Hoi4 naval escort doesnt work. There are essentially two metas. Hoi4 naval escort doesnt work

 
There are essentially two metasHoi4 naval escort doesnt work  They NEED escorts to work, so only fly in yellow or better air

in the most recent game the host stupidly allowed Germany to gave a naval co op who all game micro'd the subs to a. if nothing happened, enemy navy is in ports and you have to port strike British Isle to kill their ships. p. Jump to latest Follow Reply. But it keeps saying 0 transport and no division which is BS. Launch a naval invasion on that port while you fleet is in the sea tile directly outside of the port. . Destroyers are needed for convoy escort and are cheap to mass produce. OndrejIV • 3 mo. 60 naval dockyards are enough but 80 is easier to manage. My naval battles generally go pretty well. Also, when youre launching naval invasions, a handy tip to know if the enemy fleet is nearby enough to intercept you, is to send out a small fleet of subs or destroyers, 5-10 ships. Air research tree. BEST SHIP = light cruisers with good spotting ability and perhaps good antisub or light attack (to take out destroyers, subs, or other cruisers). So you can end up not bombing anything for ages. It doesn’t always work but most of the time it does. #hoi4 #guide #metaA Singleplayer guide to the Navy in HoI4 with the current meta;I apologise for the audio, something went wrong in processing and I have no. Mar 3, 2019. Port strikes. Hopefully we will get some much needed naval intel in La. you don't need a lot of them either. R5: Imperial Japanese Army & Navy General & Admiral OoB 1937-1941. Naval Invasions Keep Failing Due to Supply Issues, Air Superiority, and Massive Enemy Retaliation - Need Help! (Please) I'm sure this is going to join one of the other thousand or so posts about how to perfect naval invasions, but nevertheless, I'm looking for advice because I have ~700 hours in the game and yet I can't get a goddamn naval. To be able to perform a. The supply route comes directly from the capital which has lv. ok so in my opinion, paradox has completely destroyed the naval part of HOI4. However, the same goes for escorts. BBs with armor 3 and CLs with armor 4. Most of the non-capital fleets had 10 to 15 destroyers or subs. A 1936 CV with 50 deck size costs 7226 (don't put secondaries on cvs, the light attack doesn't work) which is. But the buffs to attack/reduced critical hit seem to help a ton despite how long it takes to research. Once you have 1944 just use the modules it unlocks on a 1940 Hull because 1944 subs are too expensive. . Its kind of counterintuitive, but they can be useful for convoy raiding though, since a battleship with enough screen to prevent getting torpedoed will shred an antisub escort fleet. Usa can be weakened in midlde of atlantic. A single Naval Yard outputs 2. indika_tates. *) These modifiers are activated via the decisions view and only affect the player. If you have 15% naval superiority, its likely the enemy fleet is not concentrated there. To count the number of convoys escorted by a fleet, you sum all the convoys used used by all the trade routes that go through the area covered by the fleet. To count the number of convoys escorted by a fleet, you sum all the convoys used used by all the trade routes that go through the area covered by the fleet. The naval invasion will go from being red/yellow to almost instantly green, as you will have taken their entire supply of the defending naval base troops. My Naval Bombers aren't finding targets. if you want to upgrade the depth charges on current models up your ASW (anti sub warfare)If this is the direction that HoI4 is moving, these smaller squadrons need to be effective enough on their own to have impact so that there is value for investing in the Air War. I have established a conclave within enemy territory with 2 ports (lv. Jan 13, 2022. A small navy, like the Italian, could never win an all-out fight with the Royal Navy - but it could tie down disproportionate British resources all across the Mediterranean in case it would decide to launch an operation somewhere, like a strike on a large convoy. Pre-MTG I would focus on large number of escort fleets for patrols, a few convoy hunting sub fleets, convoy defense fleets, and one or two capital fleets. Then, you don't want to naval invasion support, you want to convoy raid on everything that is not shallow sea, and convoy escort on shallow sea. The patrol taskforce is for spotting so set it in a sea zone and let it do it's work, when it finds an enemy navy your main fleet for that admiral which you should set on "strike force" will go out and engage the enemy. Links to My Mods: My Favorite Theater Icons My Favorite Theater Icons IM My Favorite Navy. •. Never miss a thing. The fleet is set to naval invasion support which means they're on standby and will escort your divisions across once they depart. This way they will wreck convoys as long as they don't have any immediate escorts with them, but as soon as surface fleet arrives, the bail. Escort is used to protect your convoys from enemy's raids. Australia: small navy, but with a little work makes for a nice personal escort Germany: Don't get too excited. If you have air superiority, that means then enemy doesn't. Destroyers have very weak naval guns, while Light cruiser guns are at least good for killing Destroyers. From the 40s to 80s, many nuclear tests were conducted by various powers to determine the effectiveness of nukes on a surface fleet. cheesesalsa. If it doesnt put them on convoy