These builds are. Into the Breach (exchange or Infinity Lockbox) Point Blank Shot (Episode: House Pegh) In this video we go over a budget build for the Defiant T5 Tactically Escort Retrofit in Star Trek Online. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. 4 Shield Regeneration each facing per sec, -0. ) Fire at will and BO affect all Beam arrays, dual beam arrays and 360 beams. Abilities like tachyon beam, charged particle burst, structural analysis, and destabilizing resonance beam do this quite well. From looking stuff up it seems the abilities share a cool down which is probably I never see scatter volley activate unless I do it manually. It is an organic, constantly evolving repository of applied knowledge, written by some of Reddit's finest. Most important reasons is that the best weapon buffs buff by weapon category. The ship should be around 600k ec or 3k in cstore. You can get extremely high burst damage and pretty high DPS comparable to a cannon build, and it's a little easier since you've got a 90 degree targeting arc instead of 45 degree (and 180 with the wide angle dual beam bank from discovery rep). k. 8 Hit Points per sec, +3. This lets me use Torpedo: Spread III and Attack Pattern Omega III in addition to the Cannon: Scatter Volley. The M6 tactical computer from the T3 temporal escort (no DOMINO or DPRM), Terran beam/DHC on any disruptor or phaser build, Assimilated Module and the Big 3 Lobi consoles. U. NX Escort, exchange, decent trait for CRF. And the NX Escort Refit Trait gives +100% Damage to your Beam Overload after using Cannon. Other ships this build could be adpated to are the Earheart Strike Wing Escort, Presidio Command Cruiser, Tzenkethi Tzen-tar Dreadnought Carrier, Khitomer Alliance Battlecruiser, and Temer Alliance Raider. My ‘anything goes’ build. Others have noted the Terran Task Force Phaser Dual Heavy Cannon is a great weapon, too. 3. ) All turret builds only seem better if your cannon boat piloting is lackluster. Added a field for the build's link in the Bug Report page; Performance and stability improvements; Known Issues: 'Console - Universal - Plasma Wave' is missing. At level 50+ as many weapons as cruisers, up to 5/3, plus a special “experimental weapon” (turret). I have 3 ships. The torp on the other hand, while useful as it's a wide arc top it suffers hard cause of a 10 sec cool down and a lackluster 3 piece bonus. I know there are tons of forums about ship builds, but hardly see any on steam forums or they are out dated. Crystalline Energy Torpedo Launcher Mk XV [Acc] [CrtD] [CrtH] Ba'ul Antiproton Turret Mk XV [CrtD/Dm] [Dmg]x4. with Cannons the Scimitar is the best for me and for beams the Tebok is the king. I bought myself a kumari escort, charal line. What is the recommended and appropriate specialization for Vengeance and other cannon build ships including the phantom intel escort?. I avoided Radiant weapons because they are significantly different in color and they don’t. I try not to ask questions that I can find the answers for. Some people like Weapon Emitter Overdrive from the Vaadwaur Miracle Worker Juggernaut and Terran Goodbye. The allowance of a single wide angle heavy cannon is nice. Inspirational Leader (exchange or Infinity Lockbox) Duelist’s Favor (exchange or Infinity Lockbox) – more interesting for cannon builds. As some who have longer played the game will remember, when the game was lunched it quickly got the nickname Cannons Online. So you could try a Beam Overload build with the NX trait + the best DPS traits you have. Beam Overload or Cannon: Scatter Volley). Gravity Well: 6. Since the Kumari has an asinine amount of Tactical stations, I put a Dual Beam Bank on to use with Beam Overload I. The hard part will be figuring out which weapon type works best on each ship. On a 4/4 cruiser, you'd have 2 beams arrays, 1 torp, and 1 cannon/beam bank on the front, and in the back you'd have 2 beam arrays, 1 torp. Welcome, shipbuilder. It certainly removed some power drain. I found out very quickly why it is referred to as a "glass. The Legendary Galaxy-X is a hot beam boat too, thanks to 5 weapons up front (and still 3 in the aft) and a hangar. The M6 tactical computer from the T3 temporal escort (no DOMINO or DPRM), Terran beam/DHC on any disruptor or phaser build, Assimilated Module and the Big 3 Lobi consoles. I'm not a fan of the Advanced Escort seating, but a simple basic build that should have you pewpewing things to death while not dying yourself would be to carry 7 beam arrays, and then: Cdr Tac: Tac Team 1 / Attack Pattern Beta 1 / Fire At Will 3 / Attack Pattern Omega 3. Test. Cannons seem to pack a heavier punch than beams in most cases, but beams hit the target instantly; cannon shots take time to get to the target. Mixing beams with cannons is frowned upon less because of set bonuses and more because it's somewhat inefficient with using more than one boff seat for weapon enhancements (i. Firing Cycles (Advanced Radiant AP Beam) If your build has a mix of beams and cannons, your firing cycle will