- Put all mining lasers in one cluster on the front edge/nose of the ship - Send the best ship on the mission, and have all the others "escort" the main. The old insurance system was completely removed, and replaced with a new system. Uses. You then have to warp back in your drone to get the other ships. 0 for me. 1block unit = 10m afaik. Sometimes I'll skip the main ship, or have it patrol as well, and I'll burrow my drone into an asteroid to keep it safe during the raid. I've found if you just keep ships in sets of 2 it's not typically a problem. A. I'm in iron/titanium first region and I have 7 ships bringing in 8m iron and 1. This mod will be extremly usefull to other modders and server owners. When you get close, you should see a "C to dock message. But always keep an eye on your ship’s maneuverability and energy requirements. customize your ships easy. You can order AI captains to escort ships and patrol sectors and that sort of thing. 0; Avorion 0. Join my Discord. After what you can make R-salvaging fighters and use avorion to turn your xanion shield blocs to avorion shields. I think the devs specifically nerfed the starting faction for trading. I tend to put long range, high dps weapons on the escort and tell it to patrol. There is much, much more that has happened and as always the devil is in the details!If you shoot off guns it'll rotate to the next most powerful side. Itharus Oct 21, 2017 @ 10:27am. Why are my escort ships running into their target ship and causing damange? Why do all my ships (escorts) spawn so close to their target (after going through a gate or wormhole) that they can not avoid colliding and taking damage? This has been an ongoing issue and is documented over several forums, including this one. Vindoldheim. You can focus on building a great-looking ship, without having to worry about making it work. The design of ships is far more than just cosmetic, as. Beat the game once with bugs turned off, first game with bugs enabled. If you have other ships idling around, you can have them run as escorts so their captains level, too. Escort ship doesn't follow through jump gate. Most player ships that I've seen would fall between Class 1 and Class 5. Some attributes are easy to figure out: Each block has an index number and a parent identified by its index. In this video, I will try to show a different method of building the Frame/Body of the ship that is NOT A BIG BLOCK :D Captions are added if you would like t. If you use the Auto Turret slots for your escort ship all works as needed. You can solve the issue by knocking the ship or shooting it with something that'll bump it. If you lost your ship, you can have a repair station rebuild it if it's within 50 sectors of where the ship died (tow trucks don't like to go farther to get your ship's carcass). 3. 0 is now available! If you're eager to know about development updates, be sure to follow @avorion on Twitter, that's the place where most of the juicy dev updates (like features, screenshots or videos) will be posted. edit: transport mode can also be pretty helpful in moving the station to a completely different sector. Also, when they move fast, they often miss the gate, bump too far out to the side, and then just get confused. Well, first, if you are just using a single ship for everything, I suggest you make a dedicated combat ship, a dedicated miner, a dedicated merchant, etc. It's kinda a pain in the ass but is what it is. Further details. Well Rounded starter ship: Show more. Stapler. 26k views. Hire a mining captain. The highest number of squads you can have on any one ship, irrespective of hanger/ship size, is 10. Avorion: Beginners Guide on Trading - Supply & Demand. I'm piloting ship 1 and ship 2 escorts me. Most AI craft seem to peak out around 2-5km/s and are easily outrun even without the VSCB subsystem module. Press F9, it will bring you to strategic command mode, select ship you want, then right-click at the gate. ;) I hope I can help somebody. 5m titanium per mission. Assuming you have a 15-slot ship, you’re devoting over half the slots to the artifacts, most of which are not great for a warship. b) The 'sell' command -- is whatever the trading ship has in its cargo. That's obviously not the issue here. -Follow: The ship stays close to the target ship and fires on enemies at range but doesn't leave the ship it's following to chase after enemies. Create an escort and set its instructions to either patrol sector, attack enemies, or escort the miner. Hey everyone! These are the final patch notes for update 2. Anyway, I prefer to think of ship sizes in terms of crew hierarchical needs. This is problematic if you simply want ships to just follow you and avoid getting into fights. The biggest problems I'm having are: ships don't follow me through hyperspace. My Twitch (streams happening regularly, follow me for notifications!): Patreon: to. The say if you want to take the ship you need to pay [xxxxx-xxxxxx] credits as insurance (to insure you don't steal it) The ship is then added to your fleet and is auto-selected. You can focus on building a great-looking ship, without having to worry about making it work. 3. Hi Folks, I am a relatively novice player of avorion. But there's a huge difference between a 5,000 cubic meter ship and a 50,000 cubic meter ship, though both would be Class 1. So it would seem there is a slight coding issue with escorting ships. So far that's worked three times in a row for me. mine more resources, possibly with the drone. The bypass @Shaman-Ra mentioned seems to be a good resolution for this case, AI 'worker's shouldn't be huge unless you are just wanting to torture yourself, my mining ships/salvalers are little 7m crew ships, just enough to get the 2 tools needed on the ship. Avorion > General Discussions > Topic Details. Let's Play Avorion! Avorion is a precedurally generated co-operative space sandbox game where you build your own ships, stations and entire fleets. 