Mass/outfit space: increase it from 60 to 80. Showing 1 - 5 of 5 comments. Hang out in FW space at a shipyard system, capture pirates disabled by the FW fleet. Steering (Asteroid Class) 1. I just wanted to know if anyone can fully explain the AI of the fleet ships, so I can more efficiently use them in the future. Keep doing that, and eventually after a. First you need to complete the Free World Campaign, then you need to make contact with the Hai and Unfettered Hai. These are all randomized and repeatable. What are your favourite Escort builds? Doesn't strictly speaking have to be the best but just what you personally like to roll with. #12. #1. I did three missions so far. Kill a single ship. The farther. Then that'll get automatically sold if you downsize your cargo space. Hauler III is the best ship to get a lot of money. I tried asking other ships for assistance, but they replied "Nothing is wrong with your ship" I tried talking to. Rinse and repeat until you can buy a star queen. There are robotic ships you can capture that are fully automated, and you could mod in fully automated control systems to install on your standard ships. As far as I understood, I'm supposed to fly to Buccaneer Bay and make them shoot their nukes at me by quickly uncloaking and cloaking again. 1 ships (their version of a dreadnought or cruiser)As to the Coalition's Military Tech and Ships, they cannot be bought, and are only vaguely obtainable in game (it includes exploiting mission escorts in a specific mission). There's a bug in the latest release where captured ships essentially "forget" that they have weapons until you reload the game. #7. Just not your flagship. Earn money by carrying passengers or cargo, escorting convoys, bounty. Please. 9. Any sort of battlefield capture of a ship is extremely dicey, not because you're vulnerable while docking with it, but because as soon as you capture it, it will immediately (with 5% hull and n. in more extreme cases you can adopt jousting behavior with your ship and your escorts that allow you to charge an enemy (or group of enemies) and push a single target out of the group and out quite a ways from the system center. Unless otherwise noted, all missions offer within the Deep. ) Fill it with crew, and attack the world-ship. I went back to the system and found the ship, still green on the minimap, and went close to it. On the front of tactical scanners: Especially for min-maxing or specific challenge runs, having a tactical scanner is really nice. with the quarg escorts at the wanderer story, you can bring them all the way to coalition space, repair the disabled ships to gain reputation to have enough reputation to add a jump drive to that punisher to get it out. . Somewhat invariably, when playing Endless Sky, I end up in one of the large Hai warships, and just get a massive fleet of them. "Repair the <npc>, which is stranded in the Lesath system, and escort it safely back to Longjump. The OP is referring to the new Remnant ships: An Ibis (medium warship / carrier); and the Tern+Petrel pair, which are a heavy fighter and drone. Either way, it'd be nice to be able to just ditch those ships (if it's just a couple of cheap small ships or something). Even if I manage to get the Raider to the edge of the solar system, pirates will randomly come in with hordes of those ships that can fire two particle cannons and evaporate it. Then burn the arfecta to death. Also take into account how many ships would be required to form a decent fleet(aka the most OP fleet you can put togheter). Looking at the Energy/Ton column here shows that the Heliarch, Wanderer, and Korath generators stand out of the pack with ease ranked (1) Korath -> (2) Heliarch -> (3) Wanderer. How do I select escort ships? I have one that is damaged and stranded somewhere on the current system map, but I can't find it to go and fix it. and requires a wormhole to get there. A few bits of advice though: 1) Don't bother with the littler ships, you don't need them and you're just wasting time. Having a license, even a dumbed down version of said license, has been something that has been needed for a very long time to fix this and bring it into balance. For the third mission in the set, you'll need to travel to Parca, defeat the hostile ships there, then return. Is it possible to repair your own escort ship? If it is, how? I thought I lost one of my ships to pirates, but when I checked the info, it still had 35% of it's hull. you can repair those ships to slowly get enough reputation to actually attack and capture one without permanently damaging your reputation, therefore letting you land on a planet and outfitting a jump drive to take it along with you. It's not really a "bug" because everything is working as intended, but from a story perspective I feel like it doesn't make sense for my escorts to be able to hail. With all the richness of the game's weapons, the only one possible for use is laser. Earn money by trading, carrying passengers, or completing missions. Endless Sky - Beginner's Guide. If I could select it, I could hit B to go directly to it. (Mission ships automatically recrew themselves to patch an exploit that made capturing Quarg mission ships trivial. is this possible? instead of flying to pirate systems and trying to jack thier ships, can i just buy and build (outfit) my own escort ships?Originally