95 $1. 2D 1. Blue Alley - A low level adventure that you could fit into chapter 2. The night hags’ magic keeps the prisoner alive and unconscious. Here are the ways in that I am aware of. Reya Mantlemorn ( Descent into Avernus) approaches finds and approaches the characters after they have had at least one in with the Cassalanters or their forces, but before the characters enter the Vault of Dragons or Cassalanter Villa. A Friend in Need - a Waterdeep: Dragon Heist DM's Resource The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 1 of Waterdeep: Dragon Heist more exciting for your players and easier for you to run. Forgotten Realms. Waterdeep: Dragon Heist takes players through an urban adventure in the Forgotten Realms titular city looking for a hoard of gold. Wisdom, and Charisma saving throws against magic. It leads through Goblin peddlers, rust monsters, Gith cut throats, Drow slavers, Xanathar (a beholder crime boss in Waterdeep) loyalists, and dozens upon dozens more denizens in the underground tunnels. Rabbit Beast 2/52/102 etc. Last week they had their final showdown with Tiamat at level 19. The Forgotten Realms are the most Tolkienesque of any D&D setting. Laeral Silverhand: Open Lord, one of the Seven Sisters, consort of Khelben “Blackstaff” Khelben “Blackstaff” Arunsun: Masked Lord of Waterdeep, Chosen of Mystra. The Mad Mage built his original tower upon the land that would become Waterdeep by an unknown and powerful source of magic. Last night was the final session of my first level 1-20 campaign, a combined campaign of Waterdeep Dragon Heist followed by Tyranny of Dragons. Description. DDAL08-01 Once in Waterdeep (v1. Deep beneath the city are two realms of fear and peril. So the first one of each faction at level 1, the 2nd when they hit 2 etc. Dozens of naked and chained slaves form the parade, their bodies painted with dyes and perfumes. In Waterdeep: Dungeon of the Mad Mage and its Maps and Miscellany, there is a map of the Sargauth level and a map of the levels of Skullport. The northwest portion of wall is a secret door, but because Dungeondraft makes internal walls do a weird thing where they connect, the. It is the second part of the Waterdeep storyline and follows the first adventure, Waterdeep: Dragon Heist. Escort to Waterdeep achievement in Idle Champions of the Forgotten Realms. 1% damage: The Barbarian's Relics Obtain a piece of gear for each of Wulfgar's six equipment slots. Regular price: $1. Requirements. 3. At 1st level, your hit point maximum increases by 1 and increases by 1 again when ever you gain a level in this class. If there's a quest afterwards, I have no clue. Blue Alley is a cool "dungeon" (actually a gauntlet designed by a wizard) hidden in the city. Buffs combine additively if multiples of the same dragon are spawned. Chapters 1 and 4 feel very linear, with PCs railroaded from one location to another. 14. It doesn’t include a heist! (Although it’s relatively easy to engineer one, using the Villain Lairs… keep reading for more). Take a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. It's finally time to make your way to Waterdeep to meet Drizzt. The first of two adventure modules in the Waterdeep storyline, the module is succeeded by Waterdeep: Dungeon of the Mad Mage. After that he would come back, beg forgiveness and accept his fate. Tables for picture of this legendary metropolis, providing all the determining the weather in Waterdeep for all four background you need to begin your own adventures in seasons. (A level 1-3 adventure featuring bullywugs). I wanted Floon to be recurring, so I made him a wannabe poet. link the Yawning Portal directly to the lower level; hand-wave the descent down to the lower levels Dungeon of the Mad Mage Creature and Treasure Lists. level 1 · 3 yr. Adventurers League Player’s Guide v8. At the Yawning Portal, Avanna goes to meet Meloon Wardragon, but ditches the meeting. Must have completed 20 Grand Tour adventures or variants. The Xanathar have set up a small camp in the past few Months, and a small group of Bugbears for some odd reason have as well. If you already have darkvision, being attuned to the rapier increases the range of your darkvision. 