Sto best weapon type for escort. WHen an Endeavor pops with a differnt energy type, just swap out a single forward facing beam for a beam of the appropriate type and then do an ISA or HSA. Sto best weapon type for escort

 
WHen an Endeavor pops with a differnt energy type, just swap out a single forward facing beam for a beam of the appropriate type and then do an ISA or HSASto best weapon type for escort  Escorts are like fragile, high performance sports cars

All of those are mission farmable. Cold-Hearted and Emergency Weapon Cycle are of course good. Algus 13 years ago #21. Uncommon Tetryon weapons will have one modifier suffix, Rare. Experimental Weapons (previously known as Heavy or Heavy Escort Weapons) are a type of starship equipment which can be equipped on certain starships that have an Experimental Weapon slot. Nazamroth • 2 yr. true. Some having special capabilities, such as plasma and it's fire chance. The real reasons why polaron is the least used weapon type. While exotic abilities and certain traits or consoles scale off of Auxiliary power, energy weapons scale off of weapon power, and the Tilly shield scales off shield power, torpedoes and mines do not innately scale off of. Most ships do not have an Experimental Weapon slot. You could always choose between Dual Cannons and Dual Heavy Cannons or a mix of those. 22. Weapons: And here we have the different weapon types you might wanna use. This guide is largely aimed at players who already have many of the meta traits and are looking for something interesting to fly. in conjunction with your Beam Overload firing mode. RefitsDual Cannons have the smallest firing arc of any other weapon (except for Dual Heavy Cannons, which are the same)—45°—but have a larger damage potential than most other starship weapons. 3% Cat2 is a bit easier. The large 15,000z Temporal Special Agent Bundle will grant account-wide unlocks to the following four ships and their lower-level counterparts; otherwise you will have to buy the lower-level ship separately to unlock their skin for the T6. TL;DR: The Mogai warbird works best with the same kinds of builds as Federation escorts and Klingon raptors. There are several different types with many different names. Lt. This weakness is offset though by the vessels ability to launch hangar pets and other small craft to aid it in combat. Array, DBB. But you need to adjust your build to suit the ship. Some types, like advanced fleet antiproton, elite disruptors and romplasma, are favored over others due to their higher damage potential but damage isn't everything and many of my ships fly polarons, phasers, tetryons. I like the cardassian science dreadnought, the jem'hadar vangard cruiser, and the S'torr but none of those ships are the best ship. You can give it a go for the lolz but if you want to actually achive something you could: broadside. - Getting weapons that have a proc of crit would be the way to go with DHC. — so the new season has launched, among other changes, a new heavy weapon slot on most of the escorts, raiders and a few of the 7 weapon. e. Possibly useful on weak control builds if you really need a way. Release date: September 8, 2021The Legendary Miranda-class Multi-Mission Cruiser is a Tier 6 Multi-Mission Cruiser which may be flown by Starfleet characters, including Federation-aligned Romulan Republic and Dominion characters. One would not instantly do more DPS simply by choosing Phasers over a Tetryon user who has been properly building his ship. A ship with high ranked science bridge officer stations would fit the role of Support. Carriers are a type of playable starship. Cannons, Dual Beam Banks, Dual Cannons, and Dual Heavy Cannons can not be mounted in aft (rear facing) weapon slots. 5. Cruisers and science vessels don't have access to dual cannons or dual heavy cannons. History. It's important to understand that. All faction restrictions of this starship can be removed by having a level 65 KDF character or by purchasing the Cross Faction Flying. Running at 100 weapon power will result in a weapon doing 200% of the DPS shown. A ship can mount DHCs, and 2. Skydragonace • 10 yr. My new ship is planning to be a JH Dread Carrier. This article is about damage in Space combat. To my knowledge, the Borg cannot resist Antiproton damage, making them considerably easier to fight. Rest of the ships are maxed out at 8 total weapons slots in 4/4 or 5/3 being the highest setups. Note: both plasma weapon damage and proc DoT are increased with plasma damage consoles. You're gonna have. You can get any type of energy weapon except an Omni beam. 8. Good luck trying to acquire those ships though. 