Distant worlds escort fleet. Social media and Discord will continue to bind the Distant Worlds 2 fleet. Distant worlds escort fleet

 
 Social media and Discord will continue to bind the Distant Worlds 2 fleetDistant worlds escort fleet 1 “Fleet” (October 31st, 2023): The “Fleet” update includes many improvements across the game, but focuses most on the area of improving fleet and ship behavior in almost every way

When automated, the AI seems to assign different roles to fleets and strike forces. They follow your traders around and prevent a lot of pirate activity. 8. Such a pain I feel like just scuttling them there and then. Distant Worlds 2 > Guides > Nightskies's Guides. The reality is Distant Worlds 3 wouldn't be good in Odyssey's current state. However i have to ask why the fleet designer only allows me to have on type of a design in each fleet. Hi everyone, Please try this new beta and let us know if it helps your game. The Distant Worlds 2 fleet is right now heading toward its sixth major waypoint. 0. Fleet Templates and Strategy: for Space Orcs. Fleet Compositions So how do y'all comprise your fleets? Small and nimble? Large and powerful? I tend to have 5 types of fleets: System Defense: 12 ships of 4 Escorts, 6 Frigates, and 2 Destroyers Most systems eventually get one, with threatened/core systems prioritized. So it tries to put the desired ship roles in, but in a pinch uses whatever is available first if excess ships are not in a fleet, then resorts to building them. This guide covers the military policies and fleet combat mechanics of Distant Stars 2, including ship behaviour and stances along with explanations for ship roles and suggestions for stance layouts among your fleets to allow your ship designs to engage with the enemy in an effective manner. So. 0. Distant Worlds II (DW2), also known as Distant Worlds 3305, was the sequel to the Distant Worlds Expedition, which was the first major community expedition in Elite Dangerous history. 5 Welcome. Fleets now. :( Other then when my warp capablilities dont go. Quite important when you play at harder difficulty where. Automated or not, a ship will always follow its stance (attack nearby/system targets. Once you know. Wyseman76 has Distant Worlds 2 15 Mar @ 3:39am Fleet list UI needs to add a merge fleets button for a quick and easy way to merge fleets. Distant Worlds 2 dont tell about many things in term of weapons and ship behaviour. The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. And a destroyed civilian ship doesn't mean anything to me. Deadbridge Apr 17 @ 2:47pm. So you built to many escort ships, before making that fleet. AWR Music Productions, LLC is proud to present the official symphony concert world-tour Distant Worlds: music from FINAL FANTASY. Updated: 10/26/23. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Those are pretty crucial mechanics in term of ships designing, plus I will share some tips with ships design. Looking at the map, ships were dotted all. This massive update takes a series of steps towards completing our current roadmap to both fix reported issues with Distant Worlds 2 but also to improve a variety of gameplay areas as part of ongoing post-release support. From: Steam, Slitherine. Then you just click the "Fleet Refit" button when you want a refit. As of today, the Distant Worlds 2 expedition in Elite: Dangerous has over 9,400 participants, making it the single largest player-led fleet in the spacefaring game’s history. :( Other then when my warp capablilities dont go. I play on normal difficulty, while giving myself a good starting system. All my fleets automatically arrange themselves to contain 10 escorts and nothing else, irrespective of what the template is. The core is where you want the heavy brawlers of the fleet, the ones that drive up and pound the enemy fleet. non fleet is in 50% fuel-range-range, i got 20 fuel transporter non in a fleet. 6. I paid them for protection. I've started working with a mix of dedicated defense fleets to handle larger pirate threats, and many smaller individual Escort and Frigate ships simply set to automate roaming about defending my assets. Navy~ Mar 11, 2022 @ 4:01am. This is the best answer. Then make sure the other few thousands of credits go into my colony growth and/or research funding instead. The previous "Attack" has been renamed to "Core" to make it more clear that this position is in the center of the fleet, whereas "Close Escort" is the inner ring and "Picket" is the outer ring of. Publisher: Slitherine Ltd. Distant Worlds 2 > General Discussions > Topic Details. in the defense posture it serves as a starting point and point for refueling (home base in defense posture reserve extra fuel for the fleet), but in the attack posture it serves as the mark. Also don't forget most military ships operate on 'retreat when non-defense component is damaged', so gravity weapons win fights simply by making part of the enemy fleet retreat early. Frigates and destroyers can both escort civilians and be automatically assigned to a fleet. It's a good idea to have quite a few escorts free roaming in your empire; they will deal with minor threats automatically, and they. 5. Your escort ship class could be identical to a cruiser or battleship. Kaii to find out their plans for keeping the largest spacefleet in MMO history safe. in short it should be positional and not Random and whatever. AlienGeek has Distant Worlds 2 20 Mar @ 5:48am Add a filter to exclude asteroids from mining locations 77. 