Ships in starsector tend to try to avoid death where they can. 1. find 2 disparax plasma cannon and put them in the big fucking slots, fill the front and 2 slots in the back with nenparax beamer and just stuff the back with 8 ion cannons and a medium combat laser at the front. g. 96)Low risk of losing a ship because the star fortress does all the tanking. The spark [redacted] interceptors are the best fighters. - Increased credit rewards for most bounties; Readjusted most of the Adversary's possible doctrines, including changing priority weapons and fighters. If you want insane orders, use reckless captains and give them eliminate orders. This page details fighter mechanics and how to use them. 22 comments. Aggressive hard flux: tach lances in the turrets, autopulse or plasma in the front. I understood "most expensive ship" as in DP cost, not credits. 2: Look for the REDACTED ships' names. A powerful epitome of High. Fill both small and medium front energy mounts, 4/6 rear side energy mounts, and the rear central mount with IR pulse lasers. 1. Yeah they're pretty chill, I have a 4 colony solar system towards the bottom left of the map, and signed on with the Heg and destroyed the military planets of Kazeron, Sindria, and Culann. bkp files. Use elite PD captain and advance optics mod and every fighter within 900 evaporate. Battle starts, you order 2-3 frigates to escort your aggressive Anthracite (XLU). Warthog Assult fighter: C. The Aurora is a reasonably rare, aggressive platform that is justifiably terrifying burning towards targets. It is available by selecting friendly craft. I've grown fond of this combat ring/star type of abomination. In this video, we'll show how to get them and how to use them. The mod is currently on test stage, feedback and suggestions are highly appreciated. Changes as of May 20, 2019. The person who sends you there says that you can repair them for free in the station. Tbf, StarSector has been iterating its AI as its implemented new features so that they can keep up as well as to adjust to any new cheeky strats or issues that may arise. Starsector is a very freeform space game. Also, a lot of combat behaviour is dictated by which weapons you mount actually. 7. 1. I used to stick an Alpha core on everything. Essentially the AI will ignore other dangers if it thinks it is being escorted efficiently enough. I know everyone has their own Starsec. Some craft are particularly well suited to this role due to above average defences or good. The next best capitol only has an upkeep factor of 0. Image showing the LORA used with. ago. Guided Finisher Missiles - the AI is brutally opportunistic with finisher missiles. most fun i've had as a dread pirate lord. PureLSD • 1 yr. 1a (Released) Patch Notes. The onslaught is a very distinctive ship, and thus must be treated distinctively by the player using it. 240 AI ship points means 50% boost up to -50%. ago. Musashi Manufactorum, a fairly new mod as far as I can tell. Frigate ship tier list. AI Paragon seems to be worth about a capital and a cruiser, maybe. The only time it's gonna perform bad is without escorts, make sure it's never alone and it's gonna do fine. It's a pretty good combination and makes this ship balls-to-the-wall efficient in flux and power. 6: Engage them alongside your star fortress, deploy as many paragons as you can. 16. e, 1v1s onslaughts)Escort is a type of assignment in the Command UI. Plus, its temporary - after your colony reaches T6 you can move that core to somewhere else. Civilian ships are usually awful for stealth. Doublelist is a classifieds, dating and personals site. Low wing size and high redeployment time only make this worse. 2D RPG/Trade/Fleet Combat Game. Download link. 95 and 0. A fleet is normally limited to 10 officers (with the perk) but use of Glimmers gives you another 10-12 on top to maximise the % of officered ships. Wave 2:v0. 16 votes, 17 comments. The ai is really bad at piloting high tech ships in general. Grievous69. Deflector Shield Code rework plus custom AI script; New Ships: Eclipse II Dreadnought,. Give it a try, it plays similar to your usual Hammerhead. Ophichius. Deflector Shield Code rework plus custom AI script; New Ships: Eclipse II Dreadnought,. 