escort. Destroyers have very weak naval guns, while Light cruiser guns are at least good for killing Destroyers. Have 4 carrier, 6 BB, 15 HC, 25 LC, 50 DD in your "main fleet". And Task Force 2 to do Convoy Raid in Zone C and Zone D. More than 4 and the skies get too crowded. Almost every nation seems to start with a deficit of screens and by the time you fix that and yen build some recon and some escorts and some subs there's no time to finish a BB or Carrier before about 1945 so why bother. Task force composition: 4 Bestcarriers with the most capacity 4 Ca 4 BC 10 cl 50 dd On the carries i put 1/3 cv fighters und 2/3 cv naval bomber. For instance, I set up an amphibious invasion plan for a port along the southern coast of China. To minimise convoy losses, it is important for a fleet performing convoy escort to achieve 100% escort efficiency. Your ships on naval invasion support are helping get that %. It’s not that other strats can’t work, they just aren’t as efficient. r/hoi4 • Why doesn't the USSR begin with armored trains?Or the fact that the danish belts is classed as “neutral” yet is the only straight where armies, subs, navies and trade can pass screws with the ais path finding - Played as denmark, where the straits are friendly and it doesnt work either, but i do still believe the extraordinary nature of the straits allowing everything has an impact. Doom stacks probably do work against the AI but someone who is learning the game should be encouraged to build their navy with scouting forces, escort forces, Wolf packs and strike forces. When you have the appetite for a difference experience than vanilla HOI4, perhaps try Black ICE/Total War/Hearts of Oak. Because Nation B can produce more units that Nation A cant destroy. NGASAK • 8 mo. A Basic Guide to the Navy in Multiplayer. If your fleet has a negative capability or zero it won't find anything. • 1 yr. - Their main weaknesses is naval bombers but the AI doesn't use it properly. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Australia: small navy, but with a little work makes for a nice personal escort Germany: Don't get too excited. McMing333. ago. It will start Tickling them at first, but eventually 1, convoy will sink then 2…. Your patrols sound quite large (I normally go for 2 CLs & 4 DDs - the meta on the forums is just ONE CL but I find that gamey) so it's possible your patrols think they are powerful enough to fight WITHOUT calling in the strike force. Air targets capital ships starting with carriers>BB>BC>CA. My convoy escort admiral covers the areas where I have white dotted lines, I often supplement these areas with land based radar and land based naval bomber coverage. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. 5 production per day. We should be able to deploy nukes and destroy enemy ships. Not having naval supremacy should not prevent you from launching the invasion. Germany and Italy should build naval bombers. They only had point for a little while right after bba came off it. Usually, as long as there isn’t a larger enemy navy patrolling the area, you should usually have Naval Supremacy. Don't forget to puppet the Netherlands but take Curaçao and the other land in South America (you can annex Dutch East-Indies too). Region-wide (industrial?) integration doesn't always work. Strike forces only work consistently when there is a patrol force. My guess is that the frontline screens were low HP from other fights and your destroyers had torpedoes. Task Force doesn't engage So im playing Italy and i want to challenge the British navy, I have destroyers doing minelaying and convoy escort then they get into a battle they cant win, I manually send in my capital ships and they move to where the battle is but simply wont even join as reserves, I have always engage on. If you want the navy to move, put some of them on patrol and keep the rest. . The Air Escort mission, I believe, is one such feature. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). throckmeisterz • 1 yr. A single Naval Yard outputs 2. This saves a lot of fuel. I wish HOI4 naval game is more intense. Also fleet in being is an escort doctrine. I tried two strategies. Hi guys, I am planning to play vs. So. The enemy fleet will automatically be expelled and engage your fleet. They are tired. Naval supremacy of ship = 100. The maximum bombardment penalty is 25% and is proportional to the number of appropriate ships in the fleet. And the timeline for the technology is messed up. Torpedo bombers were used to drop aerial torpedoes close to enemy ships, to maximize accuracy. ago. The most complicated part of the naval system is getting a grip on how the "tags" work, but once you get it you can really set up your system so that 90% of your naval. Naval invasions needs certain amounts of convoys, if you have 0 convoys, you have to beg ypur allies. Set up 10 stack divisions at ports (Or whatever your invasion tech allows) 2. 2. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). I have been playing as the US and I cannot send volunteer forces. heavier ships do better but losing one hurts a lot more, due to longer build times, and higher manpower, so you have more downtime for repairs on them. 005 * ship production cost in industrial capacity (IC) + 0. There are three naval missions that can help maintain naval supremacy in the area: Patrol , Strike Force, and Naval Invasion Support. Italian Navy. Making historical looking task forces is fun. Navy is a secondary mechanic in this game. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). 