Only about 50 more years to go and it can join Starfleet. CA + Heavy Cruiser, CL = Light Cruiser, DD = Destroyer with torps, DE = Destroyer w depth charges, CV = Carrier, CVE = CA-sized fast carrier As Mister Analyst already pointed out - Mordred Viking has been very instructive in naval operations. If one did exist we can try to estimate it's price tag. and the cl arent doing anything against any dd that come convoy raiding, better just use pure dd taskforces set to low engagement. On the relevance of CV CAS in naval operations, and potential improvements. When it thinks it's different "version", it will not show the button. Minelaying efficiency Affects overall efficiency of naval minelaying performed by fleets. and as a result of my massive submarine aramada I did some signifigant damage to the allies with the loss of a few. With 50% or more coverage range on them, or low enemy interception, standard naval bombers are definitely most efficient of the two at both spotting and damaging. Destroyers may not kill many subs outright but they'll always chase them away. Okay, so after lengthy experience with this. *. Got the game a week ago and am playing as the USA. this hoi4 tutorial guide covers why you should convert old ships to carriers in hearts of iron 4 man the guns. Depends on what you have in mind. 90 Badges. You should still consider making more carrier over the limit even though u probably wont deal more damage with them. 5 Comparison table by unit Base cost to research This is a community maintained wiki. Give an example of military prowess by choosing the right equipment, crew, and escort for the. I have more luck killing subs with scouting focused CLs or carriers but destroyers do chase them away. This means -. Even if you go for a carrier based navy, it's a good idea to use battlecruisers to screen your carriers on a 1:1 basis. This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. The arbitrary cap of 4 CVs per fleet makes no sense from a historical standpoint, there were many battles in the Pacific where both the USA and Japan had more than 4 carriers present. May 16, 2005 412 355. A 100 ships convoy escorting did nothing to prevent my convoys from getting sunk. Keep in mind, WW2 was the era where the carrier overcame the battleship as the primary capital ship. Strike Forces are the slow but hard hitting CV, BB, CL, DD that engage when spotting, escort or convoy raiding forces have found some major fleet to engage. r/hoi4. The carriers are the easiest part but they still need quite a bit of dockyard investment even just to get 4 modernized carriers. Then I build stacks of battleships, cruisers with leveled up AA guns, and a a lot of destroyers. Swapping out the NAV for CAS, partially or totally, gives those carriers something to do. It's not hard to come up with a few easy mechanics that could correct this, in the process making navy a bit more important. Thanks I just Modded mine. . + maybe replace a. Also they were busy being with the fleet. Each carrier over 4 incurs a 20% penalty (up to a maximum of 80%) to the number of airwings that will launch in a battle. ago. Big naval battles will be over in seconds and won't net your admirals much xp, while convoy raiding and defence battles last for days and get you all the traits. Axe99 Ships for Victory. Small group of cheap DDs. Cruiser armor could be worth it for escort carriers in patrol fleets engaging enemy raider groups or searching for enemy fleets but not necessarily engaging them. HoI4 naval balance and mechanics just have some really weird design choices in general. Naval air agility from carriers Modifies the agility of planes. If you have the industry and research to support it build fleets of 4 carriers with BBs. The basic categories of ships remain unchanged compared to vanilla:. So (if my maths is up. CV Carrier 36+ - can be cheap to moderate, reliable, requires an escort. The big fleets mean to defeat other big fleets and gain naval supremacy as well as provide ground support if needed. There's an escort carrier mod, I assume that mod will either expand into this, or it's not possible. Carriers are also excellent Convoy Escorts. PurpulaPhoenixum53 General. UK : Land is Grand Battleplan - Assault. To fend off subs, you need lots of fast destroyers with sonar and depth charges. This is a more economical version of carriers that can be useful when assigned to escort duty, providing air support against enemy subs, moving rather quickly with the destroyers. Never miss a thing. The only close call I know of is during the Battle of Coral Sea after the first day the ships came close to. A fleet with 7 carriers is better than a fleet with 4 carriers. • 4 yr. All wings taking part in air-to-air combat (not just fighters and even if they don't get selected for damage dealing) gain 0. Battleships; A minimum of 1 per carrier. 