Distant worlds universe ai escort vs destroyer. I haven't done it so far, I've been content with letting the ship-design AI do it. Distant worlds universe ai escort vs destroyer

 
 I haven't done it so far, I've been content with letting the ship-design AI do itDistant worlds universe ai escort vs destroyer  I have researched fighters/bombers

Distant Worlds 2 is a vast 4X game built around a simulation, and you need to meet it in the middle. So hello everyone, I just wanted to start a thread discussing what sort of designs the community likes to create, and bounce around some ideas. Customization as a whole is a good thing. :( Other then when my warp capablilities dont go much further then my starting. Distant Worlds: Universe. I am using the AI builds for ships. Trying to mis two big gameplay overhauls could end up in a disaster. If they are larger, they can only be built by a colony. Unit Scale: Individual (People, Planes, Tanks, etc. I played both Stellaris and Distant Worlds. I mean, wow! Those are Tairoshans and quite kicking my ♥♥♥ even though I am much stronger. Escort- 1 hab and life, 2 blasters, 2 shields Frigate- 2 hab and life, 4 blasters, 4 shields Destroyer- 3 hab and life, 6 blasters, 6 shieldsIt's the exact same game except ship 'sizes' don't matter in the first game and there are no hardpoints. Also note that Universe is a lot more moddable than the previous versions, so expect more great mods soon! Naposledy upravil erikr ; 26. they just sit there. Distant Worlds despite its age has no equals in innovation outside Aurora 4x. You can call something a cruiser or an escort or a whatever and it can have the same capabilities (carriers being a bit of an exception because of their specific requirements, but. They don't really bother the AI much if starting prewarp since the empires just pay them off which allows the pirate factions to become stronger. All original races were tweaked along with the DW:U Extended mod races. - The "Extended 1. I was hoping to Mod it but the dev hasn't opened it up properly. At size 1000 they have the 20 shield modules, 20 armor modules, a decent number of offensive modules, and I also throw in a long range scanner at that point. The main reason to build *something* at a new colony is to get. Set in the Warhammer 40k universe, this mod for Distant Worlds is a total conversion, meaning that just about everything is different from the vanilla game. I find the auto controlled patrol and escort ships to be extremely useful at protecting mining bases and colonies in my own territory. Although I think the stock ai is pretty decent. 1. You can use fleet posture and the range setting to automate it. But I really do recommend it for that part. I feel it's pretty derpy that I have10 defence installations, 3 large fleets waiting and vaporise the incoming planet destroyer prettyquickly after it has warped in, BUT, because it warps in with it's planet destroyer weapon ready to fire instantly and can warp in firing range of the planet, I lose my capital which suddenly drops my income by. If you think this is fun wait until you see the 1. The speaks well for the longevity of the game, but on lower. This is also the most numerous fleet type in all my games. Cruisers = PD, Fleet Counter measures, Fleet Target Tracker, Rail Guns or some short range. Then load theme at game start. bois. Destroyer = PD, Ion Cannons, Tractor Beams, warp inhibitors. It has good ship customization, the fleets mechanics work great, intresting and diverse factions (many more with the extended universe mod), AI is adequate with modding (Big thanks to Icemania for his AI mod), the. Game settings Sandbox 15x15, 700 stars, chance of col planet/minor races at lowest setting ai set at hard and default aggression I'm on the year 2143 and I just noticed my strategic value is at least 3x everyone else. And a destroyed civilian ship doesn't mean anything to me. Characters: Both Cylon and humans characters are mostly completed albeit rushed, I do plan on redoing the characters/portraits. Maybe it does, I have not seen this. Well I wouldn't go as. Looks the same, actually. Distant Worlds 2 is an unplayable mess for me. Distant Worlds is a vast, pausable real-time 4X space strategy game. The AI was "a bit" stupid and prone to bad deals (good for you though) which made the game difficulty easier in this regard. Hello forum! I am a new player to this game. If you found a world destroyer, it gets a bit annoying because the AI keep sending contruction ships to repair it, even if its really far away. the stance you want is defensive stance so that it will defend the colony and everything withon the set range (everything within in the system in your example). After discovering the other resources home had Steel (71%), Yarras Marble (46%), Lornan Sap (44%), Megalos Nut (20%) and, Grixian Nectar (16%). KrysisMode Jul 26, 2015 @ 6:27pm. non fleet is in 50% fuel-range-range, i got 20 fuel transporter non in a fleet. how and why? I find them to be 1)A complete drain on maint better spent on frigates or larger ships/stations 2) Not very productive in killing anything but space lobsters (mabe) 3)If they are capable of being a threat to a lone ship then #1 above