So Distant Worlds 2, the sequel to Distant Worlds: Universe just dropped and I thought I may as well make a thread for it. TokenResistance. #2. Basically ship type designates purely how the game and automation treats your ship's role, and is completely independent of ship size. There you can define some fleet and strike force behavior, like how many ships are used and such. 3. Ok im enjoying the game. The conversation so far: Distant Worlds 2 > Guides > Nightskies's Guides. This is a list of all ship types in the game. 2. Price: £33/€40/$40. Should actualy build flagships then the flagship should have Selection. Bulding escorts = building casualties. . Well, it worked for me. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. So, I could only recommend the game to hardcore fans of 4X sci-fi gaming at. Survey Time: 120 sec (110 sec) OR. If they don't have fuel, there is a remote fuel transfer item for fuel resupply. The goal for me is usually keep the enemy ships from warping out. Attack is your fleet core, close escort forms up tight around your attack ships to protect them, and then fans out to shield them when a threat is found. I believe the best answer is, not to over make Fighter ships, Escort ships and Fuel. Late game they are roaming defense ships, cheap enough to make by the dozens and useful for patrolling against small time raids. Same thing - mission complete. It will attack all enemy ships in a given range. The current bug is that if the trade ship is faster than the escort ships, they will lose connection at map edge. It says warships can be assigned to escort the construction ships. I can only partially recommend it. For example, 8 docking bays = 8 ships in a Task Force. Also I tend to centralise my shipbuilding to 2 or 3 systems with very large shipyards, so new fleets get finished in same location and simultaneous. 8. Pirates fly in fleets so what a single escorting ship is going to do except for retreat or getting blown or boarded? And having some ships assigned as escorts weakens the existing fleets. 1. 0. Destroyers: Base level fleet ship: Well armored (my ships typically favor durabilty) and fast as I can make it. © Valve Corporation. So i found the Attuk a few systems away, and they have a. Escorts are more just a hull class rather than an actual role. Login Store Community Support Change language. Or in the fleet template, click "build template". Smugglers can make absolutely crazy amounts of money over time. - fixed crash when reviewing fleet escort ships - fixed crash when ship is refuelling - fixed. This has nothing to do with the Hull or Role. When yes, use the ships or retire the ships to get a technology boost. Could be anytime this year. The only thing I can think of, is that construction ships themselves need to have automation turned off individually. When you design ships, you can specify the ship positions “Core”, “Close Escort” and “Picket”, where “Core” is the default. Each Task Force in a fleet is given one of three broad roles: Tackler, Brawler, or. More important things get more ships. 1) I woulf like to make my own ships, then as needed hit a button and have them return for newly researched engine and parts. And a destroyed civilian ship doesn't mean anything to me. For example; Escorts will be used to escort freighters and destroyers will be assigned into fleets and used for attacks (if you allow that automation). Escort Frigate Destroyer Cruiser Capital Ship Troop Transport Resupply Ships Colony Ship Construction ship Exploration ships. The number of results is limited to 20. Hi all, I have a small problem: I decided to build some new construction ships (already had 4) and they are in queues, but there is no progress in their construction - they are being build on 3 colonies. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Clicking to assign a. - properly review and clear all relevant fleet escort data when a ship leaves it's fleet (fleet ships avoid. And that would be how to stop military ships just going off and doing their own thing. You can have your battleship focus on using heavy weapons while keep most of your point defenses on escort ships and destroyers, including fighter bays. Distant Worlds 2. You can create a fleet template and then add the entire template to build order. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. It seems to me all they are doing is spending my money and clogging up my ship list. Updated: 10/26/23. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. but in Distant Worlds 1 the fleet list was organized in alphabetical order, so I crafted a clever naming convention to sort. Eventually, (maybe years) stuck ship will exit nebula (or be destroyed). SatanBless Mar 15, 2022 @ 6:35pm. Literally they are to be more targets to divide enemy firepower. Port of Victoria (Canada) - Real-time data for recent. Overall I think the beta build has drastically improved the game, however there's still some oddities for fleet/ship behavior. The adorable shoulder patch of the Hull Seals, official fleet mechanics for Distant Worlds 2. Distant Worlds: Universe. Its a common misconception that the easiest way to reveal your spies traits are to send them on a steal territory map mission. Their job is to patrol, defend and attack. And a destroyed civilian ship doesn't mean anything to me. If in options under automation you have the Fleet Formation checkbox enabled, the AI will overwrite the changes you make. To master Space Combat in Distant Worlds 2, you’ll need to learn the best ship-template combination. For example i have two kinds of escort, point defence. Frigates: Patrol ships, almost as