Hoi4 which boats can escort. Mind you, you need around 1000 of them in wings to be truly effective, group into wings of 200, and set them loose upon the seas. Hoi4 which boats can escort

 
 Mind you, you need around 1000 of them in wings to be truly effective, group into wings of 200, and set them loose upon the seasHoi4 which boats can escort  A single Naval Yard outputs 2

Each ship is a significant investment. • 2 yr. . Not suprised they stuck with that formula. M8oMyN8o. In HOI4 routes go through naval regions covering massive areas, and including many sea zones. Top right, just under the world tension you will see three identical buttons, one for army, navy, and air. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. You use those boats only once, when you do operation sealion. For your particular question (naval supremacy) you need to have more weight of ships on missions in a sea zone. Add to this some good tactical bombers (range) and recon planes. Jump to latest Follow Reply. I’m having success with three main task forces per theater (Atlantic and Pacific) Each broken down into smaller battle groups. Heavy Cruiser spam. I can say two things. I did make it work, but I was using cheats and it was more for shits and giggles. You need to protect your convoys for trade, supply, and invasions. This cost can be upwards of half the cost of a brand new ship. Drussix Apr 9, 2017 @ 11:12pm. Got the game a week ago and am playing as the USA. Capital Ships: CV - Radar, Min 3 Flight Decks, AA and secondary battery. This is the most powerful doctrine for surface action. ago Light cruisers are the best for spotting things but destroyers are the best for depth charges. They have the ability to maintain light and heavy attack making them good at the secondary role of attriting the opposing screens. Definitely be ready for Nazi hordes when landing in France. Then wtf are battlecruisers for, everything that it seems to be good at. During the battle you can see the damage that each ship has take by mousing over them. Kaiser Bill Colonel. They hide well and find things easy enough. You need to assign naval invasions from a port you or your allies control to the place you want to invade, you also have to have naval superiority for the invasion to go off. How effective this is depends on ship/doctrinal stats. These subs will destroy all the enemy escort groups. its very annnoying that most of my casualties, are from my troops getting. I usually obliterate any enemy fleet in 2 years tops using Carriers with Battleship support. Put old tier 1 navy in own stack as it cannot really keep up with newer models. Limit lend-lease to obsolete ships (as in. [deleted] • 7 yr. You can use your strike fleet (or any fleet) as an escort for troops performing a naval invasion by changing their mission to Naval Invasion Support. The figures on the Production menu screen only show the "spare" convoys and escorts, not. Escort groups were a World War II tactical innovation in anti-submarine warfare by the Royal Navy to combat the threat of the Kriegsmarine ' s "wolfpack" tactics. All carrier-based planes will join the battle. You should always add exactly one float plane catapult to all of your capitals. ago. Older CV’s are still useful, unless they’re too slow… then they can be used for convoy escort or shore bombardment (using CAS) and still help secure local air superiorityA navy is a country's collective naval force, with which it can perform naval warfare . The newer the tech, the better. It only prevented Sea Lion by being a credible threat. I would strongly suggest you take a look at some naval invasions tutorials over on YouTube. Along the lines of creating raiding groups to wipe enemy destroyer escorts and allow your subs more freedom to raid, I usually do a group of 1 CV escort (if available), 1 CA, 2 CL, and 3 DD. External drop tanks turned the Republic P-47 Thunderbolt from a short-range interceptor aircraft into a long-range escort and air superiority fighter, enabling it to accompany bombers from the British Isles into Germany and made it possible for heavy bomber formations to undertake daylight raids under escort by North American P-51 Mustangs. Use patrol or patrol/strike force depending on your fuel situation. Level I armor is sufficient because of the need for speed. In another region near Brazil I have 1 task force engaged in an escort battle with 1/6th of the convoys but 1/3rd of the escorts but it has 100% efficiency. The trade-off for this is pretty steep, as it also. Your ships on naval invasion support are helping get that % up, but it's not enough to start. Best Price Guarantee. Mind you, you need around 1000 of them in wings to be truly effective, group into wings of 200, and set them loose upon the seas. Subs are the slowest and your fleet moves at speed of the slowest unit. To kill ships use naval bombers. Collars ensure cooperation. Strike fleets should help you achieve either one of those objectives. In real life, the German heavy surface raiders worked extremely well for tying up lots of Allied ships escorting convoys off the coast of Norway: leaving them unavailable for use elsewhere. Just merge your battle fleets into one big one and click that balances split button till u get fleets of 4 CVs. With only 6 DD and a single CL the number you can protect. So I'm. 64 Badges. Maybe limit total ship lend-lease to 10% (rounded down) of your fleet's total strength in that type (unless there's a "Destroyers for Bases" event or something). This means don't spread yourself too thin, choose the sea regions you want to control and control those, don't spread yourself thin over the entire ocean. In such case your escorts and enemy bombers can join and escort AA could protect the convoys. 