10. The lobi version of the NX-01 is a 23rd Century refit of the 22nd Century ship, therefore it has been given period accurate weapons; the blue phasers are in fact named "23rd Century name_of_weapon". shaky at best and the best way for any class to increase survivability is to kill your opponent before they can kill you. Note: Discounted cost. In STO, most energy weapons deal higher damage the narrower the targeting arc they have, so fast, maneuverable ships. If anything, I find protonic polaron to be one of the best polaron weapon types. The Romulan console by itself doesn't increase Plasma, but the 2pc bonus from the set gives 10% The Romulan Rep Beam has the added benefit of not draining weapon power when it's firing. Just use 1 energy type. Some people like Weapon Emitter Overdrive from the Vaadwaur Miracle Worker Juggernaut and Terran Goodbye. However you have to get the Tzenkethi Escort to get that. You receive a dedication plaque from Quinn and that's what you use to buy your ship with. If, and only if, you're prepared to abandon the torp then you can choose "Cannon" consoles and slot the Terran Disruptor weapon up front too. Omni beans vs turrets for escort aft weapons. For damage in Ground combat, see Damage type (ground) There are three major damage categories in Star Trek Online: Energy damage is the set of the 6 main types of damage dealt by direct fire ranged energy weapons in space, as well as two other less-common types. Generally the argument against mixing cannons and beams is that cannon abilities don’t boost beams and vice versa. Tier 5, Tier 5-U and Tier 6 Raiders and all Tier 5, Tier 5-U and Tier 6 starships with a Tactical Commander. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Energy weapons (in Star Trek Online) meaning both beam-type weapons and cannon-type weapons (cannons being. limited to non-science ships only, and have a tiny, 45 degree firing arc, pretty much limiting you to firing straight ahead. This starship can be used from any level upon completion of the tutorial experience. The Steamrunner, which you mentioned, or the Da Vinci's (gatling cannon go brrrr) weapons are fun, but not consistent in terms of overall output. While a lot of universal consoles work for almost everything. 8 weapon slots used to be a cruiser only thing. sharing the type of. Unlike cruisers or escorts their main sources of damage are: Bridge officer skills; Clicky abilities from consoles; Secondary deflector; Weapons; The following builds are based exactly on this order. They provide a large power cost reduction when directed energy modulation is used. The second best choice for you is probably a basic Deuterium-Stabilized Core with 15% weapon power cost reduction, the other meta choice would be the Discovery rep core but that's just for the set bonus. AFAIK the Mercury is currently the best option, thanks a a Commander Pilot/Tactical slot plus a Lt Commander Tactical. Below are a number of tables which list the type of weapons you'll find in STO as well as the various damage types. Beam visual: See also: * Weapons table. Pilot doesn't do as much for your damage as Intel or MW, but it can be fun) Imho, the best option for a Romulan ship is the Morrigu. 2. S. APD for tanking). IgnusXIII • 10 yr. Battlecruisers tend to have 5/3 weapon slots and 4 tactical consoles. Any Allied Pilot Escort, your choice of nine. All faction restrictions of this starship can be removed by having a level 65 KDF character or by purchasing the. Best individual plasma weapon is probably the Romulan experimental beam since it draws no power. Quantum phase set. But a lot of ships have been added over the years. . After you’ve drained their shields with your energy weapons, a well-timed salvo of. But yeah, pure DPS wise AP seems to be the "best", but that really doesn't matter. Disruptors also get to claim the best weapon in the game in the form of the Terran Task Force beam array/DHC weapon. The best weapons to equip on boffs are ones that don't need to be fired often at all. Things like picking a certain weapon type like beams or cannons and then picking consoles that improve their damage, picking bridge officer abilities that enhance said weapons etc. Strategist Secondary for the crit boosts upon self-heals when not tanking; extra heals and threat-gen when tanking. STO build types Anatomy of a build: . My cheap, easy and usually succeseful setup: Captain: Na'khul shield - gives you an extra life. The rest are only science skills or stealth and the only interesting for me was the shield and energy drain ability to improve that for weapons. Because Disco is not dead we have the Temporal Defense chroniton weapons. Short version: Stick to one energy type. For the NPC ships, see Federation Science Vessel (Mob). When building a beam boat, you want to start out with one type of energy weapon. Eng: Along with RSP there are things like emergency power to weapons or things like aceton beam which is a