heavy as destroyers, with less fuel load and less armored. Heavy frigates are ideal picket ships in more powerful fleets with a notable countermeasure bonus and more weapon slots. Oh and pay atenttion to broken ships stuck somwhere, they will mess with the automated fleet behaviour because the fleet might get stuck indefinetely waiting for the damaged ship without hyperdrive to rendervouz with them preventing them carrying their postures out properly (with automated fleet formation. Distant Worlds 2. Distant Worlds 2 > General Discussions > Topic Details. Pirates fly in fleets so what a single escorting ship is going to do except for retreat or getting blown or boarded? And having some ships assigned as escorts weakens the existing fleets. Yes, I think the "lock" concept is an essential enhancement. This is a list of all the military ship types. For example, consider escorts: players can research three 'models' of Escorts: Esc, Patrol. Distant Worlds 2 > General Discussions > Topic. I usually assign ships to fleets while they are being constructed. Publisher: Slitherine Ltd. And a destroyed civilian ship doesn't mean anything to me. The series debuted in March 2010 with a first release offering a huge living universe with a lot of things going on, but also a lot of problems. Thats like half of the maintenance of a single infantry division. non fleet is in 50% fuel-range-range, i got 20 fuel transporter non in a fleet. Does anyone even use them? If you do. After discovering the other resources home had Steel (71%), Yarras Marble (46%), Lornan Sap (44%), Megalos Nut (20%) and, Grixian Nectar (16%). 3. ? At this moment I have to enter the project, remember or write down project data on a piece of paper, and then enter edits. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. how and why? I find them to be 1)A complete drain on maint better spent on frigates or larger ships/stations 2) Not very productive in killing anything but space lobsters (mabe) 3)If they are capable of being a threat to a lone ship then #1 above is just that much more worse. Automated roaming ships can assign themselves "Escort missions", as well as "Defend missions" and "Patrol missions". Pay it. Categories. Aggressive will go HAM. You had the escort, frigate, destroy, cruiser, battleship class. It seems to me all they are doing is spending my money and clogging up my ship list. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. txt file that contains names for ship designs, but looking at my empire they are not always used (a frigate will have a namePirates fly in fleets so what a single escorting ship is going to do except for retreat or getting blown or boarded? And having some ships assigned as escorts weakens the existing fleets. ; 100 means all your troops are well-rested and ready for battle. Same with the Construct. ). 2. Exterminator/Utility fleets - Escorts used for killing space monsters and the like. No matter what I do, my construction ships/escorts keep trying to gather debris right next to a Pirate Spaceport that I can't yet defeat. Expected ships in Victoria. So I am rebelling against the game, saying "No" a lot of the time. And a destroyed civilian ship doesn't mean anything to me. You can manually assign any fleet template to an existing fleet, it's one of. They're handy for fending off small pirates and the. You can also check out our other Distant Worlds 2 guides if you’re having trouble with a specific topic. No way to cancel it, just like. At the moment I can't see what use a single escort or frigate class ship is - what can it do against what exactly? It's difficult to tell what they actually do 'cos they are so "invisible". I found that by setting ship construction to 100% destroyers (0 for all other ship classes) and automating that, then turning off all fleet automation is enough to get the job done. 1. Doublelist is a classifieds, dating and personals site. 2. Escorts and frigates are pretty fragile so I set them to run away at 50% shield or any armor damage, while the flagship is tougher and so it gets 20% shield or 50% armor. Once you researched hull tech 600 size then every ship class could be built to a hull size of 600. Edmera Mar 20, 2022 @ 6:41am. 3 Official Update. #1. Moderators: elliotg, Icemania. With the roles in mind you'd want to design your ships to facilitate:-- small fast escorts that can match freighter and mining ships speed and range. 00:00 - Intro00:30 - Basic Gameplay Introduction01:23 - Game / Galaxy Creation04:12 - User Interface Basics08:56 - Automation and AI13:26 - Exploration16:28. Based on community feedback, over the course of two months of development for this update, we have. However, the biggest drawback I have with automated fleets seems to be the way auto will not assign ships predictably. Distant Worlds 2. It seems to me all they are doing is spending my money and clogging up my ship list. Pirates fly in fleets so what a single escorting ship is going to do except for retreat or getting blown or boarded? And having some ships assigned as escorts weakens the existing fleets. With ship selected, you right-click on object (or even empty space). SatanBless Aug 28, 2022 @ 6:42pm. how and why? I find them to be 1)A complete drain on maint better spent on frigates or larger ships/stations 2) Not very productive in killing anything but space lobsters (mabe) 3)If they are capable of being a threat to a lone ship then #1 above is just that much more worse. In addition you can also build more escort ships to act as speed bumps. i. Read our Distant Worlds 2 Faction Guide for detailed coverage on all the playable factions. You can design