How to use bomber escorts in hoi4. The number of escorts needed doesn't change much as more carriers are added, but each carrier needs a certain amount of clear airspace above it for efficient operations, hence 4 to 6 carriers in his experience was ideal. How to use bomber escorts in hoi4

 
 The number of escorts needed doesn't change much as more carriers are added, but each carrier needs a certain amount of clear airspace above it for efficient operations, hence 4 to 6 carriers in his experience was idealHow to use bomber escorts in hoi4  Strat bombing the capital area of the Reich as USSR is very strong, kills their supply even more at the east front to a point where they can't move anymore

The pre-BBA equivalent was 13 GA for 24IC at 1940, or 18GA for 26IC if you rushed CAS3. Use your existing armored division template and edit it. But you don’t even need to memorize it. Then in the panel on the bottom left of the. For example, with 60% air superiority the enemy will suffer a 7% penalty to. Armor. Hearts of Iron IV > General Discussions > Topic Details. In real life, the German heavy surface raiders worked extremely well for tying up lots of Allied ships escorting convoys off the coast of Norway: leaving them unavailable for use elsewhere. There are also two types of Fighters in HOI4: Light and Heavy Fighters, and they are both very useful in their own right. allowtraits. There are many good counters for strategic bombers. skoncol17. Convoy raiding doesn't so shit to the USSR, but it can cripple nations like the UK and Japan. This also ties up the enemy air force to try to intercept the strategic bombers and thus weaken their strength on other fronts. Just create your ariwings as specialized airwings and name your bomber appropiately. after you have it built you click on any province and you will see a small circle in the bttom right that has a nuke pic on it. Those bombers are escorted by enemy fighters though, and since there are so many planes, you can't hit the bombers but fight against their escorts. ago. As Germany I use them in the North Sea every game and sometimes in the Med and the Channel. Fighters fight other planes for air supperiory (air superiority mission) or attempt to intercept, disrupt and shoot down enemy bombers (interception). Imo killing infrastructure can be really good if you are fighting someone you have a front that is very far away from the capital. Used for balance. Heavy fighter has more range, and it has more air defense that a normal fighter, so in a mission that you'd lose like 10 fighter, you might lose 4_5 heavy ones. Although missions can be assigned at the task force level, the operating area for the mission is defined at the fleet level by assigning regions . I see it all the time, where people choose armour plates on their planes. FortuneIIIPickaxe • 2 yr. Note: you don't need to research more than tier 1 DD and tier 1 Depth Charges with the strategy presented in this guide. ago. With 50% or more coverage range on them, or low enemy interception, standard naval bombers are definitely most efficient of the two at both spotting and damaging. Strategic bombers have a much higher Strategic bombing value making them lethal in big numbers. 1 bomber per bomb you drop. Once the task force is in. First up, we will explain all of the combat stats for land units in HOI4. The maximum penalty without doctrine is 35% at 100% air superiority. 2. I did something similar like germany (fighter>cas) and its broke my production and keep pop up fighter is out of class. Operational Integriy - the best doctrine if you want to maximize the number of dead enemy aircraft (fighter agility and aces. One of the key aspects of the game is the management of the air force, which plays a crucial role in determining the outcome of battles. This is the most powerful doctrine for surface action. By Taking the Following actions:Thank you for providing the link. Not a huge savings but one that adds up. But they may be, and usually are, given orders to be Strike Forces in the same sea regions. Paradox Forum. Vary the appearance of icons in HoI4 in order to depict unit strength. With all the new tech and additions they're adding to HoI4, like the new naval system, I'm worried the game is going to have feature creep and focus more and more on the nitty gritty micro, which I dunno, given the games' frustrating babysitting, the lackluster UI, and host of other issues, I kinda wish HoI4 stuck to the big picture perspective. Here works ok. There's usually not that of an risk that you'll encounter surface ships in the Atlantic, since Italian fleet can't bypass Gibraltar and the Germans have. i would have naval bombers in the channel for at least 3 or 4 months in. 4. ago. Once u have one click on the territory u wanna nuke and press the nuke button. shift that production to making more bombers. Here is what I propose: - Instead of 'fighter' 'bomber' and such research you instead research chassis by their number of engines, the more engines the more slots for modules but higher production costs. Pls help. A mission priority system would allow players to decide which groups got the heaviest/closest escort. Declare war as soon as you can. Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. Actually, it's the land region. IIRC, you need 75% a it superiority and a strategic bomber in range. assign them to airport. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). The navy is one of the most elusive and incomprehensible aspects of HOI4 to players new and old alike, for a variety of reasons. . . In the current version of Hoi4, Carriers are much worse than anyone thought. It doesn't take long at all using about 2000 and throwing them all in one region at a time for a few days. . Refitting The first thing to learn when playing a game like HOI is that history often gets thrown out the window. Tactical bombers are flexible and can perform both ground support and regular bombing. 