8. If they are constantly raiding, they most likely have a nearby base. Nah, he means if you are able to use multiple designs of the same types. For instance, I would have a fleet called A2 Invader - this is an (A)ssault fleet, (2)nd generation - Invader is just the call sign. cdn. 2. I didn't play distant worlds 1, but I bought 2 because Stellaris was getting old. BlackAlpha Jun 5, 2014 @ 8:24am. 2. Literally they are to be more targets to divide enemy firepower. Or in the fleet template, click "build template". Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. They do not. Pay closer attention to build orders, and don't spam. May 2, 2022 @ 5:18pm Invasion fleet insists on flying off for fuel even when 90% full and already in the system. 14units as max mining on the home world right at start. Each mission offers unique rewards and experiences for the players to enjoy as they progress. Social media and Discord will continue to bind the Distant Worlds 2 fleet. i have 5 fleets with 2x the strengh each. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. Fleet Organization ideas. I went in and made sure none of the fleet templates had escorts because I was tired of my escorts assaulting space ports and mining stations. . Yet the fleet will still refuel when 30% (default setting in Empire settings) of the ship needs refueling. So this must be bug, because now the fleet travels and the fuel tankers stays at home, whats the point of fuel tankers then. Distant Worlds 2 is a vast 4X game built around a simulation, and you need to meet it in the middle. Reply #330 on: April 27, 2022, 11:07:13 PM Hmmm ok I’ll have another look I know I used the setup in Scott’s guide and he opts for rare - I’m sure I’d look at that and think nah and the options are the default by the look of. #9 < > Showing 1-9 of 9 comments . Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. The AI also need to understand how to use this order. You can even set the kind of ai you want for them. Unless you micro your fleet down to individual ships, you can't maintain multiple ship types. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 10 fighters, while accepting 3 more escorts when prompt to make, "decline" "decline" "decline" I haven't had any problems, while setting the fleet to "Attack", that fleet will not pick up escorts An escort can take the slot of a battleship. So I am rebelling against the game, saying "No" a lot of the time. Early game, if it's only 2-4 pirates, I just pay them off. Fleet management is a core part of the Distant Worlds 2 experience, and in this guide, you’ll learn the basics on how to get started. Not sure about evade though. If you have previously played Distant Worlds 1, this section is worth a read. You can also separately turn off the option for your fleets to auto refit. Each Task Force in a fleet is given one of three broad roles: Tackler, Brawler, or Utility. It can be system-sized all the way up to sector-sized. In DW 1, missiles weren't very good either, but you did have some fleet options to have the ships engage at range, and with enough speed the ships could kite enemy ships decently well. in short it should be positional and not Random and whatever. (escort and patroling missions), either under the fleet AI (fleet posture), but not both. Mar 18 @ 12:39am. ; Build medical facilities to accelerate troop. I try to keep my frigates and escorts small so they'll be more agile. Does anyone even use them? If you do. Thank you for playing Distant Worlds 2™! We are always looking for ways to improve your gaming. In order to get the posture overlay to display, you need to CLICK on the ATTACK TARGET button, which will change your cursor to a different icon. So that was always the setup used when developing and tweaking the mod. Cruisers and capital ships are automatically assigned to a fleet. Now, like a Roman maniple, I can make my fleets modular and rotate them in and out as they need relief. But I'll set a certain fleet to Defend a planet, then a year later they are retrofitting across the galaxy and have a completely different homebase leaving the original planet I set for them defenseless. Then built 30 escorts and 3 minutes later, I had 2 fleets fully comprised of escorts =(Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. They should return to their homebase by themselves and sit there ready to defend. Our new beta is available to download now. You can switch to it by going to Distant Worlds 2 in your Steam Library, right-clicking on it, choosing Properties -> Betas -> then choosing "beta - v. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. Smugglers can make absolutely crazy amounts of money over time. Gregorovitch Mar 30, 2022 @ 6:58am. 57 ratings. But I really do recommend it for that part. - 6 cruisers (close escort)- Close range high DPS weapons, tons of defenses, aggressive against all. You can switch to it by going to Distant Worlds 2 in your Steam Library, right-clicking on it, choosing Properties -> Betas -> then choosing "beta - v. 3. Most of the planets have stations and i think that it is time to station a small Rapid Response fleet (2 escorts & 1 Frigate) in the system. When the tanker is low on fuel, it replenishes from its own store of fuel in the cargo bay. Send your espionage characters to steal maps. The centre of my fleet is alsways a single, massive carrier and everything else is there to support it, including smaller, more lightly armed escort carriers. Try this, move the fleet out of the system (leaving base/stance/range etc as is), then when they are a distance away and have completed their move order: re-automate them. 2. For example, I might as well not have bothered researching targeting sensors and countermeasures. Check Fleet Tactics and set it to Fleet Tactics over Ship Tactics. After that, I retired my entire navy. 3 Official Update. 2. Just a few general "grievances". :( Other then when my warp capablilities dont go. Ships also have positions available within the fleet, so escorts and frigates are close escort, while the flagship destroyer is in the core. The UI is functional and detailed, but the color coding of the different factions could be handeled better. reduced delays when carriers (and fleets) are waiting for fighters to board before jumping. I payed, it helps with the other 4 pirate factions I got, frigates that early are a steal, + the base you get. Ghost Fleet joins you, giving you all their ships and their home station. Find their bases and wipe them out. Flash-back • 5 yr. Heavy Escorts and Heavy Frigates are an oddity. Ship tactics are found at the top left when designing a ship. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. Maneuver your escort fleet so that it can engage the pirate ship just as the station opens fire. And a destroyed civilian ship doesn't mean anything to me. And a destroyed civilian ship doesn't mean anything to me. First a lesson. And a destroyed civilian ship doesn't mean anything to me. You can design Escorts that are bigger than Cruisers if you wanted to. That includes ships stuck in a nebula without fuel. Aggressive will go HAM. Distant Worlds 2. Then the fleet will automatically retrofit to the selected design(s), or will with a single push of the retrofit command if set to manual policies. And I also have some minor codes for my fleets to make organizing them better. Attack fleets are a little trickier. Escort should always be outside a fleet and fully automated. usernamedottxt. If you want capture ships you will have to design them yourself. If you are asking "can we built multiple ships of the same class" like 10x Escorts the answer is obviously YES. Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Oh and yes, the fuel tankers have fuel in the cargo bays and also the fuel transfer item. Heavy frigates are ideal picket ships in more powerful fleets with a notable countermeasure bonus and more weapon slots. After that, I retired my entire navy. Demartus • 2 yr. The first coordinate is for north/south and second for east/west (use shift+q/e to face Galactic north). Ship/Fleet Design Strategies. This is anyway a watered down version of DWU. Refit your stations with a lot of excess crew to give them resistance to boarding. * Playable Factions . when you control the fleet select for the ships to retain their role so they will not change by fleet needs. The behavior of ships and fleets overall is complicated. This may be due to having salvagable ships in between the escort ship and. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. So I am rebelling against the game, saying "No" a lot of the time. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. At the moment I can't see what use a single escort or frigate class ship is - what can it do against what exactly? It's difficult to tell what they actually do 'cos they are so "invisible". 3 fleets are "def"-Fleets 2 are "attack"-Fleets. The big difference between distant worlds and stellaris though is don't make overly large fleets make lots of smaller fleets because you have way more territory to. usually i end up with 5-6 fleets and the rest i leave fleetless as escorts. - adjusted soft cap to impact of reputation in diplomacy. Now, like a Roman maniple, I can make my fleets modular and rotate them in and out as they need relief. There are several small nuances, such as resource. They've got a bloody Destroyer playing around with my ships when i haven't even been able to get past. And a destroyed civilian ship doesn't mean anything to me. However i have to ask why the fleet designer only allows me to have on type of a design in each fleet. Release: Out now. primordialegg. 1. 1 Replies. Pirates attacking my bordersystems 3-4 systems, 1 planet raid. However, the biggest drawback I have with automated fleets seems to be the way auto will not assign ships predictably. Each Task Force in a fleet is given one of three broad roles: Tackler, Brawler, or Utility. 1. As time goes on they'll get more and more spread apart. Escorts mostly escort ships. A pirate faction made it known to me. When the ships are low on fuel, the tanker refuels them. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. This guide covers the military policies and fleet combat mechanics of Distant Stars 2, including ship behaviour and stances along with explanations for ship roles and suggestions for stance layouts among your fleets to allow your ship designs to engage with the enemy in an effective manner. Surrounding the enemy with smaller scattered fleets is also a good strategy when using missiles. 0.