Also, sorry for the late post today. cost reduction designer dd3 with engine3, and a single gun1 (and optionally a single depth charge - it increases cost but allows the DD to sink whatever subs they happen across) can be used just to provide convoy efficiency protection for the nations that have very long supply lines such as UK. Subs are great for convoy raiding and convoy escort, but stick to naval bombers if you want something hard to hit that can take out capital ships. Most subs are slow, and the "convoy escort" mission doesn't really require fast fleets. A barebones DD with sonar and a single depth charge. Build fast ships with Radar and spotter planes. Exemple US Submarine . Rd_Svn. With some speculation that convoys are now going to appear on the map, and potentially be integrated into the main naval combat system, is it too early to ask if the role of 'escorts' is more. Your AI Admirals try to avoid battles they'll lose, so you should be safe to keep them on convoy escort in some perimeter sea zones. Now it looks like both convoy raiding and convoy escort should use one big task force for many zone. Hover over a command in the table to view detailed argument-related help. If a fleet is selected, a row of different orders will appear above it. 5 Convoy RaidingFlyPepper. Submarines can hit destroyers, it's just a really low chance. . Use anti sub forces for this Convoy attack: You attack enemy convoys. Trade InterdictionOk so I'm co-oping as Germany. . 20 is fine initially, but you will want to bump them up to 30 in order to do. In just 3 areas off the English coast. First, combine your fleets. First, what stats on subs are the most important to finding and killing convoys. Do not do naval invasions until enemy ship count is exactly 0. The second meta is sub3 plus bombers. Each mission has a corresponding hotkey. 3:369K subscribers in the hoi4 community. Although missions can be assigned at the task force level, the operating area for. The enemy admiral was enraged because it had carried his favourite hentai collection and he told his planes to search for the sub and sink it or "don't come back at all". If you have subs researched, send out some Sub IVs with radar and set them to never retreat on convoy escort. 1 Anti-Air. Also, subs are just. 85% of the Soviet armoured vehicle park on 1. In games like HOI4, there's always somewhat of a tension between historical accuracy and game balance. By 1943 I had 1 fleet of ~5BC and 12 Light Cruisers raiding by France and the Western Coast of Britain and 3 sub groups 1 Atlantic, 1 by gibralter, and 1 in southwest africa killing off ~12-16+ convoys a week. Good enough. The number of convoys which have to be protected by the escort ships only increase when you give them more naval routes to cover. I build Fleets with very specific ships and roles. Convoy escort mission. It's not until/unless you've got several escorts on a supply run that the subs occasionally fail to penetrate the escort screen and turn away without sinking anything. Convoy raiding I would just rush sub 3’s and make those the whole time because they are good enough to get the job done. Also, use cruiser subs (for range) and naval invade from Hawaii. The mission is primarily a counter to Convoy Raiding. 1 strike force of dds t hunt allied subs. I just want to try out my navy. Counter the subs with light cruisers that have 2-3 spotting planes II, sonar, radar, and at least 1 depth charge on your convoy escorts. Sub provide the ability to convoy raid where you wouldn't send surface raiders. Destroyers are good to protect your transports from enemy subs and sponge the firepower in battle, but ultimately fodder to cruisers. But AI UK is actually pretty good at protecting convoys (one of the few things HOI4's AI does really well) so you take a lot of casualties for little gain. Conclusion: CVs are underpowered in this 1. Such as convoy escort would not go chasing after an enemy patrol ship who did not intend to engage the convoy. Base strike started out with 2 carriers(20 fighters, 40 nav bombers). Conclusion: CVs are underpowered in this 1. If I send my entire fleet out to convoy escort to bait out the strike force, I kill the convoys before their main fleet arrives. Naval Invasion Support: Sort of like Convoy Escort, but the fleet will stay in port until the invasion. In practice you'd want to run very cheap destroyers for convoy escort missions, and run light cruisers with radar, sonar, and float planes for patrols. 28lobster • 4 yr. The German U-boat wolf packs were deployed in groups of 8-20 and the same should be true here for subs on convoy raiding. Set all fleets to split off enabled for repair and repair priority low. If I send out small sub packs to find and then not kill convoys till the main fleets arrive, the subs retreat from the battle even if they are on always engage never repair. Trips. Convoy Escort Task Force Composition. ago. Raid in the seazones you want, but also place 1000 mines there. [deleted] •. subs if you can try to build task forces of one light cruiser sub hunter with recon planes and sonar and 4 destroyer sub hunters. The reason that these are effective against the current meta is because CA's are counted as Capital Ships. Game balance and micro-management would be my guess. So more than one is hurtful, because they deal the same damage to convoys, no matter the number. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. So subs in convoy escort are very effective at resisting convoy raiding subs Convoy raiding: Submarines. " So it would seem that any spotted convoy would attract subs assigned to convoy missions, patrolling ships that are set to engage at a certain risk, and strike forces assigned to the area in which the convoy was. They are death to your subs. This system creates a tech race between sub stealth and sub spotting, with subs having a better chance of getting an advantage in the early game. So I have a Fleet with eight task forces of different types, both subs and surface ships. Sub detection (also in green): submarines aren't surface ships, so they do not count in surface detection. Britain would never get deep into subs for area denial, convoy raiding is the clear winner. Set to engage at high risk (sub3 or sub4 only). For example, a Sub3 with both radar and snorkel would be practically invincible, even to NAV in shallow waters. But if you do, 10-12 is nice and will help ensure their survival. Try using fleets of destroyers with light and heavy cruisers for convoy escort duty. My convoy escorts of 2 CL and 10 DES on convoy escort seem untouched. sub_retreat_speed = 0. Commanders should set their Sub-Hunting/Coastal Patrol fleet to Patrol and set Engagement to high-risk, i. What you will need a shit ton of DDs with torp racks to nuke their fleets. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Questions about German naval tactics and convoy raiding submarine fleets. You need cheap DDs to have 100% escort efficiency. Playing GER, I've had subs hit 20-30 Allied convoys before returning to base to change commanders (because the one currently attached to the fleet had ranked up to Skill 5. The higher the value, the more visible a submarine becomes making it more likely to be spotted and attacked. When task force(s) are performing a mission in their fleet's assigned regions, an icon will be visible. FakeBonaparte • 3 yr. So you can't have 1 type of ship for escort. The AI doesn't produce the second and destroyer spam is best killed by good cruisers. At this rate it is impossible to destroy them faster than they are being built. When trying to interdict the Channel I use NAV, FTR and radar in conjunction. Basically any sub will kill any unescorted convoys it finds. I might have to go the TAC/NAV route, having gotten a couple months into building an escort force and realizing how futile it is. 38 Badges. When I check naval intel none of their 300+ ships are on convoy raiding. subs are for raiding convoys and the small coastal shortrange subs i usually. Submarines with max torpedoes and land NAVs with max bombing/range. While using this mission type you can still be engaged by other fleets however a. To start convoy raiding just get a handfull of subs, maby a doctrine or 2 and you are good to go. Those DDs swat away any convoy raiding subs they come across and are quick enough to catch a few before they escape. Crypto CLs with planes, radar, sonar, one depth charge, no armor are faster than DDs and have better spotting so they'll Chase down the subs more easily. It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for all classes, although subs seem least favored. However, convoy escorts will still be able to fight against submarines once combat is initiated, even if subs are not normally detectable by enemy taskforces on the map. The German U-boat wolf packs were deployed in groups of 8-20 and the same should be true here for subs on convoy raiding. Just any subs you have, set to convoy raiding. It is the most efficient in responding to the escort needs of convoys and in anti-submarine warfare. Between the rubber, oil, chromium and troop supply lines I could easily end up with 500-600. Each doctrine has a convoy defence doctrine path. Each fleet has a chance of interdicting a convoy going through their active region. I will also show the best doctrines for maintaining convoy escort and sub detection. Trade interdiction has all the sub parts researched, and the base strike side has all their side researched. They still have plenty fuel and I didn't even run any convoy escort mission. Usually only one strike force until mid/late game. Ive made escort groups of just destroyers and asw fleets with cruisers, destroyers and escort carriers. They are the basic convoy escorts, enough to scare away subs and occasionally kill a few. If you're using subs to escort, you will still take convoy losses, you will just fight back a bit. I lean towards just refitting and just building some useful screens, escorts and convoy raiders. This page was last edited on 16 January 2022, at 17:51. Break your subs up into small groups (3-6) the key to convoy raiding is that their escorts aren't everywhere. Just for chasing them away from your supply routes. However, submarines are effective against battleships and carriers, so I'd use them to destroy the royal navy in preparation for full landing forces. Subs are so easy to make. In summary, I am "breaking even" in the sub war - convoy:sub KDR is about 6:1, so from a Production Cost point of view, I'm breaking. Business, Economics, and Finance. Heavy raiders can sink the actual convoy escorts (and any free-roaming anti-sub patrols!)- which will take months or YEARS to replace, depending on how many you sink each year. With regards to convoy escort, yes there is a difference. Choose a mission for the fleet (submarines, for example, are best used to interrupt convoys), and then right-click on up to three contiguous sea zones, i. Right clic on the fleet and left clic on the fleet you want to assign. This design was designed to deal maximum Depth charge damage, for the best cost-effectiveness possible. Against a stronger naval. 0 unless otherwise noted. Putting capital ships on those orders is a waste (and a good way to get them sunk). Subs - Patrol: Experimenting w throwing in fleets of three Cruiser subs set to low risk with extended range and spotter planes to help find enemy fleets in deeper zones. 6. • 3 mo. Never miss a thing. I recently watched Hammotimes beginner series and in his Navy video he mentions a "sub spam" method in which you produce a load of T1 subs and leave them on convoy raiding with auto repair etc. But countries that don't start with the royal navy use subs to raid convoy while contesting the sea with these cruisers. Convoy raiding can also be exploited to murder the hell out of the enemy fleets. If your ships need to go for repairs or get pulled into combat, they are not counted as ready, pulling down your readiness percentage. have paratroopers researched (paratrooper 2s if possible). Put them into a fleet, split them off into smaller taskforces and give them a mission to „convoy escort“ everywhere you have problems with subs. Also, sorry for the late post today. 