A convoy has 60 HP a 1936 Sub has a torpedo attack of 36 using 2 torpedo tubes so roughly 2-3 will one shot a convoy, I´d recommend 5 for coverage and to cover for any RNG. Destroyers and Light Cruisers pair well with Heavy Cruisers and even Battleships here. You want Sonar, Torps, AA, Radar; Observation planes on the CL and Depth Charges on the DE. With convoy escort even the most modern DDs have trouble sinking anything. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Convoy escort efficiency takes time to establish. Report. We have countered with dds having full sub detection and latest depth charges for the year (39-44 timeline), completed naval doctrines for convoy escort, yet still seems no way to actually find the. 2-> SUB SURFACE DETECTION -> For every 1 point in Sub Visibility you get -1,8% Chance of the enemy finding you. Basically any sub will kill any unescorted convoys it finds. Rediculous refit costs for ancillary systems like improving radar, ASW, AA, etcThe original main problem is I would send a fleet out to reinforce a sub fleet that was convoy raiding. In the meantime, use naval bombers to grind down the UK fleet in the Channel and West of Denmark. Which as Germany, happens to be the English Channel. 3) The best minelayers are subs with minelaying gear. I personally also like 'cuts corners' for the insane extra damage, but only on well screened task forces as the defense debuffs might hurt otherwise. You also need naval range to provide superiority. When I read about convoy raiding, the Wiki mentions that "the raiding force needs to spot the convoys before attacking them. 0 unless otherwise noted. In reality you'd probably sink every last one of those merchantman. When I check naval intel none of their 300+ ships are on convoy raiding. maybe the destroyers intercepted the convoy first, and when the battleship showed up, they pulled up next to the convoy so the battleship couldn't fire on them without hitting their own convoy. Sub killers go into better hulls, 1 gun, and the best ASW/Radar tech possible, upgrading when possible. Convoy Escort Task Force Composition. lillelur • 7 mo. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way. An Escort Group consisted of several small warships organized and trained to operate together protecting trade convoys. . Not to mention the occasional surface raiding sortie to kill my escorts, that my friend loves doing sometime. In general, you’ll need at least 5 anti-submarine destroyers in a region, since submarines are the biggest threat to convoys . CryptoCLs with planes, radar, sonar, one depth charge, no armor are faster than DDs and have better spotting so they'll Chase down the subs more easily. First, what stats on subs are the most important to finding and killing convoys. If you really want to do it, gain naval intel and use radars. If you are a minor ive found it more useful to focus on destroyers and subs and maybe light cruisers to build some 10 boat size task forces to get naval supremacy to fend. More than 4 Carriers in a fleet give them all a penalty. 2) The best raider fleet is level III or IV subs with radar because they hide and find things easy enough. Business, Economics, and Finance. Just convoy interdiction. Heavy Cruiser spam. When it does, it's almost always an old DD with tier 1 engines. Subs are also the best scouts in the game. The number of convoys which have to be protected by the escort ships only increase when you give them more naval routes to cover. Turns out it's all okay but I'm sure many other HOI4 players, especially new ones, are just as vexed and frustrated by this issue as I was. ago. Hopefully we will get some much needed naval. I can say two things. Subs should be in their own Task Forces, so that you can set them all to convoy raiding. In this I explain both the Convoy Raiding and Convoy Escort missions, and when alternatives are better to. Lets a fleet protect friendly convoys in the assigned patrol areas, allowing them to concentrate on enemy submarines and commerce raiders that dare to attack your shipping. 5 sea zones. For convoy escort, I assign a squadron of (8) DD. as Britain? I seem to manage to protect some of my convoys. Escort Carrier - 1 flight deck, AA, Radar is you want, carrier 1 engine. The way to kill the subs is with patrol fleets which reveal the subs for 14(?) hours at the start of battle after fleet detection completes. ] Convoy protection: Destroyers, to screen your convoys. Use tactical bombers on. Once Germany has taken france they can start producing dockyards at a decent rate. Keep them out of shallow water and away from enemy bombers, both of which murder subs. r/hoi4 • Most Broken Nations in your opinion. Keep them out of shallow water and away from enemy bombers, both of which murder subs. But at the end of the day, TACs and NAVs win the ASW war. Set to Medium Engage role. Launch a naval invasion from the northern most port of Denmark to the two ports on the east coast of the British Isle, as they're usually unguarded after losses in France (If guarded you might lose a. 5 Convoy escort 5. With regards to convoy escort, yes there is a difference. For building up wider Naval superiority Destroyers, Light Cruisers and a few carriers per fleet (with 60/40 split towards Naval Bombers) will wreck most AI