posted by noctilucus: From memory, when you've landed on a planet, bring up the ship list (shortcut 'I'), then select the ships you want to park (you can select the first ship, hold the shift key, select the last), the click the "Park" button. Three "mystery delivery" or "mystery retrieval" jobs from the jobs board. I've been more than once stranded in a. How do you refuel stranded escorts? It seems impossible to do anything with them. With the Bastion, you can capture Falcons. Like upgrading a. no upgrades, for the most part they fly together when at warp. Basically, your escorts have the same target system you do. outfits to be transferred tehhowch referenced this issue Nov 15, 2018 Update "require <outfit> n" handling of out-of-system escorts. The problem is, a ship like the mule or bactrian have enough passanger space for multiple long-distance "relocate family of X" or "bring X strike breakers" with enough cargo space to make money to off-set crew costs on longer trips. . This can be purchased from Coalition space. You can also go cap a Syndicate Protector for the only thing they are good for: sticking six antimissile filling every turrets slot. As you've already suspected, the problem isn't that escorts shoot to kill, it's the fact that they only stop shooting when the target is disabled, ignoring the damage that in-flight projectiles will do to the ship. Its on my main big fleet ship which barely fights at all -- my escorts do the fighting, they are big ships with no cargo space left mostly. Wanderer ships started filling up my escorts (as friendly ships tend to do), but I could not hail and get the same. Endless Sky. Kiko Oct 22, 2016 @ 5:34pm. They only have hyperdrives, so they're safe while you navigate to a safer planet to land on. There's also the problem that escorts won't take disabled ships that may be in the way when shooting. These will offer anywhere in the Deep that is within 2 jumps of the Gomeisa system. So Arachi is correct but with some amount of detail lacking. The ships disable the wardragon, and we send one ship to board it at a time, slowly whittling down its crew. it can hold 3 fighters. . If nothing else helps: land on the Planet in that system, press "i", select the ship and park it there. Solution: reload the save immediately preceding the battle and (un)park any desired ships. i build up 5mil real fast, and buy a 2nd. Finally, you need to land, with possibly more Quarg ships attacking and the Bactrian moving at snail pace. How do I fix them too?Get some escorts to do the disabling for you, and find a large ship (such as a behemoth or falcon) that you can fill with lots of bunks. From there, select any save you want. endless-sky / endless-sky Public. Continue rendering the system until all escorts land. the outfit draws it back a bit, but the modules give it perfect sense. Their technology is renowned for being some of the most powerful obtainable tech in the game, including ridiculously powerful shield generators, batteries, and weapons. 'emergency warp': 'true', 'false' When the flagship lands, escorts should not insta-land. After around 20-30 repairs, you should be best friends. Ker Mar 20, 2017 @ 5:45pm. Explore other star systems. Repeat. 2. Now. This situation is a lot harder to trigger in the latest build (the future v0. I know that the idea of individual Captains has been no'ed because it would require a lot of changes to the engine or whatever, but what if we had a way to manually adjust the AIs of each of our ships? I don't mean like regular fleet controls which are nice, but something that will describe the default behavior of individual ships and not have to be reset all the time. Sell the missile launchers too. 8 ( [spoilers]) There are lots and lots of threads on best bactrian loadout that are from before 0. Community content is available under CC-BY-SA unless otherwise noted. Step by step plan. Select an escort and right-click on the center of your flagship so that it positions itself directly over your ship. Hull Repair. I like the shape and design of the Arach ships - especially their 2 medium transports -- biggest Coalition grabs (besides Heliarch ships and weapons) -- Hull repair/regeneration (cheap, but plundering Korath System Cores are better) -- and surprisingly, the best Cooling systems in the game IMO - small and super efficient- better than Korath. Capturing in Endless Sky is overpowered, letting you create fleets of optimized alien ships that just cheese over the storyline. I know this is probably under my nose the whole time but please bear with me. I can fight the pirates but other ships in the area always seem to blow the thing up. Is it possible to repair your own escort ship? If it is, how? I thought I lost one of my ships to pirates, but when I checked the info, it still had 35% of it's hull. The loot off the ships pays better than the job itself, if you have the space to do so. The Quarg are an ancient race of powerful aliens who inhabit ringworlds scattered across the galaxy. Allow the player to capture ships in good condition via dedicated boarding craft, and enable boarding of overheated/EMP'd ships. I just wanted to know if anyone can fully explain the AI of the fleet ships, so I can more efficiently use them in the future. txt, or. The Coalition has two hull repair outfits. That's about as good a solution as "read