Escorts that are bigger than Cruisers if you wanted to. I tried to remove ships, but they just make another fleet and not fill the one I'm trying to change. Exploration Time: 45 sec. Distant Worlds 2 is a complete rewrite of Distant Worlds from the ground up in a new 64-bit 3D engine. You have to give your ships enough fuel to sustain combat without running off because they are dry. A military ship wants all the gadgets, apart from fleet stuff on smaller ships. If you just do a quick click a default action will be taken, if you maintain the mouse button down a little longer then you get a context menu to chose. If I recall correctly, the damage capacity of a component is equal to the size of the component divided by any damage reduction the ship has by means of damage control components (so a size 10 component takes 10 damage to destroy normally, or with a 50% damage reduction component onboard it would take (10. There are multiple types of ships with varying speed, number of cargo slots. 30 years into the game they just stopped building. But as for adding to an existing fleet, I’m not sure how to do that. Layers- Have each class just be a larger version of the last. How does the naming of ships work? There is a designs. So I try to manually send them to a port (mostly home planet). 0. #2. I can't figure out how, there are ship designs, but I can't select them as build options. A charter route can transport max. But a solution could have been to unlock various hulls that aren't tied to class and just tie the class. 2. Does anyone even use them? If you do. Supply Slut Nov 25, 2022 @ 9:14am. Picket goes beyond that. Developer: Codeforce; Publisher: Slitherine Ltd. Escorts: Usually maxes out at 1/2 of total space, used for patrol. You CAN have size 600 escorts built entirely out of guns. SatanBless Mar 15, 2022 @ 6:35pm. Yes, escorts and frigates are coded to take escort missions for civ ships, destroyers and I think cruisers are coded to patrol bases. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. by StormingKiwi » Mon Feb 06, 2023 4:55 am I'm pulling this derailment from a separate, unrelated thread, and putting it here: Heavy Escorts and Heavy Frigates are. This means the designs are automated, but for actual building I take them as templates to modify. Every station gets at least 1 destroyer protecting it. It's in the galactopedia. 1. They don't need escorts or tankers. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. Showing 1 - 10 of 10 comments. Late game they are roaming defense ships, cheap enough to make by the dozens and useful for patrolling against small time raids. If you want to see let say 2 type of destroyers in the same fleet here a trick. [3] I dont know, but you can also do it yourself. I've slapped some mining engines on a escort ship before and had it mine a planet. There is the state and private economy, factions, planets, mining on said planets, colonization, building an empire, and much more. Stuck ship will continually seek to move toward flagship of fleet stuck ship is assigned to. I just recently bought Distant worlds universe on steam and started my first game after playing the tutorials. Winnipeg. x builds) Fixed ship hull sizes for all player-races to: DW2-XL Hull Sizes; Fixed interceptors to always use size 5 weapons, bombers are size 10 (will force the ship designer to actually use both slots, and to define the roles of the two more honestly)We are glad to announce the new Major Update for Distant Worlds 2, this update will feature many gameplay fixes and improvements to Fleet and Ship Behavior (including Fuel Tankers and Starfighters), the Private Economy and Resource distribution, Intelligence MIssions, Colonization and Migration, Tourism, Character skills. Please advise how to resolve this issueBattleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. Different fleet might have different types of ships though based on the fleets general role. I did not name escorts as there will be too many of them to manually name. Mr level 0 account that's set to private that I'm highly suspicious of as being a troll just spamming the forum with threads of ridiculous complaints. Exploration Power: 5. Energy use due to weapons (big) I have ships with sector ranges of 23 and higher that are used in defensive fleets where the ships just sit there. "home base" = a world I want to protect, ideally one in the middle of a few other worlds. More results are available to Premium and Satellite users. Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. The ships will have the exact same stats, but the AI (if you put the ship on automate) will treat different classes differently. This severely limits flexibility in upgrading, and designing ships of similar size to several missions within a fleet. what exactly. Vancouver. Escort can be a nuisance or a glasscanon that might even be equipped with hyperdeny thus allowing your fleet on. And a destroyed civilian ship doesn't mean anything to me. Just make sure stuck ship isn't the only ship in that fleet. karlnapp. #1. 3. The main difference among different roles is how they behave when automated. I play on normal difficulty, while giving myself a good starting system. Automated roaming ships can assign themselves "Escort missions", as well as "Defend missions". At the moment I can't see what use a single escort or frigate class ship is - what can it do against what exactly? It's difficult to tell what they actually do 'cos they are so "invisible". Strange New Worlds Kael hinted at gorn ships coming and there is the single nacelle FED ship as well as some others. As for your questions, 1.