get out of sync very quickly, which could cause you to drain power from each of your weapons. It's not too difficult to set up the crafting yourself. So back to the Fleet Heavy Strike Wing Escort to break my goal of 100k. I'm not 100% sure of whether or not I should use the specified science consoles (or put 2 of the kumari consoles into science and use engineering consoles). Starting to go through and update all my builds to match the new changes. SCI - Tachyon Beam III TAC - Cannon: Rapid Fire III. I'm wanting to do a cannon build. Weapons are beam arrays with as much crtd as possible - ap ideally, but corrosive plasma/romplas/normal plasma/normal disruptor/prot pol/bio-molecular phaser/bio-molecular disruptor/mixed exchange disruptor types/elite fleet disruptors (accx2 dmgx2 variant) will. Lifetime subscribers can obtain this ship for free when you reach level 61 using. Strategist Secondary for the crit boosts upon self-heals when not tanking; extra heals and threat-gen when tanking. Reply Imperium74812 • @Chillee- TBC Fleet- Forget Torps and Sci Magik. Beam Arrays fire a series of average damage beams across a 250° arc. Cannons seem to pack a heavier punch than beams in most cases, but beams hit the target instantly; cannon shots take time to get to the target. I'm wanting to do a cannon build. Tachyon Beam is fairly decent, it will drain a lot of shields and it does proc the Deteriorating secondary deflector. Any Allied Pilot Escort, your choice of nine. This buff provides a boost to directed energy weapon damage, critical hit chance and critical severity for a short time. - Use either all cannon-style or all beam-style energy weapons. Also you will never have the explosive bursts and outlandish crits of proper cannons. ) and a weapon type (beam arrays, dual beam banks, cannons, etc. And pretty much any build that uses energy weaponsi will want to use these powers. . I didn't have but around 12% base crit chance in space when I got the ship and started trying this build, but thanks to Surgical strikes III, photonic officer 2, and 3 Doffs that reduce cooldowns on energy weapon skills (both cannon AND beam doff cooldown officers work on surgical strikes III), I have about a 75% uptime with surgical strikes. I threw in FAW just because it would proc at least one OVER proc on my beams Everytime in addition. Figured I would ask here for comments/ recommended upgrades. However, there are many hybrid types and special types of each and also special modifiers only available through crafting. Terran Task Force space weapons. The big difference is the Multi-Target Array can hit the same enemy for more damage. Correctly used SC can be quite devastating. I have a level 10 Federation engineer that I. Either ship would be a great base for a Klingon cannon setup, and you'll probably want both, eventually (the Kurak's trait is a must-have for beam array builds. You could have 5 DBB's foreward. Back when it was a guaranteed CRIT, I built my fleet battlecruiser with crafted CritD OVER anti-proton DBBs and 3 Omni's aft. Commander (. Mercury Tactical Build. with Star Trek Online’s Season 11. Losing beam overload and switching to ApB kept my own personal damage more or less the same, but ApB debuffs drastically improved everyone else's damage. Not only does it have a good layout, it has one of the few "must have" starship traits in STO - one you'll be using in almost every beam-or-cannon based build you make from then on. Same for space traits. I try not to ask questions that I can find the answers for. Always have. if possible that have intel seat. Really interesting hybrid TOS/D'Deridex styling. My thinking here was to build out the Dyson Science Destroyer as a cannon ship (since you’re already forced to use the Solanae Dual Heavy Proton Cannons anyway) with an eye towards Tactical Mode. Gorgonops_SSF. However, the ability of weapons to fire faster can make this problem worse. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. Iconian set is nasty, and makes this build viable for almost any queue in the game. I'd like advice on what gear would be best swapped (I don't think I need 3. anti-proton - crit severity. Highest priority for your ship) Cannon Rapid Fire (highest version possible if you’re going for a Rapid fire build, otherwise usualy 1 rank below scatter volley for mixed builds) Attack Pattern Beta (I or II depends a bit on the ship layout, required) Kemocite Laced Weaponary (I or II, depends a bit on the ship layout, required) Beam Overload (you want ALWAYS the highest rank possible on your ship. While this trait is equipped, the duration of your Cannon: Scatter Volley is increased by 4 seconds. This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. I do have both of those omni direction arrays, yes. Terran Task Force Build. A rough hack for weapons type to use are beam arrays, turrets, or omnis if you have less than a 10 base turn rate (visible when you try to buy a ship or on the STO wiki) (think cruisers and carriers); from a turn rate 10-13 (think science ships or heavy escorts) its best to think about dual beam arrays and torps, and at 13+ cannons become most. It would be no issue for me to have beam overload 2 in my mix. any easy kill enemy like a bird of prey, you will wipe them all out in 1 go. Lt. Something thing to be aware of is that energy weapons have a 5 second cycle that is split into firing and recharging. Also you could make a turret build. DHC fire slower do more Dmg per shot but have a narrow firing arc 45°. I fly a defiant (fleet, T6-X), cannon build. Removes Power Drain from Reverse, While in reverse, after 5 sec: +6. 