fleets. battleships are too large to hit destroyers or subs, which is why the destroyers win. convoy_escort_efficiency Modifies the efficiency of the convoy escort mission. DD Convoy Escort Squadron- 10 ASW DDE’s. This fleet will then. It is not good at detecting subs, only at killing them. Don't send them in piecemeal. The good news is that the AI has started blocking off the sea zones to convoy traffic where my subs and mines are doing the most damage. Operating in squadrons of 6 on convoy escort. This is the most powerful doctrine for surface action. I'm talking where Japan has 4 12-sub TFs in the South China Sea hunting convoys and I have 4 of these TFs on patrol. I honestly use both for that role. r/hoi4 • These are my top 6 countries that I play, you can just about see Italy at the bottom. Convoy raising works by blocking landing craft and cutting supply lines to overseas divisions. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). [deleted] •. I had kept 6 BBs and their escorts in the Med mainly to help the UK finish off the Italian Navy. Messed up that I got capped despite absolutely crushing the sub forces sent against me. The subs were set to DNE and no repair. Never miss a thing. 1. Not that such a thing happened very often since in real life things did not really work like. The "HOI4 Special" as it stands, is to spam subs with snorkels and naval bombers. You could put tube 3s on sub 1s but that's sub-optimal. Unless you have a stupidly high amount of subs, they generally don't do well against surface ships, particularly against DDs and LCs. They can have 30-40 dockyards building submarines at the end of 1940. if you have them set to a convoy escort mission in a sea zone that any type of convoy is sailing in, if said convoy gets attacked the fleet will intervene asap. 1 update. However, convoy escorts will still be able to fight against submarines once combat is initiated, even if subs are not normally detectable by enemy taskforces on the map. Naval missions can be assigned to task forces to govern their behavior. The sub sunk the one convoy. I think it is just poorly explained which is about par for Paradox. Adding more fleets gives a better chance of interdicting and sinking a convoy passing through. There is two different variants that come in handy: First, Light/Escort Carriers (CVE). I made groups of 5-6 subs and that was fine. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Greetings, I am a game designer new to the HoI4 team. Convoy escort mission. Low, Medium And High Risk Engage at raiding mostly governs when the Subs retreat I think, especially if the enemy has lower than 100% convoy escort effiency meaning their escorts arrive a bit delayed. I've tried putting the 6 on patrol, strike force,removing their orders and sending them to the area. Such a fleet would drink lots of fuel. So I have a Fleet with eight task forces of different types, both subs and surface ships. Or if you have the navy/industry to spare: add one light cruiser with tons of patrol planes/radar/sonar For strike force, you need to. You can. For task forces on both missions, have DD with (2) Depth Charge 2 (or better) and Sonar 2. This is correct. Subs are so easy to make. This is the most powerful doctrine for surface action. They will grind them down. I tried setting my subs up this way as Germany and I found that if I had lots of subs in one fleet and set on convoy raiding that if one was found out by. Also, use cruiser subs (for range) and naval invade from Hawaii. The three strategic regions I will be placing my subs into are the Iberian Coast, North Atlantic Ridge, and the Denmark Strait. Strike fleet - Convoy Raiding: 4 CA, 4 CL, 4 DD set to low risk - CA need to be fast w battery's, CL faster w rapid guns/AA, and DD w torps/AA. . I guess the only way to do a succesful naval invasion of a country is if 95% + of their fleet is sunk. Convoy Raiding: 1 task force can cover 1. If you bring like 80 subs you will sink a bunch of capitals and lose minimal subs. To start convoy raiding just get a handfull of subs, maby a doctrine or 2 and you are good to go. Break your subs up into small groups (3-6) the key to convoy raiding is that their escorts aren't everywhere. I assign the largest task force as a fleet in being with the Strike Force order. So we can download Modder123's North American Escort Strategy mod and pit it against Modder456's European Sub Strategy mod, with the two of them iterating in a classic battle of sword vs shield. By 1943 I had 1 fleet of ~5BC and 12 Light Cruisers raiding by France and the Western Coast of Britain and 3 sub groups 1 Atlantic, 1 by gibralter, and 1 in southwest africa killing off ~12-16+ convoys a week. 38 Badges. I just want to try out my navy. Each mission has a corresponding hotkey. If your ships need to go for repairs or get pulled into combat, they are not counted as ready, pulling down your readiness percentage. Convoy Raiding: 1 task force can cover 1. 