0%. We've visited Watcrdeep before, but not like this. Waterdeep Escort: 15. Waterdeep: Dragon Heist is a 5th-edition Dungeons & Dragons adventure that takes place in the city of Waterdeep. She greets the characters curtly and offers to escort them to Mayor Broadfoot without delay. reviews would be greatly appreciated (both for improvemen, criticism, and what you liked or how it played out for your group). The formation seems decent. Record the session’s number. - Blue - Increase the normal attack cooldown of Champions by 0. Автор: Chugsworth. Every 5 seconds, a giant waffle lands on a random Champion, dealing 25% of their health in damage. Latest event's second mission "Waterdeep Escort" is bugged, the lazy cityguard npc that is escorted doesn't have to die, the 33% less damage every 10 seconds debuff runs all the time, no matter whether he's alive or dead. One off-duty drow elite warrior rests in one of the. If you're new and don't have many heroes other than the starting ones, I'd probably try an Arkhan formation as it makes use of your existing heroes (I'm partial to Arkhan as a hero,. Waterdeep: Dragon Heist is notable for ending at a lower level than many other. Euphrasie is here to meet with Obaya Uday, her priest friend. Let's. Though they often work together, the average Waterdhavian or visitor to the city will most often come into contact with watch street patrols, and see the Guard only at city gates, manning the walls or boarding ships for harbor inspections. an adventure made for 4 first level adventurers that lasts about 1-2 hours. Ideas for relocating the party to Red Larch include the following: Gundren Rockseeker asks the characters to escort a. The majority of pre-written campaigns for Dungeons & Dragons Fifth Edition start at first level - or at least low-level - and typically continue until roughly level 10. Skullport was completely destroyed in the Spellplague, just over a century before the events of the Waterdeep saga. She was a member of the Moonstars, a Lord of Waterdeep, and the third Blackstaff. Kraken’s Emissary. Blessings Guide Close Escort: It's finally time to make your way to Waterdeep to meet Drizzt, with so many wagons. Objectives. I have a level 3 character I'd prefer to use, but here's the problem: I think he would "tier out" before the whole thing is over. Must have completed Beast Intentions. Human. ; Brother–Sister Incest: Both Zalthar and. With all of the weirdness that the dungeon is going to contain, this is where Undermountain introduces some motifs, including some of its simply unfair gotchas. What am I doing wrong, the title screen says it should be easy, but I keep stalling out around 115. You can do them at any time during the adventure. All the preparation is done for you and every sound you'll need is right at your fingertips. . Lvl 0 Basement level – 1 map. There is no typical human. Waterdeep: Dungeon of the Mad Mage is due very soon (November 9th), and there have been numerous little previews, screenshots, and more which can be combined for a more comprehensive list of the dungeon levels. Diamond Formation. Additionally, parts of your skin are. 54e4: 950 The Crumbling Temple: The Ring of Regeneration: Tomb of Annihilation: 275: 1. Accommodations are usually 2-3 cp for a space in the common room, and 4-6 cp for a. 16. DotMM: Boxed Flavor Text and Combat Tracker - Level 1: Dungeon Level (Waterdeep: Dungeon of the Mad Mage) From Matthew Moyer. I'd suggest doing something more like the recent street urchin episode of Dice, Camera, Action. It works great for last minute one-shots or getting a party from levels 1-3 in 2 or 3 sessions, you can change the bad guys based on what type of villain you want and there’s a HUGE selection of adventure themes: anything from a classic dragon hunt, western train heist, escape the spooky forest, or a pirate treasure hunt Level 1 of Undermountain. 5) Assuming HotDQ + RoT is 1 hardcover, TSC, FoF, HSoT, and AtG are 1 hardcover, the average number of characters in a group for a hardcover is 4. I'll be venturin' west to the coast town of Luskan and then I be headin' south through Neverwinter City o' Splendors. If set free, he requests an escort back to Camp Vengeance (see chapter 2). Ice Road Trackers . Dragon Heist & Dungeon of the Mad Mage . Compendium - Sources->Out of the Abyss. Campaign setting. If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 11 combat encounters that might occur when your party exploring Level 19: Caverns of Ooze. The adventure runs through levels 1–5 and is followed by the adventure Waterdeep: Dungeon of the Mad Mage. So we are playing waterdeep dragon heist rn from level 1 and I wanna know if it is fine to start waterdeep dungeon of mad mage on level 10 since I wanna run curse of strahd after waterdeep dragon heist. My companions are Etlenda - you may call him Exile - and Tempus. Hope it helps. Floon is a handsome human male in his early twenties with wavy red-blond hair. Calculate a distance by selecting the corresponding option in the. Restrictions (s) Champions gain buffs or debuffs based on their DEX score. In our article today we are going to walk you through everything you need to know about Warriors of Waterdeep characters, and learn everything that you need to know in order to pick the right ones for your team. Laeral Silverhand: Open Lord, one of the Seven Sisters, consort of Khelben “Blackstaff” Khelben “Blackstaff” Arunsun: Masked Lord of Waterdeep, Chosen of Mystra. It expands upon the material presented in Waterdeep: Dragon Heist, but can be played on its own or as part of any D&D campaign. Melee Weapon Attack: +11 to hit, reach 5 ft. The Long Haul. deny entrance to the turret when the characters escort the gnome there to study. 