Hoi4 escort convoy naval invasion. All radar guided weapons (he operated the radar). Hoi4 escort convoy naval invasion

 
 All radar guided weapons (he operated the radar)Hoi4 escort convoy naval invasion  When escort efficiency is 100% among task forces within a

So I'm trying to do a naval invasion for Ottoman Empire and their first tech for naval invasion is already researched (10 divisions) and around 45 convoys along with navy doing convoy escort. ) in the strategic regions (regions of a sea or ocean) that this naval invasion will pass through. Sea Lion without naval supremacy should be a blood-bath for the Germans -- you know, all your division should be drowned in the channel if there are lots of Royal Navy ships there. The AI doesn't really put too much of their navy in the north sea, so you. It was completely nonsensical that you needed crude oil to manufacture stuff but not run it! That sort of shit should have no place in a grand strategy game. If you do not have naval supremacy in the area, your troops will not move at all. And dear lord if i somehow take my eyes off France to go micro against the soviet union somehow the united states and uk land over 150 divisions into mainland France despite my massive garrison force. It's at the bottom of the naval tech tree. In multiplayer i’ve seen games last around 6 ish hours with at most. 2 Strike force composition 3. Naval supremacy is a passive bonus they provide while doing their assigned missions. paradoxwikis. Hi there, So I recently played a historical game as the US, I fought the Japenese, lend leased Britain alot. This system creates a tech race between sub stealth and sub spotting, with subs having a better chance of getting an advantage in the early game. Once you got 5 battleships, Send entire luftwaffe on air suppuriority or naval strike in the English channel, send battleships fleet in on convoy escort, hope your fleet doesnt bug out. Your need naval supremacy to conduct naval invasions. So ensure that you have at least a naval base, ideally near the target of your invasion. It is divided among task forces, fleets and theaters. RalphRoberts. Research snorkels and any tech that reduces torpedo reveal chance. Also if you declare war, you need naval supremacy to launch off the invasion (air supremacy is also good). This video serves as guide to the Convoy Raiding and Convoy Escort missions. Sortie efficiency: 50%: Ratio of airplanes available for combat on a carrier. The planning process will start when the divisions slowly get to the port and prepare for the invasion. It assumes a familiarity with the game mechanics, like ordering a naval invasion, as well as basic competency with troop management to get encirclements and the like. It can be made easier with Aircraft Aiding the ships. ; About Hearts of Iron 4 Wiki; Mobile viewNaval Invasion Support: Fleets will help convoys by escorting them on the way to an invasion and they will also help soften up the defenders when the invasion makes. This should take a year or two assuming you focus on building subs. Eentelijent. CA + Heavy Cruiser, CL = Light Cruiser, DD = Destroyer with torps, DE = Destroyer w depth charges, CV = Carrier, CVE = CA-sized fast carrier As Mister Analyst already pointed out - Mordred Viking has been very instructive in naval operations. Either get a naval advisor who extends ship range or invade islands nearby. 121 Ships in 3 fleets patrolling the landing area. The arrow on the map appears but with the text “No divisions 0 Transports”. In 1. You don't need air support you don't need bigger navy. Your naval dockyards from the start of the game should have been churning out the second cheapest capital ship you can get your hands on and working your way to get battlecruiser IIs. Right-click on the enemy province where you want your troops to land. However, convoy escorts will still be able to fight against submarines once combat is initiated, even if subs are not normally detectable by enemy taskforces on the map. It says calculated using these three values, but it doesn't say how the calculation is done. You don’t need to do all that actually. Some convoys were actually armed. The CLs should be well-rounded with radar and even more than one catapult. not enough convoy, naval supremacy, transport limit tech (its in naval segment in research),or maybe you draw fallback line, and give order without removing it, game is not removing fallback line when you draw another. Go to hoi4 r/hoi4 • by. a tragedy that will halt Japan for the rest of the game. Although missions can be assigned at the task force level, the operating area for the mission is defined at the fleet. Absolute Air Superiority. A naval invasion is an amphibious attack on enemy territory. When I make a fleet ESCORT my convoys, my convoys still die with no hide or hair of my fleet. I find going down the middle section of the first naval doctrine + a small fleet on convoy escort means the naval. Go into their naval intel tab and if your intel is high enough you'll see exactly where their naval task forces are assigned. But despite me having 4 times the value, the total value stays 0% supremacy. The system probably doesnt allow disengaging subs but engaging surface fleets. Its annoying because when THEY send an invasion it 100% happens. if you have them set to a convoy escort mission in a sea zone that any type of convoy is sailing in, if said convoy gets attacked the fleet will intervene asap. These naval compositions are. 368K subscribers in the hoi4 community. - 8 Heavy Cruisers only for MtG since you can equip them for all roles. immediately return to base if no naval units in sector, and as soon as you launch an invasion immediately attack and can