- ANTI-SUB DESTROYER: at least lvl 2 hull, 2 best depth charges, cheapest gun possbile, best sonar you can get, best radar you can get, best engine you can get. #1. The allies had several hundred of these as they was cheap to mass produce. Now it redeploys and repeats the process until all merchant ships are sunk or it runs out of ammo. Hev cruisers for cheap capital ship and massive light attack. The ship. How effective this is depends on ship/doctrinal stats. Rookie mistake is to put all your starting capital ships in the same strike force and then add some screening ships. At the same time your fleet with capital ships can be on strike force in that region and cover your escort task forces in case they are being engaged by enemy fleet(1) Move your troops to a port (2) Select the troops you want to move by sea (3) Click on the port where you want them to wind up. How does a plane being able to land. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. Ground-based planes assigned to the sea zone can only join the fight in a limited amount based on HP of ships in battle and the duration of the battle). Two fuel tanks gives you 7000km range, which is extremely useful. They'll do the bulk of your ship damage for the first year or so. If there is no ground path to reach target either because there isn't one or if the enemy is in the way, normally the game will automatically use a naval transport method provided there is a port to the destination. 333. Front 1. Select a group of units and at the bottom of the screen, click the green + icon, then pick a General or field marshall to command them. Rush 1940 sub and snorkel. Perhaps a useful refit for obsolete subs. Switch to. DD Screen with full torp loadout but as cheap and fast as I can make it. I've had this happen, when I watch my escort fleets they will get into combat alongside the convoys and then flee. The trade-off for this is pretty steep, as it also. Waiting until the major fleets have bashed each other a few times before getting more aggressive with your subs is important. * When setting up the order you can only depart from one province, but you can land on multiple provinces at the destination. )HC's are the easiest way to pump the number of capital ships up to twelve. Hovering the mouse pointer over the "alert" reveals a helpful tooltip. Then you can build more "empty" DD, DD with good hull and highest engine and only 1 gun. Patrol: One task force can cover 1 region. Torps on CA and BC is a waste of a slot. Including battleships and carries. ago. Attacking is easy. Hearts of Iron IV. Convoy Raiding is usually the purview of submarines, but if you have naval supremacy, (the UK or USA usually) you can use destroyers to do that too. Reductions in 2010 sliced another 8 percent in real terms. Light cruisers are the best for spotting things but destroyers are the best for depth charges. variants) that can be produced by dockyards. Jan 19, 2012; Add bookmark. Light cruisers are the best for spotting things but destroyers are the best for depth charges. You can but you probably shouldn't. R5: Divisions can't naval invade, even though I have enough convoys and naval superiority and the timer has been reached and the divisions are in place and the button can be clicked and the arrows are moving like the order is being carried out. bombers in the Med. Always add radar to your ships. Gain air supperiority through number of fighters there. This is the most powerful doctrine for surface action. The finisher tech "Sea Lane Defence", on the other hand, affects the "Escort Convoy" mission that you can give to fleets, which is pretty much useless--don't research that tech. Light Cruisers (CL) get SONAR, RADAR, Aircraft Catapults - max detection so your fleets can find the enemy fleets/task forces. This is compounded by the very, very fast time that U-boats can be built in (less than a month with a full set of 15 factories). If fighting in the Mediterranean or the North Sea, don’t bother with carriers. they were of such wildly varied types, it's hard to come up with a basic set of. Place your troops into a port that you own and right click on another port that you own. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). the best way to get an passable Surface-Navy. 1 - Ability to add 1 or more additional fuel tanks in a ship's bonus slot so I can adjust the range as I wish, with the appropriate hit to speed as needed and loss of that slot for another system 2 - As some nations can make "Coastal Defence Ships" or "Submarine Cruisers" allow others to build "Ocean Going Destroyers"Otherwise, fast boats and a carrier would work best at preventing convoy or escorts from escaping. While you can apply floats to your plane, it doesn't make much sense how it works. The Sierra Madre can kill nations and build them, using its technology with the right applications. CA and BB’s are useful for shore bombardment in support of amphibious landings. You can focus on producing a single type of plane and will get a weapon that can answer to any situation. Put Observation Planes on your Escorts! Convoy Escort/Patrol Mission - fleets of 50 LC and 100 DD/DE (Destroyer Escort). Keep in mind that one of the jobs of screen ships is to keep torpedo boats away from big, vulnerable ships. Rule #3 (as Germany): NEVER cross the English Channel during war time. A major like those mentioned before would use scouts of 10destroyers 2LC while the remaining des/lc