I was think about this not just because Hurricane is very expensive, but also too much. My flagship is a Kestrel with dominant Quarg Tech. What are your favourite Escort builds? Doesn't strictly speaking have to be the best but just what you personally like to roll with. Ex. Go to “Pontiaca”, then accept and complete the quest to scan the aliens in “Nenja”. Anywhere else, you would end up ruining your reputation and by extension a whole storyline somehow. Due to their spacebound existence, however, the acceptability for failure and downtime is slim to nonexistent. I just got my first light warship and was seeing that people were looting pirates to make money. 15, the Korath Exiles got a massive addition to content as well as adjustment of existing content. the awsner is very simple. This is pretty straight forward, and requires you to use the gascraft once again. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Endless Sky is a game that, in my opinion at least, best played slowly and methodically. What is the best way to hunt and capture Kor Mereti and Kor Sestor ships without heavy casualties? Here's my fleet, 3 Raiders, 4 Carriers, 1 Falcon, 2 Bactrians, 2 Kestrels(weapons), 1 Shield Beetle, 5 Skein, 6 drones, and 44 fighters. I find myself wondering if it's worth it. The three quarg ship that you need to escort to the new Wanderer world in Korath space are hostile to the Heliarchs, but not the Pug. For instances of single Raider combat where you only have to fight one strong Korath ship the best bet is to dominate the planet Almach and use that system as a base of operations to farm jump drives. You can often take multiple escort jobs to the same system, and batching up the jobs actually makes them easier, in many cases. I've been experimenting with Kor Mereti weapons, but so far the effects of the disruptors has been underwhelming. I have gone to each free world spaceport several times now and still no more missions are being offered. E - The Wanderers move and the Pug open a wormhole between the Builders and the healed territory ~130,000 B. (fight the World Ship) and take on three Remnant Bounties as well and go to Parka to fight the Korath and put some sensors once they are all finished. Get your guys in their system but run away from the planet. Not all players are bring a ton of escort, but this is usually stable than only play with a single ship. Endless Sky. endless-sky commented Sep 29, 2016 If disruption was changed in order to be much more effective on small ships / ships with lower shield strength, that'd make it very hard to travel through Korath space in something small like a Summer Leaf. 4. The three quarg ship that you need to escort to the new Wanderer world in Korath space are hostile to the Heliarchs, but not the Pug. The Raiders deploy fighters, which my escorts fire on, after the raider is disabled. Finally, you need to land, with possibly more Quarg ships attacking and the Bactrian moving at snail pace. Endless Sky. Have your escorts disable it, then you can slowly waddle in for the kill. Korath Raider, "ship info" shows 4 empty slots; when I go to outfitter it says the ship has 0 gun ports and 0 gun ports free. The 245 bunks of the Bactrian (no added personnel) are enough for 2 Republic Cruisers plus small change, or 1 Republic Carrier plus sizeable change. from what i heard, the remanent carrier is good, and for ships with lower capacity to use fighter as a distraction is balanced and realistic. Explore their systems and acquire their tech and warships to become stronger than any human fleet. So, allow some fun to the players without an escort seems not so bad. This is a problem and why, from a gameplay/mechanical standpoint, it has yet to be included. -Ton per ton, Kar Ik Vot 349's are the toughest ship on the block, but take a lot of work to refit and optimize as an escort, so it's a better flagship. I can get engines from other korath ships, but so far, the ships and outfits are getting less and less worth it. My flagship is a Kestrel with dominant Quarg Tech. This guide will provide an overview of all alien races in the game. . Originally posted by Vain: I'm still tinking that the World Class is the key to capture one Quarg ship. Avior Jul 6, 2017 @ 10:40am. Per page: 15 30 50. My scorts were 2 Bactrians, 3 Shield Beetles and 3 Korath Raiders. NOTE: This skips nearly the entire game. On my latest run (once I moved on from a single ship) I started out with 5 shield beetles armed with 3x particle cannons, 2x ion cannons and 2x chameleon anti missile turrets and using Hai engines, standard Hai power/batteries and Korath cooling and system cores. organised by design: Model 512 and Kar Ik Vot 349 - designed to be the ships you desperately want to capture. Then, depending on whom we wish to gain reputation with, we either board and repair a disabled Heliarch ship or a disabled Quarg ship. waterhouse commented on Apr 28, 2021. I dont have enough fuel to make a jump, and if i try to escape using a cloaking device, the escort is destroyed and i lose the mission. The system I was in didn't have an outfitter, which means I can't install the hyperdrive into the new escort ship upon landing. Also, the Bactrian remains the only ship with a viable crew complement to act. Snag one or two and then equip them onto heavy warships equipped with Ion Cannons (if you have encountered Hai already) and then return for even easier hunting. Single-shipping the entire Wanderers/Korath story line to date with only human tech + jump drive, for example. 