sink 10-30 transports per attack. Go to hoi4 r/hoi4 • by. Then wait for naval supremacy in those regions and for the planning stage to be. But oh well I'm not a military expert, these things probably take a while. In HoI4, the Home Fleet still projects naval superiority even if it's too far away to arrive in time to stop an invasion, e. Launch a naval invasion on that port while you fleet is in the sea tile directly outside of the port. ago. Just join the axis, justify on a British puppet, naval invade through hull, capitulation in a couple months. Against convoys or battle fleets with air cover and plenty of sonar it became incredibly hard for them to operate. Port strikes will help too, as the subs will get damaged and return to port. Justify on Mexico right from start, meanwhile build around a dozen long range cruiser submarines. You need cheap DDs to have 100% escort efficiency. I got lucky playing as Scandinavian empire and actually naval invaded the north eastern coast of the US from Greenland and Iceland. I played for Ottoman empire around 15 times and this hasn't happened which doesn't make sense. Even when contested by British convoy escorts, they were able to get a respectable amount of kills and retreat. Set them as Convoy Patrol (A button with a shield in your boat option would be in the top of the profile) Set your naval invasion. This video serves as guide to the Convoy Raiding and Convoy Escort missions. Inorder to Start the Invasion you have to have naval supremacy in every naval zone the troops will move through. Naval Invasion support also does escort the invading fleet, which is quite useful since convoy escort isn't always 100% reliable and may be occupied protecting some supply convoys. Both against other ships and against airplanes. So! (2. This is also where convoys will be if part of the combat (say during invasion or a convoy raid battle). Escort efficiency [edit | edit source] Escort efficiency is an important metric in relation to convoy escort missions. The convoys are mainly protected by the navy so if your navy sucks, then there’s little chance for a successful naval invasion. the fact that the game blocks naval invasion is completely asinine mechanically and despite what some people say, has zero historical basis. Gun 1, highest engine, and lowest fire control is fine. This navy must be on Escort Convoy. • 1 yr. I'm playing Germany and I'm stuck in my game because I can't take goddamn Gibraltar. You need 30 convoys to transport all of your divisions assigned to the naval invasion. Naval exercise. Put sub on other sea zone to convoy raid. So trying to reduce enemy naval intel on you somehow (i don't remember if spy agency upgrades like counterintelligence and encryption affect this) can. . Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. R5: My armada of cruisers and Battleships won’t defend my convoys (doing a naval invasion) against 7 fucking destroyers. Modern subs are much harder to catch but the technology made it very difficult to escape when engages by escorts using early ASW tactics and arguably most importantly late in the war, air patrols with basic surface search radars. The fuel consumption is still not balanced, but balance can come with patches as the devs get feedback. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. Instead of garrisoning troops you should use "fallback lines" on the shore, they act like it's a border with another country in that case as far as I know. Although missions can be assigned at the task force level, the operating area for the mission is defined at the fleet. As for the naval invasion thing, it's worth knowing that naval invasions can gain preparation even while there are no troops assigned to them. It’s fairly simple—you can’t start an attack if you don’t have a place to start it from. 2. The combat is identical to land combat. But still can't prepare all of my armies for a full scale invasion on ports of China. (patrol, convoy escort, or convoy raiding) in that region"? Or possibly "in order for strike force to count for superiority, you need at least one task. Every single time I put my navy to defend convoys they do fuckall and my naval invasions gets sunk anywaysSo I'm trying to do a naval invasion for Ottoman Empire and their first tech for naval invasion is already researched (10 divisions) and around 45 convoys along with navy doing convoy escort. Reply. The AI cheats, the naval side is broken, and I doubt it will get fixed. Without any technology a full invasion force will take 70 days to prepare. Get app Get the. A huge amount of time should be actively looking for something to sink. May 13, 2018 @ 8:35pm Originally. Naval Invasion Support also keeps your capitals close enough to provide shore bombardment as well. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. Naval invasion will escort invasion convoys in the region and also contribute shore supports to land combats adjacent to the. If you have 1 sub in a sea tile and no enemy navy, then you have naval supremacy. Naval invasions needs certain amounts of convoys, if you have 0 convoys, you have to beg ypur allies. Then send your paras in to attack from multiple directions to get the multi direction bonus and you can win a naval invasion against a fortified level 8+ port in literally a few seconds. Add army to the Naval Invasion plan It will then prepare, and let you know when it's ready to go. If you mean a naval invasion, I suggest obtaining a naval supremacy in the places where the naval invasion is going to go through, and get the naval invasion ready, BEFORE you declare war. com] with the 'hourly change' value and the 'Base detection' value. Ok, thank you 😊. Subs are going to sink Convoys, which