How do i assign fighters to escort in hoi4. Since fighters have the largest impact on the game of all aircraft types, focus on improving your light aircraft designer. How do i assign fighters to escort in hoi4

 
 Since fighters have the largest impact on the game of all aircraft types, focus on improving your light aircraft designerHow do i assign fighters to escort in hoi4  If you are in a war your troops may not survive the journey so you must secure naval supremacy first

Either way, it doesn’t affect the tank part. For air superiority an AAW mission works wonders. In order to send volunteers the player needs to have the divisions they wish to send grouped into an army group, to which they can assign a commander. Do the planes have conflicting modules? Once I had a fighter bomber w recon and because it didn’t like the recon module it wouldn’t allow me to use it for ANY mission. If you increase your amount the AI increases their amount. These icons are Patrol ( Z ), Search and Destroy ( X ), Convoy Raiding ( C ) and Convoy Escort ( V ) and are used to choose a mission type for the. Air doctrine. . ago. You might do well to add a single Carrier with nothing but Fighters to escort the fleet - if you do, outdated carriers should work fine. Then assign the planes based on area. This scenario obviously simplifies greatly compared to a real Battle of Britain with escort fighters and static AA shooting at bombers. Assign these 5 armies to an army group and assign a field marshal. For example, a carrier with a deck size of 45 is limited to a maximum of 45 planes before triggering the overcrowding penalty. Of the changes we are making, one of the most notable is moving to standardized/fixed wing sizes. 6. Oddly enough, if the air combat wiki is accurate at all, the optimal heavy fighter for long range escort is a really strange beast. In Multiplayer Airforce is probably the single most important factor in winning the war in total. Is there any way I can actually use the jet fighters or do I just have to go back to producing. With radar, you can kill ships much faster. That is the most ic optimal fighter in the game. I modify the wing that starts on the carrier to the size I want then hold the navy outside of port to train the wings. If you like it, I would very much appreciate if you’d follow me on Spotify. Step 2: build 50 raiding submarines. I guess the only way to do a succesful naval invasion of a country is if 95% + of their fleet is sunk. France: No air doctrine. The more planes you have in the zone, the better. Best. If you focus on only Anti-Air, you will be able to shoot down a lot of the enemy's CAS. Allows the fleet to get in. 1 update. A single Naval Yard outputs 2. 2 times the medium airframe which is close to the 2. - Half fighters half naval bombers seems pretty good, haven't really paid much attention. There is two different variants that come in handy: First, Light/Escort Carriers (CVE). 1) Click on the airport icon next to the carrier. I also have more detection and mission efficency. Naval warfare is conducted by ships which operate in the world's interconnected seas and oceans. +20% air mission efficiency +20% home defence factor -40% pilot loss on core territory +20% fighter. is on the UK should have most of its fighters busy over France and the Channel) 4: In my opinion not worth it. When using it as a strike force, group them in groups of 5 (any size will do). Go to hoi4 r/hoi4 • by. Here is what I propose: - Instead of 'fighter' 'bomber' and such research you instead research chassis by their number of engines, the more engines the more slots for modules but higher production costs. In a naval battle, fighters automatically intercept and bombers automatically naval strike. . Naval missions can be assigned to task forces to govern their behavior. If you are at war, you can move your fighters to a defended airport near the frontline. CorpseFool. You can always attack manually. So don't crowd your bases, have long range planes, and make sure you have enough. If your decryption is high enough, you should be able to see a fairly accurate estimate of how many aircraft they have available. Available for: Transport plane Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. But as far as I understand, there is a way to use planes to spot enemy subs: have you fighters perform an mission (Air Superiority) in the region. Not sure whether fighters still automatically intercept when they get bombed by land-based fighters, my experience seems to suggest they do. This thread is archived. A lot of stuff varies based on your situation and goals. Your ships on naval invasion support are helping get that % up, but it's not enough to start. Select the paratroopers and then hit the paradrop order. Still gets updates to this day and is really unique in its setting. . Carrier-based planes capable of naval bombing (CAS or NAV) will automatically do so even if they're not assigned to that mission, and deal 5x. Carrier nav bombers are incredibly deadly, and even if focusing on fighters, you should try to include a wing of 10 bombers on every carrier. What