5. Avorion is one of the latest and greatest procedurally-generated space symptoms on the market. " #1. The game needs to do a better job transitioning you through the different sources of money as you tier up, but I think it's in a good place now. Add escorts (Commodore class captains reduce ambush chance even further) to bring the ambush chance down further. You can change this somewhere in the server config file. Otherwise, it stays in the sector. Hi, I build a second ship, which in far away galactic and doing some mining for me. I can set one to escort another if they are in the same system. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or the. "scouting" command does literally nothing. Greetings! Last time I played Avorion, I had two ships ( AI one was ordered to escort me) and I attacked pirate fleet. 0! We're incredibly happy that we made it this far. If you want auto defense add a auto turret component, then add turrets on auto. Ships don’t need to be able to move, or adjust trajectory, to jump with a fleet. Hence why ships don't need to retaliate, since they should only do 1 thing. Late game, you can rapidly get to the Good relations by making big trades. The Issue. The big issue with the 2. Clear a sector of Xsotan / Pirates, leave the sector and make sure the next one is clear, so forth until you have at least 3-4 sectors worth of at least 500-1000+ asteroids in size each. A DPS race is something a repair laser cannot win, and all combat in Avorion inevitably turns into a DPS race sooner or later. You can make the captain levels actually relevant for other things - e. Avorion - Starter ships how to customize them and fix problems. Instead, you’ll spend all your time piloting your ship, interacting with or engaging in combat with other ships or objects in space. Jump into a well-populated friendly sector. Jakrhovir Feb 1, 2017 @ 3:12pm. It is artificial limit on how many ships you can have. 13. Single color flag, used to mark ships in-sector and on the galaxy map. Mar 1, 2020 @ 6:36am Escort ship not using gates So, a bit ago I got a second ship from the adventurer. Just Shift-Queue the 30 jumps (they will use gates if you queue them gate system to gate system) and then be patient. You can focus on building a great-looking ship, without having to worry about making it work. Don’t set them to escort. god forbid fire on me. There is much, much more that has happened and as always the devil is in the details!Get ship to escort and attack enemies. Nov 4, 2019 @ 11:36am you cannot do that if you are in a different sector than the ship you want to order. Shields do not recharge while under fire. It's impossible! You need to jump back to the ship and tell it to follow you while you're in the sector with it. Obido. Update 2. If you would like to use the travel command, you can set the mine to "escort" your transport ship without even having to dock your mine. #3. There are other upper and lower limits, and critical points of ship design. I built 2 ship acting as miner in the starting sector, is there a way to have them follow me to other sector? or do i have to do it manually?Avorion > General Discussions > Topic Details. But if you want to own territory, go for #1. - The newest file that has this text is where your ship is. Ogonite fighters get a +3 to durability, and this can easily boost fighters to the 4 digit HP. That way you could grab them, and then ram into other ships or asteroids. I loved the X series to madness, and this game in some ways has taken the legacy, improving it. As far as regular docking, yeah I’ve done it a bit. The filename is the sector coordinates. As for pulse cannons, make mounts for your turrets out of armor blocks and protect them with integrity field generators. You can focus on building a great-looking ship, without having to worry about making it work. [*]Wait a while in the arrival Sector. I've got really high efficiency R-mining fighters, so the carriers 10k cargo hold fills up in 10 or so minutes. I check to make sure it it charged, fully manned, and not damaged. Reply reply. Then i get near a jump gate and ship 2 is just behind me, and i jump. xml (or ship. Have Fun in Avorion. 000 Credits respectivelyYou can build asteroid mines and stations. Just a quick look at two features in the ship building that I have learned and wanted to share. Hello all, i have a problem i cant find anything on. 2 away or so. The transporter blocks allow you to use the transporter upgrade module. To counteract this, you need at least one ship in the sector that is not considered weak for the area. When ambushed, a ship tries to fight pirates if it has weapons (not just the escorts) When ambushed, a ship's hyperspace engine is exhaustedThis video Volgraza show's you how to make a template for quick ship building in Avorion. Materials are a resource required to build blocks for ships, or to help pay for a ship to be constructed at a shipyard. Personally, i feel like ship combat is atrocious and must be improved, as there's no point sending a ship in to escort miners if the ships AI can't effectively engage the enemy. That means you can only found so many starships without access to Ogonite and Avorion. I'm currently loving the game, and if this feature were to be added, it could improve the player experience by allowing them to take a fleet to invade a hostile faction, without. I built 2 ship acting as miner in the starting sector, is there a way to have them follow me to other sector? or do i have to do it manually?Set the weapons to auto, assign a number to all of them, set the group to autofire. . Lady Adventurous bug. You can also directly follow the developers @koonschi and @qui_sum. Ships will follow, but not fight on Escort unless their turrets are set to defense or autofire. Splurge if you like and make some/all of it out of titanium, add weapons) it does escort duties of your miners on missions ably in the early-game. 0 experimental for 0. Bonded Ship default options: Dock/Launch, Attack, Mine, Salvage, Support, Escort Me, Escort Target Has a 'roam' checkbox - if checked, ship