'Bold' is simply the best trait you can get, at least for task forces you want to fight the enemy. This makes for excellent SnD fleets as well as marine landing support between air support, air superiority, and naval bombardment. You don't need high quality subs to convoy raid. Give your sub snorkel, best (and maximum amount of) torpedos and best engine. You should get subs 3s over sub 1s because sub 3s have a slot. Set them far out into the middle of supply lines away from major ports (where the enemy fleet is bound to dock and be patrolling around) and have them set the convoy raid. It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for all classes, although subs seem least favored. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Destroyers will never detect a sub if the sub has snorkles, but they can sink them; however, cruisers with floatplanes are used to find the subs and destroyers will kill them once found. 8. This fleet also works for convoy escorts but if your enemy is spamming pretty much only subs you can cut the CL and make more individual convoy escort fleets out of pure DD. Set your stealthy cruiser sub patrols and minelaying subs to never engage, you brawny patrols, convoy escorts and convoy hunting subs to engage low risk, and your strike fleets to engage at medium risk. ago. The way to kill the subs is with patrol fleets which reveal the subs for 14(?) hours at the start of battle after fleet detection completes. I will also show the best doctrines for maintaining convoy escort and sub detection. They will grind them down. So basically, restrict the areas where convoys can go, then cover the entire world with the convoy escort missions of your fleet, split your escorting fleet into 10 task forces and give it an admiral. More is overkill as they are just fighting convoys. Destroyers and Light Cruisers pair well with Heavy Cruisers and even Battleships here. The screen penetration of torpedoes will help negate screening destroyers. As U. geomagus • Research Scientist • 7 mo. . Either is going to be rough. Lots of mines, NAVs and radar always help. 3 getting max convoy escort efficiency is more important as it will reduce the number of times their subs can attack your convoys as. The German U-boat wolf packs were deployed in groups of 8-20 and the same should be true here for subs on convoy raiding. - Submarine group: Convoy Raiding mission - Destroyer group: Patrol or Convoy Escort or Minelaying missions - Mixed group with heavy ships: Strike Force mission Long version: Google "hoi 4 navy tutorial" for lots of results. The mission is primarily a counter to Convoy Raiding. Escort and raiding don't provide much naval superiority. Or if you have the navy/industry to spare: add one light cruiser with tons of patrol planes/radar/sonar For strike force, you need to. NAV can also be effective at killing subs, especially when you have a lot of sub detection in the sea zone. maybe the destroyers intercepted the convoy first, and when the battleship showed up, they pulled up next to the convoy so the battleship couldn't fire on them without hitting their own convoy. Battleships and carriers with escorts, and subs fleets can all be put on patrol and search and destroy so they try to tie up ships before they get a chance. r/hoi4 • Most Broken Nations in your opinion. This is the only capital that should roll with your screen fleets. Convoy Escort/Patrol Mission - fleets of 50 LC and 100 DD/DE (Destroyer Escort). Specialized destroyers and naval bombers should do the trick. For example. Greetings, I am a game designer new to the HoI4 team. Convoy Escort: These ships need to be quick, durable, and able to hunt submarines. Surface Action Group - Battleship-centric fleets. Go to hoi4 r/hoi4 • by [deleted] View community ranking In the Top 1% of largest communities on Reddit. This is my first dev diary, so be gentle ;). Their job is mostly to just run submarines off from taking pot shots at your convoys. For every 1 point in Sub Detection you get +1,8% Chance of finding the enemy Submarine. ago. Not to mention the occasional surface raiding sortie to kill my escorts, that my friend loves doing sometime. This is their preferred theater of combat after all. my capital fleets consist of 3-4 carriers (with CAS wing included for land support), 4-5 BS, 5-8 heavy cruisers, 8-12 light cruisers, 24 destroyers, 2 submarines. Surface raiding, especially in the med, is extremely dangerous even for human players in MP games, so it would probably be suicide for an AI, but I 100% agree that UK should be putting every single ship on convoy raid if it gets sealioned, because at that. Convoy escort either need only 1 depth charge, or enough to be able to 1 shot subs. Minelayer group. Each mission has a corresponding hotkey. Trade interdiction gets 6 radar subs. However, convoy escorts will still be able to fight against submarines once combat is initiated, even if subs are not normally detectable by enemy taskforces on the map. So it might be the case that a 10 ship escort fleet is enough in a sea zone, but as soon as your 24 40-width army passes. Groups of 10 destroyers with sonar and depth charges. One thing I omitted in the video is that those heavy cruisers are good candidates for conversion to escort carriers for ASW duty (1 CVL + 4DD). Yeah, I've found something similar. It is no longer as old patch when a lone sub can kill a whole convoy! Last edited: Mar 22, 2019. This configuration would be useful if we use destroyers adapted with sonar to hunt submarines only, avoiding large squadrons.