10 CAS per carrier. level 2. If you have one in range and 75% air control, you should be able to drop a nuke. But as tech scales up, that gap widens. I doubt we'll ever get a real recommended comp though. 1. Also when I go into the air wing mode I can see the little icon for an airport on my carriers place on the map, however I. By improving how close air support interacts with divisions we can lay waste to enemy divisions with optimal support. For example: 'ae 100 infantry_equipment_1'. You will easily kill off the Royal Navy by having them. This template works with all land doctrines except mobile warfare. You need 75% air superiority for nuke. Self Sealing Fuel Tanks, Radio Navigation II, Air-Ground Radar II, Bomb Sights I, 2 Armor Plates. 2. To use Rockets in HOI4, all you need to do is select them on the map (the small rocket icon) and right-click where you want to send them. What stats should you care about and what size airframe should you use?Twitch. As others have outlined Tacticals are much worse at bombing than the Strategic Bombers, but they compensate that by being cheaper and more versatile. actually a surprisingly good strat is to have 50 bombers on each air tile the axis controls, they will not put fighters up due to the low numbers of bombers, you then target mils only, as Germany always have fighters on lowest production priority, most of their fighter factories will be damaged. Doctrine 3, using strategic bombers, is more of a diversionary tactic where you use your existing air superiority to basically weaken the enemy production while you build a bigger army, more tanks, amphibious units, etc. Among the various players on the global stage, few can rival the enormous potential of the. From what I can tell, self sealing fuel tanks have better stats. focus on improving your light aircraft designer. Power3ix • 7 mo. Furthermore, low-tech tactical bombers are significantly-worse than equivalent CAS, but not late-tech tactical bombers (similarly, late-tech naval bombers gain a big edge over. ago. NAV do better damage by a lot, and are cheaper, so extremely efficient per IC. Aircraft designer. 0 unless otherwise noted. It can also bomb downtown london, but CAS can't do that. First you send a few iron coffins on mission to get engaged and while the brits are busy sinking you you send the main fleet as escort for your landing party. A notification at the top of my screen is saying "Missing Equipment Production". So if you select Air Sup you will lose more fighter, but stop more bomber and the other way around if you select Interception. But you can do a lot more damage to supply. I also sent some fighters and 500 bombers to southern France. Can't drop nuke. However, in game the naval attack on dive bombers is absolutely terrible compared to the torpedo bombers. It depends where you intend to fight. ago. #2. When it comes to numbers, there are several things to consider: 1. Close air support mission [edit | edit. So it's clear that dive bombers were very effective at attacking and sinking carriers. I frequently get messages that 1-2 convoys were sunk, but if I use escorts, it's usually 1-2 convoys AND 1-2 escorts lost. In fact. I will use 500 STRs (for a. Their attack is lower than heavy fighters, meaning they have a harder time shooting down big planes like strat and tactical bombers. This is it. . wait. Attacking is easy. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. Tested, works against minors only. I got 0 bomber kills after intercepting for months likely because I lacked radar. Open 'DocumentsParadox InteractiveHearts of iron IVSave Games' , open the newly created savegame file, search (CTRL-F) for the name of your generic created Admiral. You want to maximize soft attack. You need to (a) have nukes, (b) have air superiority (>75% iirc) in the target area, (c) have strategic bombers capable of reaching Washington. Strat bombers are great at what they do-strat bombing. Very. So a bomber that usually blows up 1-3 tanks and hundreds of infantry would actually makes sense and there would be a point of building and researching a bomber production line. If you need to strat bomb and see the results then go for strats. Simply click on the province you want to use it on, and press the nuclear bomb button in the province window. ago. In my mind, two key changes should be made to heavy fighters. Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. They only had point for a little while right after bba came off it. Set them to convoy hunt. When designing aircraft you can add offensive and defensive modules in the respective slots altering the characteristics of your aircraft. ago. Close air support mission [edit | edit source] Available for: CAS, Tactical Bomber, Jet Tactical Bomber If you're a country like the US or Japan, focus on having carrier based Naval Bombers. Or even actively use it. You can adjust how many or few you want by customising how many flight decks you carrier has; there is a small button in the carrier production box that lets you edit how many fighers/close air support/bombers etc your carrier will carry (lol) 2. EDIT: The HOI4 calendar is unusual. Really depends on what you need. You just need to be aware of it, how it works, and what the actions involved are. if you really want to mine contested areas, a sub with a mine slot works, but i'd rather use that ic to build regular ships to