damage shields, as well as a 2. skoryy. Resilience-Linked Disruptor Beam Array is a Disruptor -based directed energy damage weapon available for starships. D4x with Isolytic Plasma Cannons! :D Ships that separate - especially the Ha'apax, because you can build it as an escort, tank or even sci-ish and be flexible. The Quad cannon for fed comes with the Sao Paulo Tactical Escort Refit. Scatter Volley for cannons and Beam Overload/Fire At Will for beams. For a Zen store full spec. Beam Arrays fire a series of average damage beams across a 250° arc. It’s all about figuring out what’s fun for the ship you. Klingon and Romulan characters may obtain the NX Escort Refit [T6]’s Console and Starship Trait via the Cross-Faction Bundle: NX Escort Refit Equipment in the Lobi Store. 1. While exotic abilities and certain traits or consoles scale off of Auxiliary power, energy weapons scale off of weapon power, and the Tilly shield scales off shield power, torpedoes and mines do not innately scale off of power, so power considerations are more secondary. Dual and Dual Heavy Cannons on quick escorts on the other hand rule. Feel free to comment below or ask us directly via discord or in. I have been exclusively an escort captain since I started playing. Small, fast, maneuverable ship, dual heavy cannons in the forward weapons slots, tactical abilities that give you huge spike damage "alpha strikes", all of that. It does work if you have a Miracle Worker ship and can used mixed armament synergyWhile this trait is slotted activating Beam: Fire at Will or Cannon: Scatter Volley will cause Beam: Overload and Cannon: Rapid Fire to do 50% additional damage for the next 30 seconds. I would also switch ships to a pure escort (5/3). Beam Arrays fire a series of average damage beams across a 250° arc. Put set pieces in the back and don't worry about it. I would suggest using an Escort-type to experience a more vanilla cannons DPS boat experience, especially if this is the first time you are doing one. Beam Arrays fire a series of average damage beams across a 250° arc. Have fun with these great ships. The Vulcan experiential science ship a. Ships with 12 consoles (T6 Fleet-grade) > Ships with 11 consoles (T6) > ships with less (T5 and below). It's useful on low-inertia rating cannon ships (notably the Scimitar, but also a lot of klingon battlecruisers). Rear slots are not all that valuable when not broadsiding with beam arrays. 4. always have the upperhand versus a cannon escort. 1x Transphasic mines OR 1x Transphasic Rapid Reload torpedo (Exchange, crafted, or Breen storyline) Gear: 2-or-3-or-4 piece Breen set for bonus transphasic damage and other benefits (Breen storyline) 1 or 2 pieces from any other gear set.