9K views 1 year ago. . This is the only capital that should roll with your screen fleets. Heavy Cruisers Hawkins-class: 5 built, remaining 1936: 3 County-class: 13 (15) Cruiser hull ISo now I have racked up almost 1000 hours of hoi4 and honestly I have never really understood what the purpose of carriers are. It's a very situational option, but worthwhile in my opinion. The normal US stuff. Its an oversight on paradox's part. Carriers would never go along side with BBs, watch when they engange each other at 20km and send planes to help. use carriers or planes don´t use carriers for raiding subs, you normally use them in a strike force and maybe you add 1 carrier to an escort fleet because carriers use a huge amount of fuel for raiding subs you have cheaper ships use destroyers and give them also a few light cruiser to protect your destroyersAlso, you can build cruiser/escort carriers from the pre-war carrier model, although it can be significantly expensive if you're struggling as is to manufacture destroyer escorts. Ideally SHBBs or later BBs and torpedo cruisers (focus on torpedoes with decent light attack, good armor and radar with maybe a depth charge) should be used. Paradox Forum. 998 13. That's the basics but you can go more in depth. So! (2. You need 1 taskforce per region of patrol, escort, raiding, mining and demining missions. Carrier count as capital. This is a more economical version of carriers that can be useful when assigned to escort duty, providing air support against enemy subs, moving rather quickly with. Carrier based aircraft get dramatically boosted stats, and so a wing of 30 fighters can make a huge difference if a bunch of land based bombers, or even worse, opposing carrier bombers, come knocking during a naval battle. DN = dreadnought. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Then have 9 patrol task forces of spotting CLs to find the enemy fleet. The Navy is very important depending on your strategy, but is critical for a historical Italy run. Anything else is useless for escort. I usually have something like 4 carriers, 10-12 Battleships, 25-30 Light Cruisers, 40-50 Destroyers and fill my CVS with only torpedo planes. Recon aircraft aren't really a thing though in hoi4. You can easily design these using a single hangar, basic AA, a basic cruiser engine, and optionally basic secondary battery. That is, of course, important. Maximum-sized flight deck fleet carriers get you the most planes in a naval battle, for the minimum number of required escort ships, and carrier stacking penalty. Maybe radar/sonar/depth charge and minesweeping gear. Classified as a capital ship by the game, escort carriers are smaller, slower, weaker versions of full fleet carriers. At the beginning of entry to the war the US didn't escort its convoys and the Germans had a field day. Did a December of 1936 War a week or two ago against the US as Japan. There were like 50 or 100 built during the war plus Fleet Carriers on top of that. You need enough destroyers to completely cover convoys once covered enemy subs become pretty much useless. At the start of the game, each country will have a selection. So for 4 carriers, you need 4 capital ships. a tragedy that will halt Japan for the rest of the game. You can never go wrong with torpedos and it always is a good idea to build screen with a. This templates can be used throughout your game. I'd say the main use of carriers is building the cheapest carriers possible to escort convoys. ago. Also, we need Escort Carriers. For more information on the background of naval development in Kaiserreich, see the following article: Naval history and development since the Weltkrieg. The 50 ships of the Casablanca class and 19 of the Commencement Bay class were all designed & built as escort carriers from the beginning & had no real relation to merchant ships at all. You can select any two or mroe fleets and then (on the left) just drag on drop for example the DD symbol. A single carrier needs a massive escort of line ships and then lots of screen. And they need fighters and naval bombers so make some. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Each group than patrol/escort or patrol/raid and an all sub force that just hunts. For example HoI4 charges a pretty high base cost to just refit a single radar or AA gun module from say lvl 3 to lvl 4, based on the cost of the entire hull. I recall having one battle with an IJN fleet with 4 carriers and assorted escorts against a massive USN doomstack with no capital ships. A single convoy escort group of Sendai leading the Akatsuki sisters sank over 70 Submarines. Instead of game-changers they were irl, they feel like glorified battleships. 4. The meta for navy is high armor. CAG if land based follow the same routine as non-carrier variants, typically one strike per day. You need two capital escorts per CV and 12 screens for the three of them. this hoi4 tutorial guide covers why you should convert old ships to carriers in hearts of iron 4 man the guns. The problem is here I do not know how big they should be. So in many situations, 3 would render you underscreened. 2. Al-Pharazon • 4 yr. Let's do this boss! The 50 ships of the Casablanca class and 19 of the Commencement Bay class were all designed & built as escort carriers from the beginning & had no real relation to merchant ships at all. I usually obliterate any enemy fleet in 2 years tops using Carriers with Battleship support. The problem is that naval bombing stats only apply to naval bombing missions, but planes on carriers in fleet combat aren't. A few subs. This is exceedingly unrealistic and causes major distortions in game play. Try selecting your destroyer and click upgrade button on the fleet panel. In history, Escort carriers put up single aircraft to do long range patrols looking for submarines, and engage enemy maritime. Okay, so after lengthy experience with this. What do Carriers do in MTG? I generally understand how other classes of ship work, piercing types vs armor values and who each type of turrets will target. 4 Carriers. Quite a bit of them actually. ago MagicRaptor What's the best way to use carriers? Question Assign them to missions like strike force or convoy escort and have them engage the enemy fleet directly? Or use them as mobile air bases, try to keep them out of direct combat, and assign the planes to do missions? Convoy Escort Group --- Minimum: 5 ASW-DDs per sea region ; Convoy Escort Group 2. The historical background would be the hunter killer groups, fleets of an escort carrier in combination with ASW destroyers hunting submarines. I also have 1 strike fleet that has 3 Carriers + 6 BBS + 1 BC + 20 CLs + 30 DDs. ago. There is no point in adding more than three main batteries. It will move via a transit fleet to the new fleet, if they are not in the same harbor/seazone. The escort carrier or escort aircraft carrier (U. Tech tree overhaul: -A completely reworked navy tech tree and partially reworked naval gun tree. I'd wager that the cost of 4 CVs spent on BBs/CLs/DDs and the cost of producing, researching and upgrading CV aircraft spent on land based air would produce far greater results in the current state of the game. But afaik that's terribly fiddly. Lets a fleet protect friendly convoys in the assigned patrol areas, allowing them to concentrate on enemy submarines and commerce raiders that dare to attack your shipping. You can't currently build a Casablanca class CVE because no CVEs exists in HoI4. Includes modified sprites for the entire interface, custom class and ship names for major nations, and reduced scale unit models ensuring that your CVEs. Helped I sank 3 Battleships and 3 Carriers(Ranger, Saratoga, and Lexington) in the first week of the war by catching them with my good fleet that had been. 152. 95DarkFireII • 5 yr. Only advantage is providing CAS for naval invasions. (the US escort carriers had a total of around 450 aircraft between them, which was more than Japan attacked Pearl Harbor with). Escort Carriers are pretty much useless. So it seems from the wording that it makes your fighter escorts better in air to air combat, like Air Superiority Efficiency or Intercept Efficiency makes your fighters better if on that type of mission. You don't have screen fleets, you have a 1:4 proportion between heavy ships and screens in your Strike Force. Well modeled, except for the BBA bug recently. If you want it to be complicated, we can go deeper. They get to fire in each round of combat only if assigned to a carrier and only if they are on automatic. if you have