1 fleet for escort with all your escort ships, split into 10 task forces. They'll protect your transports (called. And then a death stack of 4-5 carriers, heavy cruisers maxed on light attack, and destroyers maxed on torpedoes. Note I didn't really mention killing subs. And no, i. Heavy attack attacks capital ships then screens then back row. 3. First you send a few iron coffins on mission to get engaged and while the brits. • 7 yr. The number of convoys which have to be protected by the escort ships only increase when you give them more naval routes to cover. Mission Efficiency. I took some artistic liberties like some historical generals are not in the. Don't forget to puppet the Netherlands but take Curaçao and the other land in South America (you can annex Dutch East-Indies too). Carrier Naval bombers are the single best way to defeat enemy navies. 1 Effects of mines. 1. Also if you declare war, you need naval supremacy to launch off the invasion (air supremacy is also good). Try to look for a tutorial on naval invasions on youtube, it is probably easier to learn from a video. (Dont use nightbombing or stuff like that). Torpedoes ignore armor and target back row, capitals, screens. Please remember this video is not the be all end all, and. For some reason we have no escort or light carriers compared to HOI3 so if you want any sort of naval aviation you have to build a full sized carrier. ago. In terms of key numbers, (especially in MP) for light attack, the key values to hit are 50hp (destroyer hull 3), 110 and 120hp (Cruiser hull 2 and 3). The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. throckmeisterz • 1 yr. Indeed, worst part here, is that I had research the whole naval idea group the US starts with, guess thats a mistake. Here's my general strat with any naval power: Strike force with about 4 destroyers per heavy ship (battleship, carrier, heavy cruiser) for naval supremacy. 44. If you are playing single player then UK doesn't have to worry about it, while it's optional for the rest of the major naval powers. This constant is active globally and. Once the amphibious invasion is started, then the ships will leave port and travel with the troops. You can split off ships for escort as needed but best to just group up everything for a decisive battle. 296. preferably destroyers, on convoy escort. - No convoys required for invasions. Then refit all carriers, battleships and battlecruisers and heavy cruisers with radar, then the will get the ship designer bonus. Due to the way HOI4 targeting system works, lightly armored ships considered as capitals are dead weight in doomstack vs doomstack fights. r/hoi4. If that doesn't work build more naval base or upgrade railway's. When I tagged over to the AUS to see what was going on, I changed their fleet mission from Strike Force to Convoy Escort and intel then worked properly. Second way is to split your fleet so that there is one fleet solely dedicated to convoy escort while the other fights. - Add convoys decision included for supply reasons. If you want your ships to patrol the sea zones, then use Convoy Escort. 5, can be used once per region (like Sweden consists of about 6-7 regions), provided Infrastructure is maxed out (something I like to do - is that perverted?), and adds +1 Build Slot. Your patrols sound quite large (I normally go for 2 CLs & 4 DDs - the meta on the forums is just ONE CL but I find that gamey) so it's possible your patrols think they are powerful enough to fight WITHOUT calling in the strike force. Each mission has a corresponding hotkey . No need to risk the lives of good sailors fighting an ineffectual enemy. Make 3+ landings at same time spread out and take a lot of ground fast. 3. Then naval invade and win. There are no two ways about it. if you really want to mine contested areas, a sub with a mine slot works, but i'd rather use that ic to build regular. Naval power is key to protection of convoy traffic, or disruption of enemy convoys. Set your remaining surface force to strike force on every zone in the med except the Aegean sea. Whether you do with ships or enough naval strikes is up to you. I personally think subs are powerful giving how destroyers engage subs when NOT on escort duty. One thing to keep in mind is that the naval doctrine tech Destroyer Escort Role makes convoy escorts stronger, so if you do start with a large pool of convoy escorts (ie UK), it might be worth researching that a couple of times. How long can a HoI4 game last. It’s what they’re made for. I admit I never really thought about how casualties work for naval battles, I guess I had assumed that when a ship went down, all hands went with it. The easiest (and boring) way is to simply clear the seas of the enemy ships along the path until it is zero. Take a look at escort efficiency. The naval bombers are very deadly against warships. You probably need to move older destroyers to escort missions and bulk the main big 1 or 2 fleets with more modern destroyers to get enough reach. Of course they have more naval. Capital ships kill other capital ships regardless of screens. For organisation and control, the navy is divided into one or more fleets. Subscribe. 200. Assign regions, and let er rip. You can use your strike fleet (or any fleet) as an escort for troops performing a naval invasion by changing their mission to Naval Invasion Support. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. I found the solution. Control of the sea can facilitate naval invasions, or prevent the enemy from performing an invasion of their own.