2 seconds to current recharge time of Captain Abilities per sec. Added a field for the build's link in the Bug Report page; Performance and stability improvements; Known Issues: 'Console - Universal - Plasma Wave' is missing. If you really want to use it, it's not optimal (who am I to judge how you should enjoy the game). Surgical Strikes and Exceed Rated Limits outperforms Rapid Fire for single targets while being usable for beams and cannons both. Once you have 10 stacks, all stacks of Calm are cleared and you gain the Storm buff. Since then the game has changed in such a way that their strengths ended up. For starship traits, Overwhelming Force adds an AoE to beam overload and torpedo high yield and only costs about 1 mil on the exchange. duel heavys also have a innate critical severity bonus. Fair enough. Tet also has two damage-boosting sets, while Phaser has one. Since you're running a torp on this build, Supercharged Weapons from the tac flagships would also benefit this kind of build. Which would be the best for my playstyle. I did get a lot of use out of cannon spread x2, torpedo spread x2, and beam overload x2 on an escort. I've played this game for near on a decade, and never once given a crap about Builds. Added a field for the build's link in the Bug Report page; Performance and stability improvements; Known Issues: 'Console - Universal - Plasma Wave' is missing. Concentrate Firepower: 5. ElDestructo Jul 18, 2020 @ 7:51pm. DPS-builds: Most builds are based on a tactical captain, but they would be build in the same way for the other careers. Vellari Apr 7, 2019 @ 9:42am. #StarTrekOnline #STO #BuildsI was messing around again with the Legendary Pilot Warship and decided to do a Cannon: Rapid Fire build on it since I had yet to. DPS: 219K/90% atks in. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Lifetime subscribers can obtain this ship for free when you reach level 61 using the T5 requisition token or obtained through the CSTORE for 2000 ZEN. • 9 mo. 33 sec Duration to Fire-at-Will (15 sec total duration) Calm Before the StormCannons, all though it is easier to sustain damage with beams (particularly dual heavy cannons have very narrow firing arc). I had a big template all done up and then I found out the post came out a complete mess, so this is a redo. DHC boats can melt stuff in no time, but a lot of people seem to find sustained dps in TFOs easier to keep up with a beam boat. I’m hoping it’s supposed to look like that, but this is my first time posting a build. My build consists of the Terran DHC (best cannon in game), a wide arc disruptor DHC (crafted), the Elachi Heavy Cresent Cannon (200 Lobi) and two Elachi DHCs in the front slots. ago. Those are the big ones that I like. Cannon build escorts and beam boats share most of the gear, trait and ability choices we deem right because both use energy weapons. I just bought the Kumari Escort bundle, and was hoping to plan out a build in advance. Terran Task Force Dual Heavy Cannons would be an ideal fore slot. An escort with good speed and turn. Lt. I tried cannon-Arbiter, but its too sluggish for my liking. Depending on your weapons of choice beam or cannons. Yep, I am using the 2p antiproton. Coalition Disruptor Array. While under the effects of Storm, you will gain a buff to Bridge Officer Ability Recharge Speed and Weapon Firing Cycle Haste. Welcome to my budget Defiant Build. Generally the argument against. The Prolonged Engagement Dual Cannon (or beam array) The +15% cat1 damage bonus on the DOMINO console, which is generally worth using regardless of your damage type, if you have it The Trilithium-Laced 2pc (mission reward), which offers a +5% weapon haste and more importantly an absolutely massive +15 speed boost. ago. Cannons have a firing arc of 180° and deal slightly more damage than Beam Arrays. This tank leans considerably into debuff and supportive capability for teamwide amplification that can still withstand tremendous punishment thanks to Suppression Barrage. Escorts. Cannon damage falls off sharply over distance; beam damage is more gradual Cannon skills don't unlock until Lt and hit Rank 3 at Commander; Beam skills unlock at Ensign and hit Rank 3 at Lt Commander Cannons and Dual Cannons are worthless versus Dual Heavy Cannons; Beam. The damage loss is minimal and with haste it doesn't. A bad approach on a cannon build is way worse than a shitty approach on a beam build because the Beam build can at least target outside its