spoilers online before you make any choices". I tried asking other ships for assistance, but they replied "Nothing is wrong with your ship" I tried talking to. and the cost of the bribe should scale with the number and value of ships you're escorting. Endless Sky - Endless Sky is a 2D space trading and combat game inspired by the classic Escape Velocity series. I can ask for help to fix my ship but not the escorts. Gridfires will cause AoE damage. Ship Upgrades. #4. A third option would be to equip your ship with some weapons, disable your own escort, and board it - if you do that with enough fuel in your tank, I think you'll transfer some over. When buying a new ship, you can either sell your previous ship first, or buy a second ship and use either it or your previous ship as an escort. . Both the Petrel (heavy fighter) and Tern (heavy drone) are intended to be ships that distract first, damage second; and as such are capable of surviving. it's a painstaking job, but it works nonetheless. If you found a dialog - read carefully, maybe your win another mission. First, go to C:Users [UserName]AppDataRoamingendless-skysaves. organised by design: Model 512 and Kar Ik Vot 349 - designed to be the ships you desperately want to capture. Option 3: Both fixes, sort of. Or you can just edit your save and either delete the ship entirely or give it a hyperdrive. player fleet stance implementation (defensive and evasive) #888. #9. And upgrade to sunbeams at your earliest convenience. I ended up shooting down my escort ship because I didn't know how to get rid of it, and now I can't continue the story. …carrying another ship () * Fix captured fighters dont dock in free escort bays endless-sky#6074 When calculating the free bays the escorts already carried are counted twice * Updated CanCarry to use Total bays before counting escorts and free spaces * Updated CanCarry to check if escorts are destroyed or disabled before. Kor Ak'Mari. Bulk Freighter and Behemoth (less annoying) if u want to buy more tanky trade ships. Unequipping and reequipping weaponry may also fix it. Don't forget to announce it if/when it ever lands :) Go to a pirate world, and pay one of the pirates to stop being aggro against you. An ancient Sheragi warship that was crewed by mutineers that fled from their civil war and escaped into interstellar space. No boarding, no hailing. I've been more than once stranded in a. Oh, here's a nice one: You can assign squadrons by shift-clicking escorts in the shipyard view to highlight them, and then pressing ctrl-number to assign the squad. Go to a pirate world, and pay one of the. If you are boarded by a hostile ship, it will plunder a part, or all, of your cargo. In next update, the requirements will be reduced considerably and the wait times shortened. While it is overheated, it cannot cloak and is generally really easy to capture. Newer players can also use this to get an idea of how to outfit their own ships better, if they like the way a ship performs but don't want to capture it. If I could select it, I could hit B to go directly to it. You can also ask for help from a friendly ship by hailing it and pressing the "Ask for help" button. Description. #2. they mine asteroids or pick up cargo while there is no enemy nearby - pirate ships seem to manage that even during a fight. If I could select it, I could hit B to go directly to it. E. Fix it by pressing "G" two times to get them to center on you again but still let them fly off to attack aggressive ships. 6k. Can't see captured ships in Shipyard. double the fuel (from the ship that tows, because you can't teleport fuel between ships) if the towed ship doesn't even have engines, it would still come after, and if you land while linked so does the linked shipIf you're willing to cheat a little, you can edit your savefile to give yourself the license. Just land on a planet, and (this is according to the guide) "Parking" ships: If you want to keep a ship in your fleet but not have it follow you or cost you money for crew, you can "Park" it on a planet by calling up the Player Info panel ('i'), clicking on the ship, and clicking the "Park" button. You guys keep being grievously wrong about capping world ships. If I could select it, I could hit B to go directly to it. Edit: an example of this is that there are a couple of new PRs I want to play, so I want to get to that game play ASAP. Wardragons and Skylarks have massive energy generation and storage so this wouldn't affect them, while limiting the usage of Skylances on ships using non-Quarg energy tech. OI You got a lisces for that. I'm not sure if that will work, though. I was in Wanderer space in the process of delivering the Hai translator and I ran out of fuel. joefitts63 Jan 15, 2016 @ 11:37am. I suggest a mod to make the anti-scan plating effective if you want a pirate's life. Anima Mar 15, 2017 @ 4:25pm. To Reproduce: Move to a new system and issue a MOVE_TO order. They land, then dock, then land and dock, over and over. If you travel around the Dirt Belt, you should occasionally see Republic capital ships that jump into the system, launch a few drones, then jump out, leaving the drones behind. I know it sounds insane, but I would love a way to see on the map where my ships are parked/stranded. Nope. Explore other star systems. 39. i don't understand why my fleet doesn't fly together.