'No Such Organization' is an open secret, rebranding after the Hegemony destroyed the bases of the PHASEOPS 3rd Task Force in the end of AI Wars. I've never used it before but wanted something that would escort my flash bomber Astral and spark Drovers. Carriers are most effective when you're low on supply you can scrap them so useful ships don't get damaged. ago Also escorts will also try to shield their assigned target from enemy exposure, so if you assign escorts, that will not have the desired effect of keeping them. From what I can tell it severely limits a ship's movement, more than other types of commands, so you get ships clogging up battle lines or hugging the escortee's butt while it dies from a frontal assault. However, sometimes with an escort I have noticed steady officers tending to ignore the presence of non-target enemy ships. Omen and Wolves. Thoughts and questions on skills in 0. Alternatively, equip a cruiser for frigate killing. All the portraits were generated using Severian Void's Stable Diffusion model for Starsector portraits, using images of each AI core as a base. Together that's 1800 dps against shields. ago. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. Then I stumbled on the Vigilance. The word choice itself implies AI properties to the player that the AI doesn't actually possess. One of the things that I like about Starsector was the events in which you use your marines to breach, threaten, escorts, or just a show of force on…Try to reinstall the base game (moving your mods and save folders to somewhere else). Together that's 1800 dps against shields. A guide for everything you need to know about carriers. Any HE missiles are fine. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Enforcers and Hammerheads are good destroyers that are easy to use and pretty good, mix a couple frigates in there for some variety and thats a pretty good starting fleet. Prerelease 13. Try giving them almost no orders. Blutreiter • 5 yr. Escort comes in three varieties, light, medium, and heavy. I'm also not sure how it could be considered B tier. Starsector combat is all about managed aggression, i. StrictCommon388 • 2 yr. I've done a lot of simulator testing with autopilot, and my best balanced Enforcer build is: Hypervelocity Driver x2, Heavy Mauler, Flak Cannon x2, Swarmer x2, auxiliary thrusters, ITU, unstable injector, and of course max out the flux vents. 2+ requires Starsector 0. Starsector version 0. AI spams this maneuver all the time and to no small effect when it comes to keeping engines alive. Hang around Hegemony colonies and check for XIV variants of the Falcon, better all around and just cool to have. that extra 20 op is better spent on weapons to kill. I think AI controlled reliable no-loss farm of double 4 star ordos is one of the biggest yet practically useful challenge in the game (no save scum and only iron man). As the wave goes on, you may lose any of your ships, but most likely it'll be your astral. Requires no other mods! Zero dependencies. Scenario #1a: Kiting a slower enemy with long-range weapons. But the OutOfMemory part tells us enough. SpaceMarine_CR. you guys could call it the repression index. Reviewers praised the game on release. Campaign: Added new control to "stop or go at a low speed", default key: S. Try running the game at a lower resolution, if possible. Side note: A Mechcommander total conversion mod for Starsector would be awesome. Right click is set to Eliminate. The Starsector Wiki - a repository of useful information on vanilla content as well as home to many modding tutorials. e. My problem with this at the beginning of a fight, even if I assign defend or escort orders these guys just charge head first into the enemy, they never flank or retreat and get their flux overloaded even in easy fights. Harbinger: A+. The rest of us will know which mods to avoid. I'm a huge fan of Robots in Space™ and their wanzer fighters are just an absolute joy to use. You can remap these controls in the Settings menu, and if you're not able to control your ship I would start by checking there and making sure everything is still setup. 6 small + 1 medium mount, 2 hangar bays, targeting feed as its ability. ----- SPECIAL -----. It was fight between pro and anti AI, between humans. Oodle Classifieds is a great place to find used cars, used motorcycles, used RVs, used boats, apartments for rent, homes for sale, job listings, and local businesses. Starsector will only add "add" the things i mentioned when the sector is being generated. You'll have a lot more fun. 1a is now out! This is mostly a bugfixing-and-polish release, though there is also some new content and a few new mechanics. The "leash" distance the AI is willing to stray from their order spot is too wide to ever rely on one, so a few horizontally spread usually works. But the player appears in the Galatia system right after the gate incident. A remnant of the autonomous AI fleets developed by the TriTachyon Corporation. hamOOn_OvErdrIIIve. I've been playing Starsector again recently on the newest patch, and have mainly been running around with a pretty small starter fleet consisting of: Two Hammerheads (One balanced w/ officer, one running SO as my flagship) Four Wolves w/ officers One Drover w/ officer And a handful of support vessels (two Phaetons, two. 95) Download link (0. Just don't use crap weaponry on it and it works fine. comments sorted by Best Top New Controversial Q&A Add a Comment. Here comes the Star Wars mod in the year of 2020. 