is just that much more worse. And it takes so bloody long. Personal opinions about Distant Worlds: Universe. My escort class is called Byakee and my escorts are named ES BYAKEE 001, 002, etc. Does anyone even use them? If you do. I did not use the 0% tax boost since I feel it gives unrealistic population growth. I play on normal difficulty, while giving myself a good starting system. one cap ship, it certainly seems like massed smaller ships just can't compete with larger vessels. what exactly. Are there supposed to be any hard coded character differences between these ships, or are the different types just place holders for having variety within your fleet. defeating them is nearly impossible due to logistics and them ballooning on gobbling up inept AI empires and sending planet destroyers after my capital & regional capitals. All of a sudden I have planets controlled by the Dhayut jumping ship and joining my side. Distant Worlds is a vast, pausable real-time 4X space strategy game. That way i Frigate has 5 railguns on it etc. Each class (destroyer, cruiser, dreadnought) has three sections (command, mission, engine), which can be selected from the available list. Universe is also the ultimate collector’s edition, the first time all previous Distant Worlds releases have been included in one package, along with an. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. From my observations, the AI will always attack with enough troops to capture a planet. Since there are so many settings, hopefully this gives you a relative. It seems to me all they are doing is spending my money and clogging up my ship list. ) Info Features Requirements. I currently play small maps as i pick the game up, i do want to have automated patrols. Exterminator/Utility fleets - Escorts used for killing space monsters and the like. I use 3-5 escort teams (3 at game start, as 3 escorts can rip up or board a frigate, and 5-6 later, as once you start letting the AI take over your fleets completely, you really don't want to let them take 3 escorts up against a destroyer (not enough point defense). There are some odd ways the AI conducts combat in my opinion, but I think it does okay in the end. Then you can create a 'flagship' of sorts. Price: £33/€40/$40. Ok There is a system i found that has an fleet of salavagable ships in it with a ship design i have never seen before. While I wait for my first space station and construction ship to be built I was just taking a look at all the moons etc in my starting sector. :( Other then when my warp capablilities dont go much further then my starting. I spent 8 hours playing through the tutorial and reading the manuals, yet I'm pretty much lost and clueless when it comes to ship design. i think it also depends on the tech level and amount of components the construction ship has to repair this thing. Distant Worlds, while obviously lacking the complexity of something like Aurora, has an actual logistics/supply system complete with fuel tankers, it has a distinction between FTL and sub-light travel and a distinction between military engines and commercial engines, freighters that actually, you know, deliver resources, space yachts that take. Hello. Developer: Codeforce. Distant Worlds 2 - Distant Worlds Returns! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. AI Seems to build new fleets mostly from your sets. So i am in a game and i for the most part, design all my Mil ships. I'm playing very hard now and it is very difficult to compete because the AIs get between three and four times as much revenue per population unit as I do on average it. Distant Worlds: Universe. Unit Scale: Individual (People, Planes, Tanks, etc. There is no way to split this so the AI does civilian stuff leaving your ships and bases to you. Depending on whether you like to be aggressive or turtle up, your strategies can be quite different. also note that using bombardment. You belatedly have realized that this game has graphics that Commodore 64 would be ashamed of. Is it possible to create a ship design -say an escort or frigate ship- with a gas extractor (or mining engine) and cargo bays, and to assign that newly created ship to get resources in a pinch?. Does anyone even use them? If you do. fleet composition. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. Distant Worlds 2 is a vast 4X game built around a simulation, and you need to meet it in the middle. #1. 1. In the Editor Click on Edit Empires and select the Empire you want to move and Click Edit Empire. It does take a very long time though and it's rvery much an very very very late/end-game weapon in all of my games. I have tried to make it as immersive as possible. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Military Ships are state-owned ships with weapons. So i am in a game and i for the most part, design all my Mil ships. . Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively. Just change the name of it such as adding a "Rev. You know you want to get in on this convo, neckb. I currently play small maps as i pick the game up, i do want to have automated patrols. Distant Worlds: Universe. To beat the game, it usually takes many hours, or even days. Posts: 1. I for one like to equip my star bases and space ports with fighter bays for defensive armament. I mention this because I don't. So the hostile fleet warps in and with a single shot. I've taken to not even bothering to build anything smaller than destroyers anymore. I might attempt it later on though. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. When they buy or sell to your - indeed state sector's - space ports or other state facilities with commerce center component, they will pay a bit of "their" money to "you", the "emperor" of an "empire". . You may also choose to play a faction from the included Milky Way Galaxy scenario map, or create a custom game using the Milky Way galaxy map. You also get a small research bonus while repairing derelict ships with technology better than your own. in general you want to try and research the next engine. They patched it a while ago techs very expensive and limiting the AI's willingness to trade (higher relations needed). . It's so buggy I can't even establish colonies. Now for now i am just taking the basic level 1 designs the AI starts with and upgrading the equipment on them. The question of how many troops to keep as a garrison depends on how long you want them to be able to hold out for reinforcements. Will try new game with weak pirates. SatanBless Mar 15, 2022 @ 6:35pm. I’m going back in now. My game plan is to locate my main allies. So if ship size is technology based, then the ship role is really just a template correct? So with ship size say of 300 i could put as much stuff in a frigate that i could in a destroyer, correct? So theres no difference in this example?Distant Worlds Universe is a real time 4X strategy game. To take over the neutral colony all you need is Transport Systems tech to be able to build troop transports, unless they like your race in which case you can just colonize the planet. Current version Frigates - 50 Names Destroyer - 63 names Cruiser - 75 Names Capital Ship - 64 Names whats the point of a destroyer or escort if they all can be built to a huge sizes. I currently play small maps as i pick the game up, i do want to have automated patrols. :( Other then when my warp capablilities dont go much further then my starting. Once i finish with most of the naming schemes. I have been playing Distant Worlds for a few days non-stop now. Now for now i am just taking the basic level 1 designs the AI starts with and upgrading the equipment on them. Destroyers are actively seeking enemies withing and outside the empire's borders. pause the game and go into the Editor. DWU is a strategy game. Hello guys, Recently got my hands on Distant Worlds and I do have to say I'm very impressed. Check the empire policy window (one of the buttons in the top). Take an average person, time this person playing the game using a keylogger or sim. Distant Worlds 2 is a lot easier on the eyes, with each faction having distinct ships. My game plan is to locate my main allies. it is definitely a much better AI than civ5 has. If I setup my own designs will they automatically get updated if I keep automation on or is it better to manually update them? I'm just concerned the AI will just keep removing the shield when there is new equipment added. 1 weapon for zenox, 2 for mortalen etc. whats the point of a destroyer or escort if they all can be built to a huge sizes. I love to make the ships (I don't like designing tough) and sent those exploration ships to new system, then me manually checking and finding new potential colonies or mining locations. The ai is like Obama. There are some odd ways the AI conducts combat in my opinion, but I think it does okay in the end. #13. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. thanks. Is it a bug or something? I also. They suppliment having defense fleets really well by either holding the pirates at bay long enough for the fleet to arrive, or coming in as reinforcements when they are elsewhere in. Star Dock chose to put the Alpha (now Beta) only on Epic, and it is NOT. ) I. A lot of people think the AI autodesign is really bad but the reality is that the player either didn't set their empire automation right, when too far ahead into one branch of the tech tree, or didn't research their construction techs high enough. That leads into a third crucial thing: delegation. The main difference among different roles is how they behave when automated. :( Other then when my warp capablilities dont go. Also tie up freighter time unnecessarily etc. #8. The problem is that the system where I found it is just a click away from a. Now for now i am just taking the basic level 1 designs the AI starts with and upgrading the equipment on them. Then I moved in my construction ship and chose to repair the thing. Distant Worlds is a real-time space 4X strategy game developed by CodeForce and published by Slitherine and Matrix Games. . 2. how and why? I find them to be 1)A complete drain on maint better spent on frigates or larger ships/stations 2) Not very productive in killing anything but space lobsters (mabe) 3)If they are capable of being a threat to a lone ship then #1 above is just that much more worse. Anyhow, I was wondering something about spaceship designing. No idea.