nice debuff. Release date: September 10, 2019The Kelvin Timeline Einstein-class Heavy Destroyer is a Tier 6 Destroyer which may be flown by Starfleet characters, including Federation-aligned Romulan Republic and Dominion characters. From star trek online wiki. even at 2-3m where it is currently sitting it's worth grabbing. I like doing some good damage, wanna pew-pew with the best of them. Phaser: Front: Terran Task Force Dual Heavy Cannon. Here you will find all the information needed to build an effective starship in Star Trek Online. uni790 Jul 18, 2017 @ 1:04am. The Agonized Subatomic Disintegrator is an Experimental Weapon for starships. dual heavy cannons, heavy cannons, heavy turrets) fire for 1 second (2 shots per second) and recharge for 2 seconds (total firing cycle time of 3 seconds). Release date: July 6, 2016The Paladin-class Temporal Battlecruiser is a Tier 6 Battlecruiser which may be flown by Starfleet characters, including Federation-aligned Romulan Republic and Dominion characters. 2. A good Deteriorating Secondary Deflector makes up for the lack of weapon slots so enjoy your Intrepid journey through the ranks. Dual wield is obviously the best for damage but relying on getting two good weapons in SSF is a recipe for disaster starting out. For gear sets, Sol Defense is good, Quantum Phase is good, Bajoran is pretty good. Otherwise, crafted weapons are perfectly fine, even compared to the meta. Dodge chance is a percent chance to HALVE damage BEFORE damage resistance is even applied. Likewise, any point below 50 will reduce it by 2%. Romulan Legacy Elite Starter Pack - T6 Malem-Class Light Warbird. Coalition Disruptors are the best weapons in the game statwise, and they're blue coloured. But you can always mix phased biomatter and bio-molecular phaser (you have to do anyway to get the best out of the 2 set Bonus) if you cannot afford enough of one type. Tilly's shield grants +10% dmg vs. In Star Trek Online there are various types of weaponry available to players for both space and ground combat. Assimilates almost (doesn't work on a few) any ship within a 3km radius that you subsequently destroy in the next 30 seconds. If you are just looking for a good general purpose 4 piece ship set, the Preeminent Set from the Lukari Colony mission Melting Pot is decent. Torpedo Point Defense System can be equipped on any ship. Phaser: Because of the low percentage for the procs, the already random. While exotic abilities and certain traits or consoles scale off of Auxiliary power, energy weapons scale off of weapon power, and the Tilly shield scales off shield power, torpedoes and mines do not innately scale off of power, so power considerations are more secondary. As your captain gains experience points in space combat, your starship will also gain Starship Mastery experience points. Polarize hull is nice because it'll get you out of tractors. lethalitysto. Just use the assimilated console itself for the criticals. limited to non-science ships only, and have a tiny, 45 degree firing arc, pretty much limiting you to firing straight ahead. This is because boffs tend to forget to actually fire their weapons and thus completely waste the damage potential of fast-firing items like pistols. You will want to use D. Also escorts tend to have 4/3 or 5/2 even though they can have 5 tac consoles on them. For example the Omega Task Force Tier III passive ground ability Regenerative Shield Augmentation can show values such as "+75. I see this as a precursor to ships with more than 1 heavy weapon emplacements. Affected foes have reduced damage and control resistance. Red Angel armor - gives you an extra life. Bridge Officer Stations; > Lieutenant Universal Station. Also escorts tend to have 4/3 or 5/2 even though they can have 5 tac consoles on them. But it’s kind of hard to judge the actual dps from the weapon as it is so situational. Experimental Weapons (previously known as Heavy or Heavy Escort Weapons) are a type of starship equipment which can be equipped on certain starships that have an. Unlocking Cross-Faction Flying will grant the player the ability to use any starship, from any faction. Assuming the armor pen part works as advertised, 28. If you get a good batch of 6/10 ships, the results can be awesome. - I heard mixed results from the Herald Staff. Type: All-Rounder Roles: DPS, Tank, Secondary Healer, Secondary Support. 2. The mycelial warp core is [S->W] and at epic quality [W->S], which means maintaining [AMP] for the +3. All faction restrictions of this starship can be removed by having a level 65 KDF character or by purchasing the Cross Faction Flying unlock from the Zen. Ability cannot be activated while under the effects of the same ability from a teammate. 