20 is fine initially, but you will want to bump them up to 30 in order to do. The point of a navy is to supply and reinforce land troops and keep the enemy from doing the same. (1) the max convoy penalty appears to be capped at -50%, so just my luck I happened to notice it when I was almost capped. In general, you’ll need at least 5 anti. As 1. Convoy Raiding is usually the purview of submarines, but if you have naval supremacy, (the UK or USA usually) you can use destroyers to do that too. Plus, it exposes your capital ships to. In just 3 areas off the English coast. Subs arent broken. And, most importantly, 4. - Tier 3 Subs with tech upgrades and naval EXP are fine when limited by chromium 1-2 Invasion Escort groups for keeping invasion forces safe and provide shore bombardment. During battle, they can form the bulk of a screening line to protect capital ships from torpedoes. After setting spotter cruisers, then you put subs fleet in the same zones, according to your setting of attack risk, they start to have much more kills thanks to full spotting. ; About Hearts of Iron 4 Wiki; Mobile viewMining subs/raiding subs are the best use of IC but the little cruiser groups or strike groups are needed to clear out enemy escort groups so they can function. If your escorts are already struggling anyway against subs, the readiness will pull down the efficiency even further. Patrols should consist of spotting CL with float planes and radar, a few ASW DD, and 2-3 battle fleet CL to hold until the strike force arrives/wipe smaller surface fleets. High level subs with experienced commanders can avoid most detection/damage as well, so you're. You don’t need lots of torpedo destroyers. Also, sorry for the late post today. I lean towards just refitting and just building some useful screens, escorts and convoy raiders. For patrols, I assign (2) CL and (4) DD. Subs, Nav Bombers, Kamakaizes, just spam them, and poof navy gone. Convoys are distinguished by the following characteristics: Convoys are mostly unarmed, except for 0. Since sea areas are large, convoy escort usually works better smaller the patrol areas are. The ~80 planes searched for the sub, but couldn't find it, and after their fuel ran out they suffered a tragic demise. When task force(s) are performing a mission in their fleet's assigned regions, an icon will be visible. They are death to your subs. Maybe they kill one or two subs every now and again, but mostly they scare off the subs and keep the convoys alive ensuring the all important flow of resources to your factories. Take the subs out of your convoy escort. (fleet in being) my main fleet is. . Which I guess I need because the way convoy battles work, 1 sub can almost never take out convoys it seems. Since convoy efficiency is so important for Japan, a lot of the early game for me is spent building convoys and more convoy escort DDs. A few convoys being hit or going unescorted will impact the efficiency for several weeks after. Invasion Support Mission - Six BB or five BB and one CV plus six CL and DD. All the other toys in a main strike force. Yeah, naval AI is the most bonkers of all, but on the other hand it's probably the most difficult one to program as to not be exploitable. As U. The first key to building a navy in Hoi is to build smarter, not harder. Against a stronger naval. 0 unless otherwise noted. Control of the sea can facilitate naval invasions, or prevent the enemy from performing an invasion of their own. Most subs are slow, and the "convoy escort" mission doesn't really require fast fleets. Ever since torpedoes got nerfed to a hit profile of 145, I very very rarely see a surface ship get hit. Naval missions can be assigned to task forces to govern their behavior. Subs are great for convoy raiding and convoy escort, but stick to naval bombers if you want something hard to hit that can take out capital ships. some variance in damage rolls, +/- 15%, and crits can drop your damage. Both of these. Escort and raiding don't provide much naval superiority. [deleted] • 6 yr. Germany will just spam 1940 subs with good admirals and doctrines, and you'll stretch your convoy escorts thin with all the extra traffic while not sinking that many submarines. The naval side of the game isn't that bad, you just don't understand it. Sub 3 and 4s are basically overpowered in base-game. 100% convoy escort efficiency. If enemy convoys are consistently escaping battles perhaps combine them. the best plan, though, is to just remove the enemy fleets attacking your convoys. 3 torpedo tube tier 3s are necessary to get more than 60 torpedo attack. - ANTI-SUB DESTROYER: at least lvl 2 hull, 2 best depth charges, cheapest gun possbile, best sonar you can get, best radar you can get,. I generally avoid building escorts. The thing is that the more subs you put into a fleet, the bigger chance that they will engage an enemy fleet. Best. Consider them a Flower class corvette. Crypto CLs with planes, radar, sonar, one depth charge, no armor are faster than DDs and have better spotting so they'll Chase down the subs more easily. Convoy Escort: Efficiency is just 2 ships per convoy, if I recall. [If you have a lot of oil, you can send out your surface fleet to convoy raid as well. Subs and convoy escorts; I usually keep them small if I don't have the dockyards, 4-8 ships. I also have 1-2 patrolling forces per battle fleet. The screen penetration of torpedoes will help negate screening destroyers. You should get subs 3s over sub 1s because sub 3s have a slot for radar while keeping 3 torpedo tubes (sub 1s you have to choose between 3 tubes or 2 tubes and a radar). Also, sorry for the late post today.