1. The game however seems to nerf the Escorts as the submarines are completely immune to other than they are visible which they seldom. If the enemy has greater weight of ships than you can bring to bear, you’ll need to sink some of them or chase them away. So! (2. Once they're done repairing, they will get back to shipbuilding. After creating the Marines units, you want to select the division you want to send to invade and then choose the naval invasion icon down below. 2. Don't let your navy engage for. Then I have 6 flotilla's of 1 CVL (cruiser conversions) carrying 20 aircraft with 6 top rank Destroyers (1940 hulls, sonar, radar, 3 depth charges) to use as hunter. I know that you need to cover all the ocean tiles for the naval invasion, but that screenshot just shows that even in the naval tile adjacent to the port I know too little about the region. Perhaps a useful refit for obsolete subs. ) Naval invasions work, eventually, when you can. 6 percent in 2010. The division count you can send refers to the weight of the division. a tragedy that will halt Japan for the rest of the game. Coastal designer drops us to about 41 IC per volley. You can see that the "Blocked" button in the lower left corner has also been activated. For purpose-built escort carriers you might be better off using the 1936 hull instead. Make sure that all the divisions taking part are in the province containing your naval base. Dec 25, 2016. 2. ago • Edited 5 yr. Left-click on the province where you want your troops to leave from. Among the various players on the global stage, few can rival the enormous potential of the. You should be very hesitant about ever upgrading Engine or Armor. Light Cruisers and Destroyers support these, no shipyards dedicated to producing Heavy Cruisers or Battlecruisers or Subs. That said, yeah, pretty much everything else benefits from. Fleet in. DOCTRINES, TERRAIN AND WEATHER change things quite a bit. A fleet will move at the speed of its slowest ship. Convert 27 DDs to mine layers, to have 6 groups of 5 mine layers - avoid fighting (use early war to mine everything), take Long Lance focus, build subs and torpedo boats (DD2) add few recon CLs. r/hoi4. The troops will automatically cross the ocean to their new orders. The game however seems to nerf the Escorts as the submarines are completely immune to other than they are visible which they seldom becomes during combat. Once the amphibious invasion is started, then the ships will leave port and travel with the troops. Select the naval invasion option and left-click the port you want to invade from. 1%, and that's the main reason why u could never achieve naval supremacy. Escort carrier HMS Audacity. ago. DD with max depth charge, radar and sonar. 5 flotillas to generate. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The best meta currently in HoI4 is heavy cruiser spam: To make these Heavy Cruisers, start of with a current Light Cruiser hull to get an extra slot for a Light Battery. Playing as Major; Escorts, cover the coastal regions. As cheap as you can get while still having a use as a torpedo boat. I mean when i play america i use task forces like the US did historically but its whatever i feel like so i would make the Main Heavy Force with all my BBs and CAs then i would create seperate Task Forces led by a Fleet carrier and Escort Carrier followed by a bunch of CLs DDs and a few SS. You can but you probably shouldn't. The first key to building a navy in Hoi is to build smarter, not harder. The speed adds a bonus to spotting and also means you can actually catch the subs to destroy them. Commanders can also enlist the help of CL x (4-5) and CA (Heavy Cruiser) x (2-4) to further increase the strength of their escort missions in Hearts of Iron 4. Screens prevent cheap torpedoes from destroying the fleet. Cruisers with many catapults also work in this role but are more visible. The fleet that has better scouting will launch carrier planes first, giving them the first attack, while also doing so from a longer distances (forcing enemy battleships to travel longer before they can reach the carriers). Escort group. r/hoi4. A_Mouse_In_Da_House • 7 yr. Because the active mission is naval invason support. 3. Naval bombers are ridiculously overpowered in large numbers. You need to get multiple fleets of ships and set them to 'Convoy Escort' (which is the shield icon), right click up to 3 connecting sea zones per fleet in between the port you want to launch the invasion from to the province you wish to invade. Main battle fleet, on Strike Force and Landing escort missions: LC Screen with maxed armor, maxed engine, full Dual-Purpose batteries and cheap AA / Light guns. Fjords and Archipelagos -> -20% Visibility to everyone. When making fleets set required amount of those icons to refill the fleet by default when they are ready or if the task force lost some ships that needs to be replaced. 