take. they can be attacked if the enemy puts planes on the air zones the planes will "pass through" on their. If you’re fighting in the Pacific, build fleets with ~4 CVs, some screen (I prefer CL), and some capital ships. hoi4 upvotes. This guide will explain naval mechanics and basic strategy from the viewpoint of a casual multiplayer setting. JAP_strategic_bomber_effort #March 20 1942 JAP_modern_escorts #May 30 1942 #1943 JAP_warrior_spirit #December 30 1942 JAP_coal_liquification #March 10 1943. Click the "create new air wing" button. You just create it using the carrier light frame and adding naval weapons in the primary weapons slot. The CAS designer would provide at least two builds which would enjoy the advantage of agility. Then once you maintain high efficiency comfortably (convoy use should sky rocket when USA enters war, so wait until then for sure, also to gauge USA escort effectiveness and contribution), then upgrade escorts in a rolling method (say 1 TF at a time, if you have 10 TFs) to max radar/sonar/DCs and create HK groups - HK Patrols enter convoy. But large ocean like pacific theater, naval bomber sometimes insufficient. 5 production. If you’re fighting in the Pacific, build fleets with ~4 CVs, some screen (I prefer CL), and some capital ships. Set to engage at high risk (sub3 or sub4 only). As Japan you’d use your carrier fleets on hold next to Beijing to provide shore bombardment and assign the carrier based planes to the air zone too. Downside is in regular naval battles they get sunk very easily, so you lose manpower. But assuming you don't want to cheese the AI, and assuming you don't have air supremacy, I would check your intel data on Germany first. The P47 isn't a heavy fighter though. I recall having one battle with an IJN fleet with 4 carriers and assorted escorts against a massive USN doomstack with no capital ships. Strat bombing the capital area of the Reich as USSR is very strong, kills their supply even more at the east front to a point where they can't move anymore. when you select naval invasion support your ships will escort your invasion force and preform shore bombardment. But against in hou4 medium are probably better because you will need medium fighter anyway to protect the bonber. 90% of the time though, CAS are just strictly better. This change comes with a loss of flexibility in some situations and makes managing smaller numbers of airplanes a bit more complicated. Lost ships will open a window that shows a list of ships that have been sunk, either of or by the country, in the last two years. e. The next one is cas, close air support. They’re quite good for targeting forts, supply hubs, railways and other things needed to keep a country running. To add modified equipment: Create a equipment variant. If you don't really have that many, use them to bomb forts at like the Maginot line or Gibraltar when you are attacking or even bomb ports to ruin supply. Once u research the nuke itself ur country will start producing them based upon how many reactors u have built. 6. If you Escort with just destroyers you risk to suffer badly against Surface raiders and that is a major reason to employ Surface raiders to punish destroyer Escort and open up the way for submarines. They will sink most of the transports and then disengage once the escorts show up. 4 comments. I try a mixed solution of what you said with strategic and tactical bombers. In this I explain both the Convoy Raiding and Convoy Escort missions, and when a. If you’re in a different view, hit F1 to change to it. Strike fleets should help you achieve either one of those objectives. 5. But you can deal some massive damage to an enemies airforce using large amount of bombers on missions over an air superior zone (we are talking like a 9:1 k:d ratio) If you really want to bomb them regardless of losses and your retreat chance, turn off the bomber wings ability to retreat. And HOI4s cruiser-based carriers are still pretty expensive and fuel-thirsty, unlike historical escort-carriers, so it's only really something that the USA can afford to spend industry on doing. The United States Navy ended the war as the worlds largest and most powerful navy - a title they have stubbornly clung to since then. The issue with making bigger patrols, ones designed to engage, is that they end up weakening the strike fleet by x ships, and they get whooped by enemy strike fleets. Onve you research nuclear reactors you must build them. Every 1 point of air superiority advantage in a strategic region gives a +0. They can do CAS, they can do strat bombing, they can do naval or port strikes. In a few weeks my MP grand campaign will be converting from Victoria II to Hoi4, some of our players who claim Hoi4 MP experience are suggested very strongly that we should just ban Strategic bombers; that nerfing them via modding would just "make them worthless" so banning them is just "simpler". HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Also, you know, have airbases in range, and use fighter or heavy fighter models with range upgrades. You need much more CAS to have the same effectiveness as Tac. Naval strike only happens over water regions. The US Navy operated several airship squadrons in the Atlantic for ASW and convoy escort. Aug 6, 2017 @ 11:39am. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). One was downed by AA fire from a U-Boat but in return it damaged the German sub enough to force it to return to port. HOI4 is more like HOI2. Thank you. its more important to have air supperiority of the region you want to drop the bomb. Furthermore his argument fails to support his case against them being banned in multiplayer.