is assigned for one (e. The engine keeps them fast. In general, fighting in western continental Europe, North America or with a large. The best way is to: have a full line of fighters since 37/38 in order to have at least 1000 fighters by the fall of france. Select the air superiority. It's not totally necessary to train planes though. Heavy fighters are literally so good it’s unreal. With bomber presence, the air superiority fight attracts more enemy fighter towards them. Don’t forget to build rail to link the captured hub with the captured port. I often use them as regular fighters at airfields anyway in a pinch, when I have a surplus. I found it to be pretty much the same as airfields. Once enemy superiority is at zero, assign your surface forces to the North Sea (have a small destroyer task force on patrol, another on convoy escort, and the main body on naval invasion support). This post details a series of tests (comparing planes in terms of both IC costs and sheer numbers) between light fighters, heavy fighters, tier 1 jet fighters, and tier 2 rocket interceptors. In the production screen when building carriers there is an icon where you can select the number and type of aircraft you want on it as it is building and when built it will. You can advance manually. I don't think CAS can intercept enemy bombers. To increase the amount of civilian factory available for construction, you have to. Join. Quite interesting tbh. The air is much simpler from what I've seen. TAC also has the advantage of being able to be based behind the fighters, so they aren’t competing for airfields near the front in the ground war (unlike CAS). Not sure on that though. Intercept 2. This protection is extended to all of the fleet's assigned regions, although the number of regions that can be efficiently protected depends upon the number and size of task forces performing the mission within a. Step 1: click the division(s) you want to naval invade with Step 2: click the anchor symbol on the above the general portrait Step 3: left click a dock highlighted in blueIt depends on where and what you are fighting. Jet fighters actually have less agility than the last normal fighter so I tend not to use Jet fighters. I then adda prosecution zone at the maximum distance I want them to engage at. Then select the airfield where you put the transport planes then select where you want them to drop. Whenever I assign fighters to a region, I always set them to both missions. Constantly making loop-de-loops makes your average speed over land quite slow. Once the fleet appears you will see the icons (pointed at by the red arrow in the picture) to assign a mission to that fleet. Agility and Speed are two most important statistics of a fighter. Okay, so after lengthy experience with this. I modify the wing that starts on the carrier to the size I want then hold the navy outside of port to train the wings. 1 Star General Aug 22, 2020 Jump to latest Follow Reply As per title - I just discovered it today and it's weird to say the least. Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. Select the class of ship you want to retro in the design menu and click on the edit button. The top section of my screen is blank though I have both Air Superiority from fighters as well as close combat support in the air region where I'm fighting. But also you want your fleets small as they can avoid contact better and engage when it's in your favor. They also typically had two engines making them potentially faster when carrying limited armaments. However certain tasks, like patrol, convoy raiding or convoy protection need 1 taskforce per region that you assign to the fleet. Supplement them with naval bombers or tactical bombers on naval strike orders. To naval invade in HOI4, you require at least 50% naval supremacy over the areas where your invasion will be going through. When the AI builds Carriers I believe they are 50% Fighter and 50% Naval Bomber. 1. Static air defenses may destroy a few bombers but fighters can kill hundreds of them. There are some use cases of assigning multiple objectives though. Comparison to previous patch, the only change is the fighter damage to bomber formula. Share. • 6 yr. Tactical bombers do get used a lot. This protection is extended to. Click on the Calais tile and then on the Norwich port (in the east of the UK) press enter. ago. Edit the icon for all the ship classes to easier help you remember what ship class is supposed to do what. Among the button on the top of the airwing screen there's one called reorganize airwings. It will tell you that you don't have enough equipment/manpower. Taking the less useful first - acting as an air base. So, if you go 50/50 on Fighters and Anti-Air you are most likely to not have green air vs germany and also have less anti. If it doesn't, and you haven't called the Italians into the war, go ahead and do that. or for Fighters 1. AI seems to favour 50/50%. spotify. Aircraft are equipment that can be used to equip air wings and are produced in military factories (or sometimes rocket sites). georgioz. And heavies are great over ocean to extend air superiority where single engine fighters don't have the range. CAS and fighters are useful as mobile air bases but are sub optimal in fleet vs fleet. paradoxwikis. nu [number] – Adds the specified amount of National Unity to your pool. HOWEVER, it doesn't "add" to the field marshal front. 