them set to a convoy escort mission in a sea zone that any type of convoy is sailing in, if said convoy gets attacked the fleet will intervene asap. These are Carrier, Battleship, Cruisers, Destroyer, and Submarine, respectively. The fleet with more plane reserves often still wins. Just building BBs and as many NAVs as you can is easier, requires way less research, and requires. Each building level (maximum level 5 per state) removes 5 [4] air power from the opposing side. It produces a number of options for play, not least small escort carriers to protect scouting ships from air attack. BB/SHBBs with 5 escorts per each cap. . (It was so bad the US Navy actually hid how bad things were going in the Gulf of Mexico from the press, check wikipedia). Then there's Armoured cruisers (CA comes from this old designation, it used to be AC, then it became Cruiser hull, armoured role), the concept of flotilla leaders, German odd-jobs, hybrid CVs(CAVs), escort carriers (CVE) and a huge number of other designations, such as missile subs, nuclear subs, civilian ships like AK, AP, AV and so. These ships were based on knowledge gained during experimentation with seaplane tenders operated by the Kaiserliche Marine during World War I. You want to win the fights where you don't have to fight surface ships. HOI4 carriers don't have sufficient opportunity to consistently determine battle outcomes that way (admittedly, very occasionally they get lucky). General Army = Dai-Ni So-Gun (formed april 1945 for defense of Japan) Air General Army = Kôkû So-Gun (formed april 1945 for defense of Japan) China Expeditionary Army = Shina Hakengun Kwantung Army = kantô Gun Southern Army = Nanpô Gun. HoI4 Dev Diary - Ship Designer. CUF Chinese United Front CV Aircraft carrier - Ship capable of transporting airplanes of three types: fighter, CAS or. Latest. You start the game with two carriers in production: Carriers in production to start the game. Escorts Destroyers -> 4 destroyers Carriers -> 5 destroyers, 1 carrier Interdiction Torpedo Boats -> 2 submarines Submarines -> 4 submarines (Each ship is generated using the best ship technologically available) Similarly to divisions, each task force is generated using a “flotilla pool”. A fleet of four level II carriers with a few other capital ships and a bunch of escorts (destroyers and light cruisers) with 3-4 escorts per capital ship is a good number. It works by increment of 25%, twice. With an ability to pull fuel for the DDs from the larger ships like a BB or CV, then the real issue becomes the total fuel for the task. The fleet needs detection planes. Try that in the game. Hello, and welcome back for another look at what is probably my favourite feature of Man the Guns: the Ship Designer. Do not ever complete escort carriers. k. Typically, the ratio of attacking planes to fleet frontage is 1:1. Each plane assigned to the attack rolls to hit a target. Instead you need to assing other fleet to protect them with Convoy Escort mission in the area. Jul 15, 2019 @ 9:12am. 2. In real life, the German heavy surface raiders worked extremely well for tying up lots of Allied ships escorting convoys off the coast of Norway: leaving them unavailable for use elsewhere. The HOI4 Music Project: The most comprehensive collection of music mods for Hearts of Iron 4, with over 3000 songs for nearly every combatant in the war,. The speed adds a bonus to spotting and also means you can actually catch the subs to destroy them. Escort Carrier - 1 flight deck, AA, Radar is you want, carrier 1 engine. Wait isn’t it 1:1 for capital to carrier, 4:1 for screens to capitals. New posts. And of course, as usual, avoid the idea of an escort carrier like the plague. the best plan, though, is to just remove the enemy fleets attacking your convoys. First, Light/Escort Carriers (CVE). -2. Paradox should re-balance admiral experience gain! Carriers were never bad in hoi4. Using air and naval units to protect convoys work well too. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. Then wtf are battlecruisers for, everything that it seems to be good at. And HOI4s cruiser-based carriers are still pretty expensive and fuel-thirsty, unlike historical escort-carriers, so it's only really something that the USA can afford to spend industry on doing. Ships that start in the battle line are: Heavy Cruisers and (Super Heavy) Battleships. If you’re relying on naval convoys to fulfill resource needs, protecting those convoys is going to be vital.