would remain with your strike fleet to screen. Area Army = Dai 1 Hômengun. you're welcome :) 1. Escort group. Then you also need to have your ships in those areas running convoy raiding/. Jan 18, 2009 2. Use patrol or patrol/strike force depending on your fuel situation. As cheap as you can get while still having a use as a torpedo boat. To further mince sub fleets, build some naval bombers or CAS and have them set to naval bomb the region. Okay, so after lengthy experience with this. r/hoi4. You're correct with the convoy escort, and even if it protected allied shipping too, it's very bad at actually killing subs. ago. The new spotting mechanic also can help with the balance problem. The default Value is that 25% of your fighters can engage the enemy Bombers this can be mitigated by having a speed and agility bonus over the enemy fighters. 1 Escort efficiency 6 Minelaying 6. You can't travel by sea to a destination port that is occupied by your enemy. Naval power is key to protection of convoy traffic, or disruption of enemy convoys. For corvettes, all the building blocks are there to mod it in though and do it properly. About 10-15 per task force. Sources of food, supplies, medical assistance, ammo, make more collars, even print currency! Make a nation. Fleet: Fleets are a collection of task forces. You need max two factories for them. ago. Even worse, the default behavior of strike force is not to challenge naval invasions at all, even if they do happen. 1936 Battleship. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. BBs with armor 3 and CLs with armor 4. Example Theaters. I. The newer the tech, the better. Naval powers would like to invest in carriers, battleships, battle cruisers, Heavy and Light Cruisers. Method 2: Naval Invasions Naval invasions are the most common way to move your troops across water to enemy. There's no problem finishing construction of the boats that are already started, but the only boats that really need to be produced are convoys and 1936 hull submarines, which will require 5 Naval EXP to meet requirements, which can be had quickly through naval exercises of just the bottom two fleets. With over a dozen submarines creating a massive danger zone to the west and north of the isles I'm sinking probably 50 ships a month but I don't know how much the enemy still has left. While using this mission type you can still be engaged by other fleets however a fleet assigned to convoy escort will tend to avoid combat unless specifically protecting. Make sure you have Naval Supremacy 100% to get detection work 100%, multiple radar, even level 1 just touch the sea can help, fly planes as air superiority or naval attack, mine the sea to slow them, choose a swallow sea zone to. This video serves as guide to the Convoy Raiding and Convoy Escort missions. A single Naval Yard outputs 2. JohniiMagii. To be able to perform a. I spun up a game as USA to see how many ASW task forces I could put together as USA before 1940 while still at least keeping some capital ship productivity for the Pacific War. They don't have any depth charge or torpedo attacks but they do have armor which light cruisers lack in HOI4. Fleet has no orders elsewhere (I had previously deleted all orders). Deep Ocean -> -50% speed to Submarines and DD´s. I myself am just learning that you need to mass produce cheap ships. There are a lot of things. Gona try that tonight I got schooledFor smaller craft, like e-boats and motor torpedo boats, I had a really weird thought a while back , that perhaps the best way to model them would bizarrely be as a form of naval bomber, instead of a naval unit. Drussix Apr 9, 2017 @ 11:12pm. A) create a Frontline in Poland, troops will move there automatically. More than 4 Carriers in a fleet give them all a penalty. So 10 means you can send ten weight worth of divisions at a single time. [deleted] • 7 yr. 2. Heavy Cruisers (CA) get one heavy gun and then remainder of the gun slots to be maxed Dual-Purpose secondary batteries, RADAR, Fire Control - max that light attack to destroy the enemy screens. Cruisers with many catapults also work in this role but are more visible. Apparently my 45 ships (and 15 ghost ships) can escort up to 806 convoys (10%) but that doesn't add up to me. Fight me. This can be attached to your patrol screen fleet for max convoy and sub destruction. Mid 1. Left-click on the province where you want your troops to leave from. In history, Escort carriers put up single aircraft to do long range patrols looking for submarines, and engage enemy maritime patrol aircraft. The United States Navy ended the war as the worlds largest and most powerful navy - a title they have stubbornly clung to since then. 9. It's a useful mix in almost any type of ocean terrain. yes you should put different types of ships together in your fleets. Sorry I can't be more specific. 6. You will also see what type of weapon was used to deal the damage. Generally, as cheap as a carrier can get. • 6 yr. 75. Subs are the slowest and your fleet moves at speed of the slowest unit. Playing as Major; Escorts, cover the coastal regions. endfire79. You can select any two or mroe fleets and then (on the left) just drag on drop for example the DD symbol. Convoys generally had anywhere between 2 and 15 destroyers, escort destroyers, destroyer escorts, escort frigates, or corvettes later in the war, depending on their size and warship availability. You can use this to your advantage as well- if you control the naval choke points, you can swarm subs south of South Africa and Chili to just ruin the AIs armies. Stacking up light attack stats by mounting many light batteries is also another goal. Then I have 6 flotilla's of 1 CVL (cruiser conversions) carrying 20 aircraft with 6 top rank Destroyers (1940 hulls, sonar, radar, 3 depth charges) to use as hunter. 