6. Your target system is Kor Ak’mari. you can outfit a bactrian to capture 4 unfettered beetles in one go, but sometimes its gonna be limping its way home. korath raider is great maximum, but also a high minimum crew. Game Source: Continuous, appimage. you can repair those ships to slowly get enough reputation to actually attack and capture one without permanently damaging your reputation, therefore letting you land on a planet and outfitting a jump drive to take it along with you. you get the punisher by using quarg escorts to disable heliarch ships. #3. Overall, though, yeah, the Shield Beetle is the best ship for the early part of the game. Like AI_Control = 1. Generally this means you want to use nerve gas and only nerve gas. Proof: I will need a step by step guide on how you did this, and a copy of your save file. Unlike the Wing Commander universe, humanity is at the bottom of the technology tree. Their technology is renowned for being some of the most powerful obtainable tech in the game, including ridiculously powerful shield generators, batteries, and weapons. It will let you have staged exploration, keeping a fresh feeling in the game over a longer time. You can quickly gather many Jump Drives and build a fleet to hammer the Pug with. You will have gone there at some point as you need to escort a bulk fraighter (carying nuclear warheads) there. . balance A ship or weapon that seems too powerful or useless, or a mission that seems too easy or hard. It's ok to say no at that specific point. I do not want to make carriers realistic (the most realistic weapon is the korath nanoswarm. I also grabbed a couple of fuel processors from. Only problem, isn't there supposed to be a. Sagittarius A* is the supermassive black hole that lies at the center of the Milky Way. Sell anything you have that isn't nerve gas. It's been awhile since I played the game. insignificant detail of an escort provided by a sociopathic multibillionaire and his fleet of two dozen skyscraper-sized alien battleships equipped with technology stolen. Code; Issues 864; Pull requests 148; Discussions; Actions; Projects 6; Wiki; Security; Insights. @dragonmilk Endless Sky caters to different playstyles. tairasoul. Kor Mereti ships are heavily balanced towards shields, and have considerably. No idea about Heliarch outfits. Their technology is renowned for being some of the most powerful obtainable tech in the game, including ridiculously powerful shield generators, batteries, and weapons. Please do not deploy it while any Korath ships are watching. Go to Hai space, buy a “Quantum Keystone” and use it to open wormholes to Remnant space. Leave your escorts parked somewhere, or risk having them destroyed. You can beat the game in a smaller ship, but it's a massive pain. This relatively streamlined ship has been adapted to collect, refine, and transport hyperspace fuel. They act independently, but often talk about the Drak as if they. Nerve gas is thr best hand to hand weapon you can get. There's a little thunderstorm animation that pops up and the enemy ship stops maneuvering. The Quarg are an ancient race of powerful aliens who inhabit ringworlds scattered across the galaxy. I haven’t changed my game file yet, but I have been getting very close to getting a world-ship. The ship will also need decent Jump Range or great scoops. select an escort. Having ships with large fuel tanks and mounting flamethrowers are a good way to defeat them (as long as you can finish them off quickly). As of patch 0. you either cheated or you're full of ♥♥♥♥. Explore their systems and acquire their tech and warships to become stronger than any human fleet. Like all Exile ships,. build your new save up to having, i would say, at least a behemoth, maybe a falcon or leviathan, and then go south and spam spaceport after you get the. only problem is heat but the FW never use flamethrowers in amounts to even overheat a T2 ship and bastions die too quickly. 1. This is also the version without the Korath Rifles. Succesffully capturing a ship and docking with it is always profitable :p. MAJOR SPOILER alert. OS: Kubuntu 20. the problem becomes having to leave most of the escorts behind when one wishes to disable or capture enemy ships, because the long range and disabling effects of the Kor weapons mean they usually get to gang. This deceptively spindly ship bristles with weapon emplacements for heavy raiding or defending other vessels. Observe 'Mission Failed' text at the bottom of the screen. Pug, Quarg and Drak are ignored. #1. well, you can always edit some of the data files to make your hand-to-hand weapon of choice more offense-heavy than nerve gas. For antimissile, meh, 1-2 per ship is probably fine. 76 "Navy (Oathkeeper)" 3488. 1. Also take into account how many ships would be required to form a decent fleet(aka the most OP fleet you can put togheter). 76561199473554596 Nov 10 @ 1:24am. E - The Wanderers move to the southern territories. So, your best bet at dealing with the Kor Mereti with just one ship is to use a Pug Arfecta. Constant warfare against surrounding aliens has been building pressure on. Use your earnings to buy a better ship or to upgrade. Kill a single ship. I would always try and find/target a ship with ~950 on it. By KATANA. As for the jump drive, there is 2 ways to get one. True flying cities,. But, I opens the infor screen and I again sends you to the map screen in another layer (ie quit the map, and you go back to info). Mass bactrain and fighters. A single well fitted Derecho can get you through a good portion of the Wanderer missions past opening the Eye, but I’d recommend at least a small fleet (3 to 5 ships) of well fitted Wanderer ships. Related Issue Links #1263. Almost . However, the first like 8 hours of gameplay for me are spent running mission after mission and getting into new ships. I just beat the carrier on host and explored the alpha base, but am now stuck on the return to farpoint mission. Given that before the mission they literally call the Pug "loathsome," and that, on the next mission, the Pug say "we are in fact on blowing-each-other-up terms with them. ) but rather make them balanced for higher tiers. 