1)Titan Fleet Sci Vessel/ Cstore Titan. ago For energy weapons builds, end-game meta combination for D/E/C/S is Elite Fleet Colony Intervention Deflector (for crits), Competitive Reputation Prevailing Engines (for mini Evasive Maneuvers), Discovery Reputation Warp Core and Shields (for shield penetration and 2pc set bonus that gives massive hull regen passive). It turns like Eclipse Intel Cruiser but with Temporal seats, it is better. The best you can get are critDx3+pen or critDx4 crafted. Debuff Support ship. JemHadar Vanguard Carrier, as mentioned, is easily the best in game. Go to r/stobuilds and have someone explain the basics of ship builds to you. Just to add: if you want the best chance of increasing an item's rarity, start with a Mk. Energy Weapon Officer: Chance for CRTH (expensive, rare is usually good enough) Energy Weapon Officer: Chance for CRTD (expensive, rare is usually good enough) Emergency Conn Hologram: CD Reduction for Evasive Maneuvers (phoenix store, just get one!) and/or. At each new rank between Level 10 and Level 40, players are given a free starship token. , can be modified through the use of engineering consoles. . The Hestia Class Advanced Escort comes equipped with the High-Energy Plasma Expulsers console. Engineering Team:If you own the Daeinos Warbird Destroyer you’re a lifetimer. a Theseus cannon DPS escort, 487K NEW. Cardassian Intel Escort, cloak and intel fullspec. Release date: October 27, 2022The Seneca-class Command Carrier is a Tier 6 Science Carrier which may be flown by Starfleet characters, including Federation-aligned Romulan Republic and Dominion characters. Cruiser, Multi-Mission Science Vessel, Raider, Raptor and Warbird. OK so I'm really starting to get into this game on my romulan character. Assimilates almost (doesn't work on a few) any ship within a 3km radius that you subsequently destroy in the next 30 seconds. It also got me thinking on certain rep set abilities that affects certain energy damage types and wonder if they'll modify them to affect the new ones or leave them be and have them set as placers for possible future weapons (doubt but never hurts to leave a semi-open mind in these cases). Mirror Universe Shuttlecraft are a type of Hangar Pet for Starfleet characters, as well as characters of any other faction. Basically you heard right, the soliton wave impeller is the best, with 30 base engine power is enough. Counter-Command armor (boosts shotgun dmg by 30%) Counter-Command weapon (5% bonus critH when used with C-C armor) Shattering Harmonics Personal Shield Matrix (chance to boost shotgun dmg by another 15%) Biotech siphon kit power (causes shotgun to heal for half of outgoing damage when active, assuming you're Tac)DPS League. drop that. Essentially, all of your. As a Tac, I use Iconian armor/shield for the large hitpoint boosts. They are purchased at Ultra Rare quality, but can be upgraded like standard consoles. Destabilized Tachyon Emitters can be equipped on any Heavy Escort variant, except Heavy Escort and. See relevant content for Lethalitysto. Exotic builds primarily focus on weapons, abilities, traits, and consoles that scale with the Exotic Particle Generator skill. Types of Weapons [| ] Ship Weapons; Ground WeaponsIn Star Trek Online, Torpedoes are the perfect weapon for finishing off a wounded enemy. DHCs in the front and 2 turrets with mines/projectile weapon in the 3rd slot in the rear. Two beam weapons will have a higher DPS than one dual-cannon bank (the highest weapon type). Combat engines are the fastest at 25 power, and Hyper-Impulse engines are the fastest at 100 power. Boards. Disruptors also get to claim the best weapon in the game in the form of the Terran Task Force beam. While Stationary, gain 1 stack of Anchored every 5 sec. 6 points: take the one you prefer, you don’t melee often at all so it won’t matter that much. Seriously are people sheep asking this questions. Four of the engineering consoles affect your ships individual power settings by boosting a single option. Their abilities follow a system of rarity. It is available from the Caitian Shikaris Escort, Ferasan Slithus Escort, and Hathos Warbird (and their Fleet variants); and can be equipped on any. A portion of this damage will bypass the target's shields. 6 Answers Sorted by: 3 Typically, the maneuver that's most effective for slower vessels isn't a head-on assault, but to "fire broadside". And the Romulan rep set at rep tier 6 adds disrupter weapons and boost. Here's everything my ship uses. There are however some discrete differences. A good Deteriorating Secondary Deflector makes up for the lack of weapon slots so enjoy your Intrepid journey through the ranks. This article is about damage in Space combat. More specifically, some energy types have more support in terms of consoles/sets and weapon procs. Put all of your energy weapons on auto-refire.