is allowed to roam within its working range. You can focus on building a great looking ship, without having to worry about making it work. You can also enter a “strategy mode” by hitting F9 and allows you to order ships around in a tactical. As such I'll only be posting ship overviews in spoilers and a Google+ Photos link to the album containing all the screenshots relating to the ship. To your OP, yes you can scale you ship till you reach the slot count you want, but if you shrink the vessels size back down, it will lose the appropriate number of module slots. Files that have the searched text are the position of your ship (s) in the universe. Thank you. More sharing options. They will discover and mark every sector in a large area and leave you notes on the map about what they saw in each. Dakota Jul 3, 2020 @ 5:44am. when Ship A is being escorted by B (range 4) and C (range 6), a dotted line with range 4 will be displayed on the map; Works for escort chains, too (A escorting B escorting C) Improved behavior for jumping after other ships when escorting/followingI built 2 ship acting as miner in the starting sector, is there a way to have them follow me to other sector? or do i have to do it manually?ShipScriptLoader A small mod designed to automatically load a script onto the players ship, regardless of if they change ships or not. You can warp/gate ahead of your follower ship and it will catch up no problems. 0 is Officially Released. Posted October 8, 2017. Then, I build a third ship for a minining, and when I sent an order "follow me", I had a message "Your ship has no captain". This will cause all of the ships to move with the commander. By Vyll, February 19, 2017 in Gameplay Discussion. Posted November 8, 2020. I have ships, say 1 and 2 and both have captains. In Avorion at the moment, you can make a maximum of around 21 ships before your ships start costing above 1 million Avorion to found. Then you select the trade route that you want and it will. As such, the number of turrets, if you have a mining system or not, cargo space (if using r-miners), mining fighters, etc all apply. This mod tries to make the management of a ship fleet in Avorion easier and to provide additional features like custom ship orders. As long as it has the correct weapons equiped it will then mine, salvage, defend, etc. Depends on the number of stations in the sector. In order for the player to have a fleet, more than one ship is needed to be owned, and the ships that the player does not control must be controlled by a ship captain. Avorion: Beginners Guide: How To Make Custom Turrets. Note: this calculation is a 1 vs 5. When docked the ship will be in control it must be large enough to move the station (have more mass and alot of thrust power). configure the look and feel of the UI (group. From my experience, a mining carrier is extremely effective. No matter how far away we are from the core. Keep your crews small and efficient, you dont need a huge mining ship if you have adequate fast patrol ships. An engine accelerating it by 200 m/s^2 is exerting 64 billion Newtons. Showing 1 - 15 of 15 comments. . 8 so far. The game looks for mod files in their respective folders, in mod load order. You can easily build as many ships as you want, and you can give them commands such as mine, attack and follow, however when you go out of sector these ships essentially pause themselves as far as im aware, you need to buy a captain to do this, and captains are really expensive, and you need 1 per AI ship you wish to build, im pretty. Per page: 15 30 50. 32 m/s^2. That's all there is to it. Then, after scouting, assign the ship to mine (via the new mechanics) in a non-populated area with as many asteroid sectors as you can find. Originally posted by dwarf80: stuff never even thought about, so you can increase core size first to get slots you need. Then hop out of the ship tell it an order, the order being "Set Trade Route" Then it will look at the Improved Trading System and the trade routes that it can do. The cheapest and best option is probably #2, to be honest. Showing 1 - 4 of 4 comments. 2-3 turrets, especially as you move coreward. there was always a limit. "Escort Caravan"/"Hiring Guards" (can be obtained by talking with a merchant ship): Instead of having to help distress call now you are hired before hand to accompany a caravan/miner through a dangerous route (2 jumps minimum) and protect them from an inevitable pirate/xsotan/enemy faction attack (that occurs on the secod or 3rd jump). Max is 130% work that they can do, so no need to go too crazy there, but invaluable if your jumprange is somewhat limited. You're not bound to the standard voxel style and while building an awesome ship in Avorion you won't get lost in lots and lots of micro-management. By the time you're in inner core you should have not less than 30 armed turret slots on your main ship, plus a full page of fighters. 1 year ago. ago Only used escort for moving the fleet around if your going to stay in a location use patrol or anything else. If an escort ship would get ambushed with a probability of 15% or higher the sector is considered dangerous for your escort. Hover mouse over next sector you want it to mine, hold shift + right-click to warp it. One work around I have is I design the ships slightly different. X queued orders/looping is this one. in the first sectors and with an initial ship, with no defense chances. The process converts bits of the ship into small square blocks and is not at all efficient as an Avorion ship. Support the game hereit's far too tedious to merge two template files together. Your ship should now be able to easily dock and move it around. Best use case for mining escorts is to have _all_ ships involved have both a mining captain, mining subsystem, big cargo and raw mining turrets, with lots of mining fighters on all ships, and the area is not deep in faction territory and is previously scouted with an explorer and does not contain factions that you are at war with.