2. I farm them easily with 5 ships. 4. Consider the routine of the escorts, even if you dodge every attempt to kill you your escorts are don't follow the same thing and got easily dying out against superior force. But for the life of me I can't seem to kill all the crew members of those massively high-crew Raiders, much less have enough crew alive to actually pilot both ships. remember to factor in minimum required crew. Press Load/Save and Add Snapshot. Korath -1602. Originally posted by Ariatiki: What are you trying to capture them with? Quarg have a massive amount of shields and armour. Thanks for the tip. #1. 7vn. despite of the ship is not either of these three top end tier ships. Then in missions, I order my escorts to do stuff, which I sit back and evade. It is also worth noting that the ship in question is almost completely useless in vanilla, so. A hypothetical disruption projectile weapon is much more dangerous than a disruption beam weapon, even if they both have the same DPS, because for the former the damage is. Steering (Asteroid Class) 1. Having obtained the Emerald Sword, I wonder if it's worth outfitting it as either my flagship or an escort. ship Korath World-Ship sprite ship/world-ship a thumbnail thumbnail/world-ship attributes category Heavy Freighter cost 27690000 shields 47000 hull 34000 required crew 794 bunks 1492 mass 1735 drag 21 heat dissipation . My typical Korath farming plan involves capping a Dredger, and along with 7+ capped Shield beetles as escorts, hopping in and nabbing a ship at a time, and jump back to. without creating a risk that their systems build up numbers of Korath ships for the player to capture. I don't think you can actually break the game with some assumptions. Make Korath Space inaccessible until after The Eye is opened for the Wanderers. I reference the save file to find the quest i'm on keeping in mind you'll want to search for strings/texts using an editor like Notepad++ (default C:Users*AppDataRoamingendless-skysaves for. Nothing else has been changed. Endless Sky takes a slightly different approach with upgrades (or 'outfits' as it calls them) taking a set amount of tonnage or outfit space. @Zitchas, me and many others mostly play solo or in small fleets. There's a good amount of variance in how much crew a worldship can spawn with. Thoughts?. …carrying another ship () * Fix captured fighters dont dock in free escort bays endless-sky#6074 When calculating the free bays the escorts already carried are counted twice * Updated CanCarry to use Total bays before counting escorts and free spaces * Updated CanCarry to check if escorts are destroyed or disabled before. For now your fleets are making a stupid ring when you arrive the system, but that's actually better for hunt down the ships with the jump drive because your ships are placed on almost all possible location that a ship with a jump drive would jump into the system. Choose some save game file NAME that is unique, the only file with that name. You can abuse it a little by killing off all the spare crew then going back to fight them when they have the minimum of crew. Describe the solution you'd likeOn windows, you will find your save files in C:Users<user>AppDataRoamingendless-skysaves. I've had captures end up with 425 up to 646 on each ship, but always low on crew. Generator (Furnace Class) 1. Land on any planet. It is uninhabited and contains no landing locations. Endless Sky. The tier system is used to describe these relative technology levels and combat capabilities. What is the best way to hunt and capture Kor Mereti and Kor Sestor ships without heavy casualties? Here's my fleet, 3 Raiders, 4 Carriers, 1 Falcon, 2 Bactrians, 2 Kestrels(weapons), 1 Shield Beetle, 5 Skein, 6 drones, and 44 fighters. Ship Upgrades. Generally for early survivability hai shield beetles are great, too great to the point I avoid using them as it feels like cheating. Spoilers! This aims to be a complete timeline of events in Endless Sky, with as accurate dates as we can get. Leave the planet and press "b" right away to board. As of patch 0. But korath repeater rifles have a defense of 2. Capture literally everything in the game np. Thirdly and more problematically, the Worldship you're planning to capture doesn't exist in up-to-date versions of Endless Sky. These are the standard outfits equipped on a Ra'gru. Use Hai or Human Atomic Engines with Wanderer Radiant Engines for fine tuning. So I periodically reinstall Endless Sky to scratch my EV:Nova itch. As it uses superheated plasma instead of lasers, the rifle is slow to fire and can sometimes burn its user's hands if they aren't careful. It will let you have staged exploration, keeping a fresh feeling in the game over a longer time. Just saying. Commission of new Korsmanath A'awojs is a resource-demanding, labor. This is evident when comparing projectile weapons to beam weapons. Disable the World-Ship in an inhabited system, then land on the planet. I haven't edited anything in the save game, other than changing korath reputation from a negative number to a positive number, to make up for the korath ship that materialized directly in the middle of a battle between my fleet and a pirate fleet and immediately turned hostile. What is the best way to hunt and capture Kor Mereti and Kor Sestor ships without heavy casualties? Here's my fleet, 3 Raiders, 4 Carriers, 1 Falcon, 2 Bactrians, 2 Kestrels(weapons), 1 Shield Beetle, 5 Skein, 6 drones, and 44 fighters. After parking four of my Kar-Ik-Vots, I occasionally manage to order my ship to board a Korath Raider so the escorts stop shooting by repeatedly pressing the boarding key, though escorts shooting at the fighters often hit and finish off the.