6 patch notes arrive alongside the latest HoI4 update ‘Operation Tungsten’ for the beloved WW2. It can be avoided and crossing it will kill almost every sub that tries. Originally posted by Kaustek: Originally posted by Hunkthebear: To move troops across water you have to first move them to a province with a Naval dock/Port, which looks like an anchor on the map. Managing enemy subs can be accomplished through a combination of avoidance, detection, and elimination. nu [number] – Adds the specified amount of National Unity to your pool. It works nearly identical to the land combat. A successful naval invasion requires overwhelming sea and air superiority on top of surprise, proper training and technology, and some luck. However, subs are the only exception they should be by them selves. The speed adds a bonus to spotting and also means you can actually catch the subs to destroy them. The first being the actual stats of heavy fighters themselves. Battleships are by far the single strongest ship you can produce in Hearts of Iron IV. You can build escort carriers by converting cruisers to converted cruiser hull aircraft carriers with basic engine and a single hangar. . General Army = Dai-Ni So-Gun (formed april 1945 for defense of Japan) Air General Army = Kôkû So-Gun (formed april 1945 for defense of Japan) China Expeditionary Army = Shina Hakengun Kwantung Army = kantô Gun Southern Army = Nanpô Gun. Development of the destroyer escort was promoted by the British need in World War II for anti-submarine. This option ends up with less light attack total because light cruisers. Prepare your invasion until it is ready to go. Cruisers with many catapults also work in this role but are more visible. As far as I can tell, it's this: All planes take off every 8 hours. Strike Group/Bombard Group. The Vending Machines provide everything else. Cruisers are meant to be very flexible and fulfil a variety of roles, from being essentially super-heavy destroyers with plenty of torpedoes and guns to being the poor-man’s capital ship or being. In the case of the. The convoy escort gives +30% escort efficiency, which is pretty good because it lowers the number of escort ships required, and +20% sub detection for DDs. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. They'll plan and execute when you tell them to. And I can put 2-3 light attack heavy cruisers out per BB, and they will be more useful in most contexts (because heavy guns can’t aim for crap, because killing screens is critical. -Further hull types, such as Escort (to cover Corvettes and other light craft). All this with a single production line. HOI4 is quite alot based around speed, so even if the quicker solution cost more in the short term it may still save you alot in the long term. Surface Action Group - Battleship-centric fleets. OmarC562. Improve your existing Panzerschips [Graf Spee, Deutschland and Scheer] with new Techs and Weapons [Radar and Fire-Controll-Systems are a must have] 2. Auto split allows your fleet to send damaged ships to base to repair. ago. Paradox should re-balance admiral experience gain! Carriers were never bad in hoi4. This is by design. Posted by u/juvandy - 3 votes and 1 commentEscort DD Those ones are made to defend your convoys. CA and BB’s are useful for shore bombardment in support of amphibious landings. You can see that the "Blocked" button in the lower left corner has also been activated. Deviant113 • 6 yr. Really troops should automatically use boats for just moving between ports. I sit there and watch as their DD's get right up to my convoys and start. You can easily design these using a single hangar, basic AA, a basic cruiser engine, and optionally basic secondary battery. ) Naval invasions work, eventually, when you can. No ports are damaged or destroyed. What to build and when. Immediately PARA drop on Dover and move 2x24 armys to England. You can build escort carriers by converting cruisers to converted cruiser hull aircraft carriers with basic engine and a single hangar. Convert 27 DDs to mine layers, to have 6 groups of 5 mine layers - avoid fighting (use early war to mine everything), take Long Lance focus, build subs and torpedo boats (DD2) add few recon CLs. 1. The key point is that the destination port needs to be in an area available to you (under your control or maybe of an ally's). I did make it work, but I was using cheats and it was more for shits and giggles. . If you spam cheap ships, you'd get more ships and more manpower into the navy faster than building big expensive ships, but the expensive ones would balance out with their IC cost giving. Escorts esort a sector per fleet. So any escort fleets needs light cruisers at least. The goal is to make a cheap convoy escort that can be mass-produced. Jan 19, 2012. Ow and oil, have oil or your ships. You can however build "roach destroyers" which are only for screening. Hoi4 Tech Lead on fixing AI scrapping Naval Construction:. It is the most efficient in responding to the escort needs of convoys and in anti-submarine warfare. I think very few nation can.