95. Rename the other ones to something like X. Fighter. - The AI is more likely to use Armor Package Shock Buster - New Sledge Gun and Sledge Cannon sprites - Migrated version file to BitBucket Version 2. Please be aware there is a difference between Carriers & Combat Carriers. The images featured at the top are a selection of Alpha Core portraits. Plus, you always want a pack of frigates for hunting down fleeing support ships. Stat, ability, mounts, broken asf in every way. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. From what I remember, AI actually never really fought humans. 9+ improvements: a handful more edits (thanks again. Fleet-wise, there is a gap in the game. You are the only entity in the sector that can push beyond the the capabilities of an alpha core (lvl 15). Crashes are also sometimes caused by degrading performance over time, switching to java 8 fixes this problem (there are apparently some risks but i haven't had any problems with it), the performance increase is well worth it anyhow. Orders aren't like in RTS games, where you can command units to their deaths fairly easily. Also i don't think the Paragon is the type of ship to go man up against others. Ion pulsars are also much better support weapons. Whenever you use point defense AI i would heavily suggest also use advanced turret gyros. I'd always recommend bringing a few along for chase purposes as well as distraction. Description This is a successor to Autonomous Ships as well as Automatic Orders as both of these are no longer being supported. Not to say it's bad that way, you can make an easy sniper build for AI that will hang back and fire Gauss Cannons with missiles. SO builds are fine too, people love building almost every ship that way and combined with Lasher's Ballistic Rangefinder, it can make a mean little pest, but that's not my style of play. You might like Machina Void Shipyards. Generally, the tether is around 3000 in-game units (for. The remnant we see in the outer sector are protecting the place by order of Try. · 1y. Onager-class Star Destroyer, Imperial Escort Carrier and Chiss Air Straeker; Version 0. Eagles can kill weaker ships while also keep enemy cruisers and even Demi-capitals in engaged with some decent escorts thanks to anti-shield long range ballistics, leaving the player to flank with a high impact ship for the kill. Timid officers are garbage, eject them from your fleet immediately. Liking some changes for sure. It's more like Mount and Blade in space, whereas this game is more of a casual action RPG. The only thing is I would caution against over fitting the radiant with energy weapons. Escorts will. Order a couple of destroyers to escort you, but keep in mind that they will prioritize flanking enemies other the target you are facing. They also have very high quality ship sprites and intresting weapon designs. Glimmers are probably my favourite AI piloted ship in the game. Should help a lot with the flux side issues and the 40 extra OP never hurts. Find your starsector root directory (by default it's likely C:/program files (x86)/Fractal Softworks/Starsector and find the folder named mods The best place to find specific mods for the game is. At most hullmods that buff its shields are good. How to Install Mods in Starsector: video link. It used to be called Starfarer. Omega weapon tier list. I'm still trying to figure out exactly how the escort command works « Last Edit: June 09, 2021,. e. Choose your faction (or establish your own) and dominate the Sector!. That being said here are a few ideas: Fat Assassin - All Hammers/Reapers with Sabots in the mediums, good for a one-two punch against anything slower. The Harbinger is a phase ship with a unique and very powerful ability. 3. I'd get a carrier sometime later for some fighter support and you'd have a proper starting fleet. Also: -Any recommendations to improve my build? It's a limitation of the AI due to having fleets added in much later on in the design process. 1a is now out! This is mostly a. Yep totally agree,one of this monster can easily duel another ship at extreme range,even paragon with the shield can't approach this floating fortress without getting kill,i outfit the preceptor with speed,it can reach like 120 ish and outrun most 'heavyweight' capital ship,and it's super cheap to deploy,the combat performance far exceed the mere 50 cost to deploy.