02. Latest event's second mission "Waterdeep Escort" is bugged, the lazy cityguard npc that is escorted doesn't have to die, the 33% less damage every 10 seconds debuff runs all the time, no matter whether he's alive or dead. Welcome to Waterdeep Dragon Heist! This brand new campaign in Idle Champions was released following the Stream of Many Eyes in early June. Or reset and try the mad wizard. ï greatest roleplaying game Introduction : This adventure. Finding someone able and willing to cast a higher-level spell might involve traveling to a large city, perhaps one with a university or prominent temple. CHAPTER I I A FR1£ND fN NEED ZS Upper Level. Design: Ed Greenwood. Description []. Objectives. Lvl 1 Taproom level. 10. Down & Out in Waterdeep is a Dungeons & Dragons adventure designed for characters starting at level 0. W A T E R D E E P. He often dressed in black with a silver torque and a. Champions adjacent to Flapjack deal no damage as they are too distracted with thoughts of breakfast. Waterdeep: Dungeon of the Mad Mage. 222e41 6. 33. This dive is known for its questionable clientele and its connection to Undermountain. This adventure is designed for a party of three to six 3rd to 5th level characters, and is optimised for four 4th level. An "expert" takes up a slot in the formation and debuffs the damage of all. Restrictions. It depends on the tone of the adventure or what you and your players want to play , but Waterdeep: Dungeon of the Mad Mage, Tales from the Yawning Portal, Tomb of Annihilation and Curse of Strahd are good adventures that you can start at level 5. One-shot encounters. Instead, great city-states have emerged, enriched by trade and. Khelben stood just over 6 feet (1. Latest event's second mission "Waterdeep Escort" is bugged, the lazy cityguard npc that is escorted doesn't have to die, the 33% less damage every 10 seconds debuff runs all the time, no matter whether he's alive or dead. It also mans the fortification at Zundbridge. End of Chapter 1: Go to level 2. A paid-up member of the Dungsweepers of Waterdeep, and benevolent custodian of Waterdhavian orphans. Dragon's Eye - Level 2. Instead, this level 1-5 romp takes players on a treasure hunt through the big city of Waterdeep. characters encounter the parade as it meanders along the boulevards of Qu’ellarz’orl. He would convince his father to let him travel to Waterdeep. She can cast one of her can-trips or 1st-level spells before or after making these attacks. Floon Blagmaar. As to who the others are, nobody knows for sure. → . Or any number of the heist oneshots actually that are level appropriate. Level 1 is always risky since a critical hit often has the chance to kill a character outright but I recently played chapter 1 with a first level party of 5 or 6 and we survived :) (including the kenku fight and final encounter, bumping the characters up to level 3 will make most of these very easy unless you have a very small party). Durral, a spellscarred half-orc. 4. in this companion supplement for Waterdeep: Dragon Heist. 4. Requirements Objectives Must have completed Escort to Waterdeep: Complete Area 150 Rewards Formation 300 + x : Restrictions No restrictions (Note: All enemies are stronger than Free Play by 10 levels. They have orders to escort the party to House Baenre atop Qu’ellarz’orl. Be wary of Manshoon, if you play him poorly a party of 6, level 5’s (they will likely be at least level 7) will be able to kill him, same with the Cassalanters. 1 . This adventure unlocks once you complete the following base adventures: The Cursed Farmer The Mad Wizard Beast IntentionsEach dungeon level is like a standalone adventure, rich with NPCs and lore that can serve as interesting plot hooks, and any one of them could be dropped into a campaign on its own. Matthew M April 09, 2021 8:48 pm UTC. The Mermaid s Arms: Inn, Festhall (3c•3p•3a) Three Pearls Nightclub: Nightclub (4c). This meeting likely occurs during chapter 4 of Waterdeep: Dragon Heist. 5: Skullport Lower/Mid/ Upper. As of Early Access, Baldur's Gate 3 features one Wizard companion: Gale, the Wizard of Waterdeep. 11. Wizards of the Coast. I will probably not level them up in this campaign (They know and agreed on this). View at DMs Guild. The cavern even has crude taverns and merchants who sell questionable goods. We have played for 4 months now and are still very early in the adventures. Objectives. If interested shoot me a dm Starting Level - One Classes - Any Setting - The Forgotten Realms, the City of Splendors (Waterdeep), aka Faérun. Many varieties of slimes, molds, and fungi are also found in the sewers, including brown mold, green slime, and yellow mold.