Carriers are best. You will require a repair haven and some sort of sub scouting to detect incoming fleets so you can move off the convoy route till the strike fleet goes back home. This. At the beginning of entry to the war the US didn't escort its convoys and the Germans had a field day. A 100 ships convoy escorting did nothing to prevent my convoys from getting sunk. These subs will destroy all the enemy escort groups. The limit to effective crouding is about 30%. However below 50% coverage range on a standard, or high air superiority, the maritime patrol seem much more. I've been investigating what the purpose of Carrier CAS is in HOI4. - Armor is lower, but they usually sit at the very back of a taskforce, accessible only to planes and maybe subs. But there's also the period after you've done that. ago. Carriers are worth it if you can afford them and sustain them. Since capital ships (other than carriers) have no ASW capabilities at all in this game, the main reason for putting a capital ship with your sub-hunters is for protection against enemy capital ships hunting your hunters. Fleet in being is okay if you need to have long convoy routes and the carrier one isn't good because carriers are way underpowered right now. This is a more economical version of carriers that can be useful when assigned to escort duty, providing air support against enemy subs, moving rather quickly. Escort carrier HMS Audacity. The number of escorts needed doesn't change much as more carriers are added, but each carrier needs a certain amount of clear airspace above it for efficient operations, hence 4 to 6 carriers in his experience was ideal because that was the maximum number of carriers that could be stuffed inside a screen envelope without the carriers. Carlcarl1984 • 3 yr. Escort Carriers are pretty much useless. The capital ships I find most useful (besides the carrier) are battleships III/IV upgraded with 5 levels of speed and as many levels of reliability as possible. Maybe a carrier and / or cruiser Role: Convoy Defence Basic convoy defence to protect mainly against subs. but in practice, spamming the largest ships just wins, four carriers to tag along too. CV. Each hull type contains a number of module slots. . Taking a "classical" naval battle with only carrier-based airpower involved: if you have less than half of enemy fighters and did not luck out in first couple sorties, your carriers are dead (they are primary target of naval bombers) or soon will be useless (because fighters are very good at shooting carrier-based planes down). Navy group 4 (patrol) : same thing. Oct 8, 2016 1. I usually obliterate any. Arguably the most important part of an HOI4 military, most of the game’s combat mechanics revolve around divisions slugging it out with their evil counterparts on the opposing side. Maximum-sized flight deck fleet carriers get you the most planes in a naval battle, for the minimum number of required escort ships, and carrier stacking penalty. Ground-based planes assigned to the sea zone can only join the fight in a limited amount based on HP of ships in battle and the duration of the battle). And yes I did get the idea from historical escort carriers. Carrier (CV): Carriers are expensive to build, and are populated by specialised aircraft which must be built separately as well. The carrier screening ratio is a ratio of capital ships to carriers and convoys. Any enemy submarine fleet can find themselves quickly being sunk by an enemy carrier strike force due to their low air defence. Mobile Airforce is just carriers stationed to provide air coverage where ever I need it, be it around China or in the deep Pacific to assist strike forces in engages, they handle it. this hoi4 tutorial guide covers why you should convert old ships to carriers in hearts of iron 4 man the guns. Though the benefits of having your ships be trained (keep in mind all newly deployed ships start green, giving a malus to combat like land divisions) haven't changed, the benefits of Naval XP, which may be generated in massive amounts by training, have drastically increased. Cruiser armor could be worth it for escort carriers in patrol fleets engaging enemy raider groups or searching for enemy fleets but not necessarily engaging them. USA : Land is superior firepower - Integrated Support. Overstack your carrier decks +50%. 0 --- Minimum: 5 DDs, 1 CL; Maximum: 15 DDs, 4 CLs, 2 CAs ; Patrol. Probably one of my favorite parts of this game. I'm confused, otherwise, what you mean by this. a. A carrier costs 35750 prod units. Low, Medium And High Risk Engage at raiding mostly governs when the Subs retreat I think, especially if the enemy has lower than 100% convoy escort effiency meaning their escorts arrive a bit delayed. There are 2 ways to use carriers. Carriers are a bit more versatile, but battleships are not worthless in this game. However I was wondering if Carrier Subs are worth using as a 'spotting' fleet for my raiding groups, or to. CryptoGot the game a week ago and am playing as the USA. 1:1:4 ratio. UK and Italy had identical fleets. The side with 4 carriers damaged 22 ships consistently. My point is that it is a huge investment and most similar costed compositions will beat 'anything they come across' vs AI if you use it right. Make