2 Syns set to defend the carrier. You're correct with the convoy escort, and even if it protected allied shipping too, it's very bad at actually killing subs. I'll start with CAS and as I get more experience switch to Tactical Bombers. Each mission has a corresponding hotkey . The Bf 109's will automatically be sent to the airwings and will slowly replace the older models. The other thin you can do is make a "fighter pit" which the AI cheats and only provides just enough fighters to get air superiority. Is there something I have to do specifically to assign fighter or combat support squadrons to a specific battle?Right clic on the fleet and left clic on the fleet you want to assign. Nukes slightly lower the organization of units in a province and damage buildings and infrastructure in the state. P-38 could probably do somewhat better against harder targets otherwise firepower was comparable. Carrier Action Group - Carrier-focused. Yes, you can. But from what i got its mostly useless to do this in the middle of the atlantic/pacific with 36 carriers. What about ships to escort convoys,, how many in a taskforce,, in each region, I seem to have problems assigning number of ships to each region,, for some reason since the new changes. I don't remember if it's just that they don't use planes assigned on missions or if they won't use any planes to defend themselves as long as any are. All planes in an air wing must be of the same type or capable of the same missions; it is not possible to mix fighters with bombers, for example. I think there is a "Protect ship" option, if you right-click the carrier with a fighter selected. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. That will make them too competent. 1 update. xp [XP amount] – Add a specified amount of XP to your Army, Navy, and Air forces. Conclusion: CVs are underpowered in this 1. Have them be in their own fleet doing convoy raiding with the Task Force. I assign one task to Convoy Escort in one sea zone then attempt to assign a different task force to escort in a different sea zone (same command / admiral). If you have no mission, they just guard the carriers and presumably escort naval. 25 or 25%. The fleet that has better scouting will launch carrier planes first, giving them the first attack, while also doing so from a longer distances (forcing enemy battleships to travel longer before they can reach the carriers). More CAS if a tank army to help with breakthroughs. It's easy to do, but like somebody else said it can only be done when your fleet is not at port. Join. shitfit_ • 2 yr. All carrier-based planes will join the battle. This makes for excellent SnD fleets as well as marine landing support between air support, air superiority, and naval bombardment. There is no option to set it to excort under "set default behaviour". With the exception of the Lockheed P-38 Lightning and the de Havilland Mosquito, heavy fighters largely failed in their intended roles during World War II, as they could not. Details: SP, German campaign,. Best way to explain the Fleet commands that you assigned a Lead Ship. 5 production per day. 4 carriers per fleet is more of a rough guideline. If the player understands how to design a good fighter, they will effortlessly demolish most AI airforces of similar size. The functionality to distinguish escort and superiority fighters must have been removed at some point. In a squadron of one that 8% becomes 800%. Naval bombers did nothing. Leave the Navy alone for now since it cannot do anything to even remotely help us. I'm testing out a new Pacific strategy. Once you do that their is a number next to all thirty airbases that is how many planes you can send. Convoy escort mission. Use patrol or patrol/strike force depending on your fuel situation. All aircraft start with 80% reliability unless otherwise noted. I build Fleets with very specific ships and roles. We would like to show you a description here but the site won’t allow us. Are there any videos or guides on how to do this? The game's GUI is ridiculous. Aux. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. Fighters intercept raiders, bombers attack ships, CAS supports land combats, etc. You need to have more air superiority value in the zone than the enemy does. . my capital fleets consist of 3-4 carriers (with CAS wing included for land support), 4-5 BS, 5-8 heavy cruisers, 8-12 light cruisers, 24 destroyers, 2 submarines. TL;DR - Air warfare is too simplistic right now with no way for players to compensate for lower production with better strategy or tactics. How do I. Air superiority missions involve sending fighters to gain control of the skies over a particular region. 65. UK: Strategic destruction. How to roleplay as historical Italy! Don't assign any generals to your armies. Rush 1940 sub and snorkel.