cone. Here's our list: The more weapons the better: 8 ≥ 7+Experimental Weapon (XW) > 7 ≥ 6+XW > 6. This new starship can be used as soon as you’ve completed the tutorial, and will scale with you as you level up all the way to 65!Tried swapping out for the quad cannon and dual heavy cannon from my escort. Don’t miss our constantly maintained post for several build. Pick a damage type (phaser, disruptor, polaron, etc. Cannon Rapid Fire is a single target cannon firing mode For one thing, different ships lend themselves well to one or the other. Cannon escorts were the most popular things at the time and aux to batt builds cropped up for cruisers, but I stuck with sci/torps and picked up the Vesta when it came out which helped the build type improve. It would be no issue for me to have beam overload 2 in my mix. I would suggest using an Escort-type to experience a more vanilla cannons DPS boat experience, especially if this is the first time you are doing one. On my fed pased guy using the t6 Tactical Escort I use the Quantum Phase Catalysts set (cannon,Console), the full Bajor Defense Set, Trilithium-Laced Weaponry the console and omni beam, Counter-Command Ordnance turret and the 2 consoles(one form rep te other from misson), then other filler is this a good start for a phaser build. Its fast like a escort, but I can pack a punch like a cruiser. Terran Rep beam AND cannon Entoiled Technologies set Disco rep dual beam and console Crafted and House Martok omni-beams Undine rep Heavy Turret That gives you a solid 5/3 set-up with powerful bonuses that can use entwined tactical matrices, and all the other shiny ship traits that combine weapon types. then when you get fighters or escorts. T6 Akira Beam Advice - first build post. Player Information. 5% Firing Cycle Haste for Weapons for 5-10 seconds (5-10 seconds is based on global Critical Strike Chance). Hello, all, and welcome back to the Canon Playability series on the USS Defiant!. Beams: This build uses a Terran Task Force, 5 Advanced Phaser, and a Trilithium Omni Beam Array. Dual Heavy Cannons have the same firing arc (45°) and DPS as Dual Cannons, but have a slower firing rate, do more damage per individual volley and have an innate +10% critical severity bonus. Cannons are from Lukari Rep, Dominion DC (reward from 2800 “Lost Dominion” story arc’s Mission Boldy They Rode), Morphogenic Set from Gamma Quadrant Arc, Turrets from Gamma reputation. For regular Tetryon, Refracting Tetryon has a fun proc but crafted Dmg/CrtD mixed [Pen] beams would probably be better. Beam Fire At Will and Beam Overload do nothing for cannon, Cannon Scatter Volley and Cannon Rapid Fire does nothing for beams. commander ability, while CSV is a lt. If you want to. Roll at least one (best results are as many as you can log into and set the crafting projects going in five minutes) Tactical Jem'Hadar and get them through the tutorial so that they can craft your cannons. 5 the skillrevamp went live! We’ve here suggestions for the new skilltree. Phasers have a few weapon sets you will want to collect most likely. No, the quad cannons are not that great, esp at 50/60. This build focuses on the T5-X Defiant Class Escort Retrofit. This bonus stacks up to 3 times. I bought myself a kumari escort, charal line. L. 7K. An older weapon but a classic, the Elachi Disruptors were once the absolute king of PVP in Star Trek Online thanks to their shield and armor penetrating buff. Business, Economics, and Finance. Recon ship. Run +beam if you have +pla embassy science consoles; they boost the plasma burn. Cannons are from Lukari Rep, 2x Dominion DC (reward from 2600er story arc), Morphogenic Set from Gamma Quadrant Arc, Turrets from Gamma reputation. Get the ship with the Plasmonic Leech on it (One of the nausicaan destroyers), and bolt that console to every ship you build. Build posts are only effective when clearly communicated. Pilot doesn't do as much for your damage as Intel or MW, but it can be fun) Imho, the best option for a Romulan ship is the Morrigu. What I would do is have fixed weapon layouts on ships. e. Well, for the first few years of STO, the game massively favored cannon escorts, and the devs were constantly made fun of because of this. It's the Romulan Arbiter. As for the setup, I draw your attention to the Miracle Worker Abilities, Narrow Sensor Band III and Mixed Armament Synergy III, where one improves damage the closer you are to a target, whilst the other increases damage when an alternative weapon fires, hence the usefulness of a torpedo and omni beam array on a cannon build. I would suggest using an Escort-type to experience a more vanilla cannons DPS boat experience, especially if this is the first time you are doing one. 8. Kumari Escort build - Morgaenn - 05-31-2013 hi I need some help here. Superior Beam/Cannon Training – Basis version for free, superior version obtainable at K-13; Intelligence Agent Attaché (exchange or Lockbox) Inspirational Leader (Exchange or. So I have 8 weapons bearing on a forward target in my Tactical Pilot Escort.