3. There is no nebula. That way when event hits, you have money saved up. Gregorovitch Mar 30, 2022 @ 6:58am. So I am rebelling against the game, saying "No" a lot of the time. The “Fleet” update will release on November 13th and will be our last expected official update for 2023. Area weapons seem worthless. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Like Millions and millions. Typically about 200 short of max size. I'll have more to say soon, and I've a feeling it'll be mostly good. The two games aren't alike beyond surface level appearance. Corporal; Posts: 1628; Re: Distant Worlds 2. Even after researching the tech that gives you three frigate (hull) variants. The main difference among different roles is how they behave when automated. 5. Though unstated, it's clear you need qualifiers, so here's how I understood the system. Ship tactics are found at the top left when designing a ship. If fleet is not automated, you can generally give a manual order and the ship will return to its fleet when it has executed the order. I payed, it helps with the other 4 pirate factions I got, frigates that early are a steal, + the base you get. There are many ways. 1. Ozone Dec 14, 2022 @ 2:21pm. If you do that your defence fleets and escorts stop attacking pirates and monsters in your home regions. 1. It works now for defense fleets to get them to attack pirates and I have an attack fleet automatically going on missions to clean out discovered space monsters. I saw that in DW1 you could right-click the star and make a fleet patrol, but you seem to only be able to do it on a per-ship basis in DW2. Cautious seems to be trying to stay at maximum weapon range. In the templates you can only have one of each type of ship (escort, frigate etc) for each type of fleet (attack, defence and so on): Either a specific design or simply 'Latest design'. Like its predecessor, Distant Worlds 2—which launched on Steam last week—is an elaborate space opera as interested in minutiae as it is with the big picture. 1 Replies. - 6 cruisers (close escort)- Close range high DPS weapons, tons of defenses, aggressive against all. Current method of selecting ships in the ship list works but is just unnecessary tedium when wanting to merge full fleets. The centre of my fleet is alsways a single, massive carrier and everything else is there to support it, including smaller, more lightly armed escort carriers. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. The fleet roles are simple in distinction. When the tanker is low on fuel, it replenishes from its own store of fuel in the cargo bay. You want to keep your (Annual) Cashflow positive after paying the Protection Treaties. so you can save a couple of ships on each system by boosting your overall escort fleet instead which in the grand scheme of things end up costing far less maintenance. . The only thing this sentence doesnt cover, is Distant Worlds is from 2010 while Stellaris is still getting new content, so it's a comparison between Civilization 6, and Europa Universalis 1. 3 Official Update. some are and some are not in 1-load fuel-range of the border systems, 570k Fuel-empire stock. Cruisers and capital ships are automatically assigned to a fleet. Last edited by Navy~ ; Mar 11, 2022 @ 4:01am. Tipps for a new player. A fox in a chicken coup, They can be very. The speaks well for the longevity of the game, but on lower. For example i have. The vast majority of. In DW 1, missiles weren't very good either, but you did have some fleet options to have the ships engage at range, and with enough speed the ships could kite enemy ships decently well. Then built 30 escorts and 3 minutes later, I had 2 fleets fully comprised of escorts =(Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. A pirate faction made it known to me. I've got one fleet with a cruiser I found and repaired, and a bunch of frigates. My time seems to be spent either trying to do diplomacy or clicking confirmations of Advisor. If you want to learn more about the game’s mechanics, check out our other Distant Worlds 2 guides. Troop readiness takes a hit when your fleet suffers losses during combat. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. ) you have to set as home base the target you want to attack (e. This guide covers the military policies and fleet combat mechanics of Distant Stars 2, including ship behaviour and stances along with explanations for ship roles and suggestions for stance layouts among your fleets to allow your ship designs to engage with the enemy in an effective manner. 3 Official Update. Pay it. #8. Fleets Patrolling. You can switch to it by going to Distant Worlds 2 in your Steam Library, right-clicking on it, choosing Properties -> Betas -> then choosing "beta2 - v. At the moment I can't see what use a single escort or frigate class ship is - what can it do against what exactly? It's difficult to tell what they actually do 'cos they are so "invisible". 8. The position of a ship in a fleet within the fleet formation is now more intuitively called "Position within Fleet" in the ship's tactical settings. Publisher: Slitherine Ltd. 4. Pay off some of the pirates. Early game, if it's only 2-4 pirates, I just pay them off. This is true for both custom designs and pre-set templates. Of special note is also the Resupply Ship, which is basically a mobile mining base intended to keep your fleets. For example i can only have one type of frigate. Frigates and destroyers can both escort civilians and be automatically assigned to a fleet. Hi everyone, Please try this new beta and let us know if it helps your game. To the AI, escorts will always be small, fast and light, almost exclusively used defensively to patrol mining systems and colonies as well as escort freighters, passengers ships or mining vessels. 8. Getting more and more bugs, this game should not have come out now. Main fleets, responder fleets, purely defensive fleets, whatever, I'll start. 3 Public Beta Update Available. - Please try this new game setting: If you still experience crashes with 1. Distant Worlds II was announced on October 10, 3303, and launched from the Pallaeni system on January 13, 3305. They are like police cars patrolling your empire. This is a list of all the military ship types. Distant Worlds has always been, and still is, a niche. The conversation so far: StormingKiwi wrote: ↑ Sun Jan 29, 2023 5:45 am Also - for the three hulls for Escorts: Individual escorts won't stop a dedicated fleet set on killing your resource production lines, but without them the AI will be using it's own small ships to cause you a real nightmare. #9 < > Showing 1-9 of 9 comments . From Heavy Destroyers and up, every Heavy Ship Type Hull retains the bonuses granted to the basic Hull and adds to them. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. And a destroyed civilian ship doesn't mean anything to me. So the AI will just kick any escort ships from fleets unless you manually change those fleet templates. Distant Worlds 2 is an enormous 4X strategy game about building space empires that refines the formula from Distant Worlds. So it tries to put the desired ship roles in, but in a pinch uses whatever is available first if excess ships are not in a fleet, then resorts to building them. instead in early game I find if you make a fleet of say 5 escorts and 2 troop ships. Literally they are to be more targets to divide enemy firepower. This is anyway a watered down version of DWU. I'd be interested to hear what other people are planning for their ship designs and how they intend to deploy them in fleets. - the pirates are not all equally powerful. . I let the AI handle most things (or at least keep it on suggest) and everything is going. The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. As per usual, please let us know what you think of the list of changes. 1. One of the fundamental problems facing players of the original game today is the lack of a scalable UI and even modern games in the genre struggle with it. With already 70 hours of playing behind me in DW2, I decided to write my first ever guide on steam about. Your goal is to build a massively powerful space empire to dominate the entire galaxy, an empire spanning across moons, planets, and asteroids fields. Changes in the 1. Stellaris is to distant worlds what civilization is to Europa universalis. Turn Fleet Ship Managment off. You can even set the kind of ai you want for them. Yet the fleet will still refuel when 30% (default setting in Empire settings) of the ship needs refueling. Tacklers are usually escorts and frigates, and are given both the fastest charging and highest speed hyperdrives. To the original question, no you can't build templates with multiple ship types of the same class atm. After that, I retired my entire navy. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. 8. Or in the production panel, click ship production, and pick how many you want. Premonition Allied Coalition. - 12 frigates (picket)- Long range weapons, cautious stance against all. Distant Worlds 2. And a destroyed civilian ship doesn't mean anything to me. :( Other then when my warp capablilities dont go. Escort and frigate serve as early game ablative armour for the heavier ships. Calling the understanding a guess is quite dismissive, and only a stubborn guy would bother to try to help. Attack Stance: Aggressive, cautious, evade Based on observation, aggressive ship will close in on enemy to point blank range. But I really do recommend it for that part. Attack fleets are a little trickier. Distant Worlds 2 is a vast 4X game built around a simulation, and you need to meet it in the middle. e. A lot of players miss the point of escorts: they are not fighters, they are a dissuasion force. reduced delays when carriers (and fleets) are waiting for fighters to board before jumping. However, the biggest drawback I have with automated fleets seems to be the way auto will not assign ships predictably. Tips you should be building your station right away it doubles your income. These roles do not have any component requirements beyond the generic ship requirements, plus weapons. - when a ship changes fleets it now auto-cancels any escort missions for old fleet (escorting fleet capital ships)- once the first station is raided, the pirates will start attacking your spaceport over the homeworld. 2. usernamedottxt. Post whatever you got. Frigates are bigger, about 500 or so, up from around 300-400 in the mid-game. Last edited by jRides ; Jun 5, 2014 @ 2:02pm. Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. some are and some are not in 1-load fuel-range of the border systems, 570k Fuel-empire stock. An Escord ship with weapon A and an Escord ship with weapon B or something. So I am rebelling against the game, saying "No" a lot of the time. Distant Worlds 2 - Fleet Update Development Blog #1. When automated, the AI seems to assign different roles to fleets and strike forces. Heavy Escorts and Heavy Frigates are an oddity. First impressions. cloudflare. Historical note: Shortly after the first Distant Worlds Expedition of 3302, Jaques the Cyborg called upon the fuel rats to help him attempt to hyperjump his Starport to Beagle Point, in recognition of what the DWE3302 fleet had. Distant Worlds: Universe - The Universe is Yours! Distant Worlds: Universe is the newest chapter of this critically acclaimed sci-fi series, adding incredible new features and an exciting new storyline. ; 100 means all your troops are well-rested and ready for battle. 8. But the hull size was its own tech. If you are asking "can we built multiple ships of the same class" like 10x Escorts the answer is obviously YES. More discussions. Fleet management is a core part of the Distant Worlds 2 experience, and in this guide, you’ll learn the basics on how to get started. Fleet tactics is the last button in the lower left window when a fleet is selected. The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds: Universe. Fleets don't stick together and end up in random systems and don't move at all. Based on community feedback, over the course of two months of development for this update, we. Fleet frigates are straight upgrades of the base frigate. Pirates attacking my bordersystems 3-4 systems, 1 planet raid. The idea that you brought a fleet with ships that have certain positions, and you as a player feel your fleet would be most effective if ships stayed in those positions supporting each other. 5 Welcome. Like the title says. #2. new with 1. As time goes on they'll get more and more spread apart. But I'll set a certain fleet to Defend a planet, then a year later they are retrofitting across the galaxy and have a completely different homebase leaving the original planet I set for them defenseless. 0. And a destroyed civilian ship doesn't mean anything to me. Or in the fleet template, click "build template". Fleet composition_. Once you’ve mastered fleet management, read our Distant Worlds 2 space. マルコ Aug 24 @ 2:39am. fleet postures are a part of the fleet automation, if you leave it on then your orders will get overwritten! but fleet management is the first thing you should / can turn off, it isn't really complicated and usually you only have a handful of strong fleets anyway. 1. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. If you have previously played Distant Worlds 1, this section is worth a read. Price: £33/€40/$40. But I really do recommend it for that part. When the ships are low on fuel, the tanker refuels them. If you turn the ship design feature to manual then it will update the design with the most recent components if they fit, like a new reactor etc.