can be replaced in a few days or weeks on an enemy naval production line. A navy is a country's collective naval force, with which it can perform naval warfare. If you have a larger naval base, your invasion can progress much effectively. have your submarines do convoy escorts along with some anti-sub destroyers while a few light cruisers patrol the US east coast and your main naval force is on strike force in the. Doublecheck your invasion routes. If you need to have a big division, then trim a third of your division to width of 40. When I launch them, they are intercepted immidiately and engaged by what is left of UK navy. I played for Ottoman empire around 15 times and this hasn't happened which doesn't make sense. However, you can easily do a naval invading without destroying their ships. (I honestly think the convoy escort command is broken), obtaining air superiority in the two regions helps as well. ago. What port you own doesn't matter. Until my fleet got caught with Japanese main fleet and was destroyed. However, when troop transfers are being performed automatically as part of a naval invasion order, the naval invasion support mission may be a more appropriate choice. R5: My armada of cruisers and Battleships won’t defend my convoys (doing a naval invasion) against 7 fucking destroyers. You need to disrupt enemy trade, supply, and invasions. "Squadron" destroyers are used for real mission. Generally the idea is that the subs will bait out the enemy DDs and CL fleets, which your own naval AI will see as a target that can. And then a death stack of 4-5 carriers, heavy cruisers maxed on light attack, and destroyers maxed on torpedoes. ago. Convoy protection is a numbers game more than anything else so a player needs to create enough to be. Doesn't seem to be the number of convoy. Originally posted by Ryan: Ships assigned to Naval Invade will sit in their ports until the amphibious invasion is launched. There is Naval invasion support command for taskforce for escort invasion. there your troops will set sail for the location and fight any coast guards. Even though my Light Cruisers, Destroyers and Heavy Cruisers were at the line, they refused to engage the 4 Formosan Destroyers that picked off my convoys from 83 to down to 30, forcing me to lose 6 divisions when I. You need enough convoys to transport your units. 3 Convoy escort composition 4 References Concepts and mechanics Navy Main article:. I hate naval AI so much. I had a decent navy of destroyers and subs and just dropped them into the regions I needed right when invasion was ready. When escort efficiency is 100% among task forces within a. Look at the mechanics of the game. I spun up a game as USA to see how many ASW task forces I could put together as USA before 1940 while still at least keeping some capital ship productivity for the Pacific War. The arrow on the map appears but with the text “No divisions 0 Transports”. If so do launch a naval invasion from northern france. Jun 25, 2017 @ 7:05pm. They are death to your subs. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. Task forces assigned to the naval invasion support mission will escort convoys which are ferrying friendly troops to perform a naval invasion. There are video tutorials and guides on YouTube. I know to initiate a naval invasion you need naval supremacy. Each class has different usage areas, advantages, and disadvantages. If the escorts get assaulted, your main fleet on regular patrol should detect the fight and auto join. Do not put them in the same fleet with submarines. [deleted] Just split a bunch off a bunch of destroyers into scouting forces, the group up the rest of your navy into a single giant doomstack to absolutely annihilate the Japanese navy in a few battles. Coastal Defense is like the strike forces, thou focus on your home. This helps to promote raiding and discourages blunt forcing convoys through an area where you are being raided. Try to look for a tutorial on naval invasions on youtube, it is probably easier to learn from a video. Make sure you're escorting in all the waters they go through, follow the naval invasion line and assign your navies to convoy escort or naval invasion support in these naval regions. This is important (along with escort mission ships) to ensure your invasion force doesn't get destroyed before they can land. Cruiser Subs and Torpedo Cruisers are the exceptions. ago. TODO number of ships needed, efficiency. Shaigair • 6 yr. What I do is try to land around the port and have a naval invasion together with nearby landed troops attacking port together. Subs can't shoot back so they're quite weak to planes. Shoot for less than 700 ic cost per. Also it is possible that your navy is too weak or being bombed by enemy air support. In addition to large carrier or battleship-based fleets, a navy should use smaller fleets for specialized purposes, such as patrol fleets with 3-3 CAs/BCs, a few CLs and a bunch of DDs, flotillas of 3-6 subs on convoy raiding or search and destroy missions, as well as squadrons of a couple DD for anti-submarine warfare, convoy escort, or convoy. Eventually, the main IJN fleet will escort a naval invasion down to you, your defense forces should hold it. Once these convoys have arrived at their destination safely, the assigned task forces will hold position adjacent to the landing site to provide support via shore bombardment as long as a battle is. Escort efficiency: 0%: Global bonus to escort efficiency. I am having a hard time finding good advice for naval combat and the HOI4 wiki only takes me so far. Well, it seems like something is not right with naval bombers over all, wonder if it's related. Reference Naval Invasion for more detail.