4 since they received a big nerf in the boat killing department. Okay, so after lengthy experience with this. And while you'll obviously get more torpedoes from the task force with the CA, you're still only getting a 3:1 screening ratio in a task force with 4 capitals; whereas, with the CL, you have a 6:1 screening ratio (again, in a task force with 4 capitals). You can use these cruisers to spread the RN thin by covering sea zones and choke points everywhere. Heavy ships should only carry heavy guns, while light ships should only carry light guns. This way they will wreck convoys as long as they don't have any immediate escorts with them, but as soon as surface fleet arrives, the bail. I sit there and watch as their DD's get right up to my convoys and start. You will also see what type of weapon was used to deal the damage. Also you can bypass naval invasion entirely by stacking tons of naval bombers on channel, paratroopers seize one port in England, and then your. Each theater has a reserve fleet that can be used to reinforce task forces automatically. Carriers are also excellent Convoy Escorts. It is the most efficient in responding to the escort needs of convoys and in anti-submarine warfare. While you can apply floats to your plane, it doesn't make much sense how it works. Stack all your fleets and deploy them only where needed, see if it gets you enough supremacy, even temporarily, to launch invasion. ago A patrol fleet for a strike for is best done by a few level III or IV subs with radar. This will be a long term thing. More than 4 Carriers in a fleet give them all a penalty. CVV, CVL. ago A patrol fleet for a strike for is best done by a few level III or IV subs with radar. Good enough. ago. They'll do the bulk of your ship damage for the first year or so. Pop 1-2 of these into 1-2 DD Escort squadrons per theatre when you can. Suffice to say that you should have air superiority and plenty of naval bombers while doing. They don't have any depth charge or torpedo attacks but they do have armor which light cruisers lack in HOI4. HoesLoveAlex. . Escort Efficiency: Escort efficiency is the percentage of an air wing's planes that can actually carry out the assigned escort mission. Maybe also add a patrol light cruiser from my previous comment into each flotilla. Each fleet consists of one or more task forces, with each task force containing a number of individual ships . 1. Surface Action Group - Battleship-centric fleets. However, the strike force TF needs a certain amount of screening vessels in it, or your capital ships will get torpedoed. Click a friendly port in the area and click the province you want to invade. They don't need radar (or anything else, really) for that purpose. Subs, Nav Bombers, Kamakaizes, just spam them, and poof navy gone. The convoy escort gives +30% escort efficiency, which is pretty good because it lowers the number of escort ships required, and +20% sub detection for DDs. Even in irl, back in the 1940s, it was increasingly clear that planes made big battleships obsolete. I like how it looks, and it works pretty well. OXIOXIOXI. Also important to note is that if it is an "enemy port" then no amount of clicking on it will get your troops there. ) Similarly, properly equipped destroyers can be used as minesweepers. CV Converted Carrier – Moderate to fast speed, relies on its parent class of Battleship or Cruiser hull for engine upgrades, cheap, weak, requires an escort. There is a naval invasion order button when you select troops. RPM for HOI4 is an update of the original Realistic Progression Mod (RPM) for HOI3. the detection is averaged between your ships, so you can use 1-2 CL as patrol and DD as Strike Force. This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. This option ends up with less light attack total because light cruisers. After one of the. Step 1, achieve naval and air superiority, build a fuck ton of naval bombers and air superiority fighters. 65S$ 7. Then I build stacks of battleships, cruisers with leveled up AA guns, and a a lot of destroyers. How does a plane being able to land. 1 Escort efficiency 6 Minelaying 6. 2 Sea Zone: Patrol FleetThe official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. So any escort fleets needs light cruisers at least. 4. Sort by: Open comment sort options. Try to have a 5:1 ratio of destroyers to battleships. Escorts should consists of very very cheap destroyers, with only depth charges, sonar and radar. Japan can put out a fairly competent navy, and with luck the AI picks a few dumb fights using the US Navy that leaves you with largely uncontested control over the Pacific. Consequently target acquisition and prosecution is more or less impossible, even in fair weather, in such seas. sterrius Field Marshal. 133 kills - Admiral earned no traits. 104 Badges. A) create a Frontline in Poland, troops will move there automatically. 5 production per day. So HOI4's "cheap everything" destroyer template is actually your quite RL FF. Any enemy submarine fleet can find themselves quickly being sunk by an enemy carrier strike force. just make each unit a squadron or flotilla, and have them have a decent torpedo attack but really short range and be really vulnerable to rapid-fire guns. . 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. A single Naval Yard outputs 2. Hoi4 Tech Lead on fixing AI scrapping Naval Construction:. Naval Supremacy is is determined by: if you have them set to a convoy escort mission in a sea zone that any type of convoy is sailing in, if said convoy gets attacked the fleet will intervene asap.