sure you have Naval Supremacy 100% to get detection work 100%, multiple radar, even level 1 just touch the sea can help, fly planes as air superiority or naval attack, mine the sea to slow them, choose a swallow sea zone to. Subscribe to download. Turns out to 173ic/deckspace. I will be testing with the AI off, no ai. For escort carriers, just have the radar, engine, and 1 flight deck. Carriers count as capital ships, so you’ll want to make sure you’re accounting for those when taking the 3:1 rule into account. For instance, to achieve 100% screening effectiveness with 4 carriers and 4 battleships, one needs to have 24 screen ships. If you’re relying on naval convoys to fulfill resource needs, protecting those convoys is going to be vital. Make sure the box is NOT checked. depends on the role. Anyway, the only real use for carrier CAS, is supporting island invasions, where land-based aircraft don't have range. However carrier fighters in fleet vs fleet battles seem to do very little, even if you have a massive number of fighters, very little few enemy planes get shot down. "Battleship" conversions as they are in the game (Lexington, Courageous, Akagi etc) were converted from vessels ~800ft or more in length, into fleet carriers. So, you pay a premium for characteristics that are needed for naval aviation that don't help in land combat, size, landing gear and range. 12. cariers on strike force do teh same thing as every other ship on strike force they go ut when a battle happens. I wonder if escort carriers and seaplane tenders will ever be in HOI4. I’m having success with three main task forces per theater (Atlantic and Pacific) Each broken down into smaller battle groups. Carrier. Carriers have only 26 surface detection, which is comparable to. But from what i got its mostly useless to do this in the middle of the atlantic/pacific with 36 carriers. Navy group 1 (Strike force) : all cruisers, battleships, heavy cruisers, and some of your light cruisers, destroyers and submarines. Escort carriers are very useful against subs. Paradox should re-balance admiral experience gain! Carriers were never bad in hoi4. Demonstrating how carriers are bugged at the moment and don't do any damage in battle. Here's a test I did. Ah my mistake then, it's been a while since I saw that video. Wait isn’t it 1:1 for capital to carrier, 4:1 for screens to capitals. and there's literally a carrier doctrine tech called "Floating airfield" to boost the air sortie efficiency from carriers. Well that's really impossible to say since a Nuke seems to deliver a lot of damage over a widespread area, rather than all in one concentrated place. In other words - if a carrier air wing now provides combat air patrol protection for the fleet simply by being in the fleet, this is a massive improvement. CowboyRonin • 8 mo. Having naval bombers helps too. The newer the tech, the better. You also might want to have a surplus to handle losses, so that you don’t end up underscreened as soon as a destroyer sinks. The pre-dreadnought is a bit shorter than even most escort carriers. so yes you would have to put the planes up manualy. And carrier CAS is garbage in battles so this feature is rarely used. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. However it seems to have a blast around. 6 carriers = 2700 health (including shields) and 44. In the current version of Hoi4, Carriers are much worse than anyone thought. High screening effectiveness shields the battle-line and carrier group from enemy torpedo assaults. In both HOIs carrier aircrafts would get wrecked by land based air, in HOI3, MR and NAV would beat carrier worth load of aircrafts, and in HOI4 a single level of land based airfield will contain a carrier air group. But vs 8 subs, that’s still pricey. Here's a test I did. Then the. (perhaps it's better to just have a separate convoy raiding duty for them) Let me know if you guys have better combos. For scouting you really only need 1 just to take pot shots at weak targets. First, Light/Escort Carriers (CVE). At 100%, escorts will immediately enter combat upon a convoy coming under attack. If that is not the case than it is better to just build a normal carrier because one normal carrier has 60 deck size and costs less than two escort carriers with a deck size of 20. com], you can see the full formula for calculating losses and damage. the planes get debuffed above 4 and with 8 in the fight japans carriers planes were useless. You need 1940 carriers to have some effect. The CLs should be well-rounded with radar and even more than one catapult. You can easily design these using a single hangar, basic AA, a basic cruiser engine, and optionally basic secondary battery. . Its an oversight on paradox's part. . You want to maximize soft attack. organicFreako • 2 yr. Carrier Task Force Composition: Carriers, Destroyers, Heavy CruisersThe Carrier fleet which has 4 Carriers paired with 6 Destroyers and 2 Light and Heavy Cruisers and a Battlecruiser. For arguing on Escorts - Fleet is 25% bonus to Sub detect for DD while 30% for LC / 50% Escort Efficiency Base is 20% for DD and LC / 30% Escort Efficiency Fleet in Being for a nation that isn't overly reliant on carriers and requires to maintain convoys is. Toggle signature The HOI4 Music Project: The most comprehensive collection of music mods for Hearts of Iron 4, with over 3000 songs for nearly every combatant in the war, and even for those who didn't fight from 1936-1948. If you insist. Minelaying efficiency Affects overall efficiency of naval minelaying performed by fleets. Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. The UK have 5 fleets, and all task force within them are madeup with carriers, battleships & screens. With base strike doctrine one of the techs near end of carrier line gives 'overcrowding -50%' meaning you can. Each plane assigned to the attack rolls to hit a target. 5 years, and issue 1 is just an indictment of their lack of testing carrier combat. In the Atlantic I have one main carrier fleet and have two in the Pacific. The triple crowded carriers win! I tested this one more time with 52/26 vs 56/28 and it was a draw. The 1940 design can carry up to 100 aircraft, meaning you can easily bring 400/500 naval bombers/carrier fighters into a naval battle. 1936 is missing from HoI4 Database of Finnish mineral production 1865-2002 and more Finland's combat casualty tally vs. Jul 6, 2019 Jump to latest Follow Reply Escort Carriers and Light carriers were a "thing" in WW2 naval operation. the balance is all out of wack. I will be testing with the AI off, no ai. CAG if land based follow the same routine as non-carrier variants, typically one strike per day. You can build escort carriers by converting cruisers to converted cruiser hull aircraft carriers with basic engine and a single hangar. This comes from a viewpoint that destroying the enemy navy is the only point. I have radar 4 in the fleet, and full carrier doctrines in the Base Strike doctrine tree, and still, not one enemy ship damaged with a full 4 carrier fleet, and no aircraft shot down even when. Then there's Armoured cruisers (CA comes from this old designation, it used to be AC, then it became Cruiser hull, armoured role), the concept of flotilla leaders, German odd-jobs, hybrid CVs(CAVs), escort carriers (CVE) and a huge number of other designations, such as missile subs, nuclear subs, civilian ships like AK, AP, AV and so. the USSR 1939-44, total Soviet losses: 1. Your light ships and submarines should be assigned to protect your own supply lines and raid enemy ones. Plus carrier planes have worse stats and are more expensive than their land. That is, of course, important. . You want the range of the NAV. Then wtf are battlecruisers for, everything that it seems to be good at. I'm confused, otherwise, what you mean by this. I usually have a 50/50 split between fighters and bombers because it is easy, but 1:2 and 1:3 isnt unheard of. Aircraft carriers are the most cost-efficient ship type. You're correct with the convoy escort, and even if it protected allied shipping too, it's very bad at actually killing subs. Escort Efficiency +5% (this affects how quickly your ships can come to the aid of raided convoys). Business, Economics, and Finance. The escort tree is the strongest escort tree with an overall total of +40% escort efficiency and +25% sub detection for DDs. So at Medium they engage for example still BBs and Carriers which try to escort a convoy, like a troops transport. Also, something I learned recently is that the Americans and British. Posted by u/pewpsprinkler - 12 votes and 6 commentsCAG ratio and Carrier design. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This did not work as carrier 5's naval bombers did not leave the Carrier once. I always do 1/3rd fighters 2/3 NAV and sweep the seas. Maximum-sized flight deck fleet carriers get you the most planes in a naval battle, for the minimum number of required escort ships, and carrier stacking penalty. my capital fleets consist of 3-4 carriers (with CAS wing included for land support), 4-5 BS, 5-8 heavy cruisers, 8-12 light cruisers, 24 destroyers, 2 submarines. ) Transports don't belong in combat fleets. In this configuration, the cost is comparable to a similar 1936 hull design, with similar stats - in the 5000-5500 cost range. Btw the chances of destroying someones navy in one battle is impossible unless they have engage always on, At most you will lose all screens but your carriers and battleships will get out their with alot of damage. But afaik that's terribly fiddly. Its harder than you think to find and get them ^^. All carrier-based planes will join the battle. Game will show you upgrade button next to the ship only if it thinks that some other design is upgrade. They will defend themselves from air attack though. BEST SHIP = light cruisers with good spotting ability and perhaps good antisub or light attack (to take out destroyers, subs, or other cruisers). Carriers: for strike force carriers, max out everything, but wait until dp secondaries as regular secondaries don't do anything on carriers way in the back, and if they do do something it's really negligible. End cut/paste. SHBB's are the best health pool in the game. They'll do the bulk of your ship damage for the first year or so. Tbh idk man. Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a. Minelaying efficiency Affects overall efficiency of naval minelaying performed by fleets. And too many carriers mean the aircraft and the carriers get in each other's way. You use heavy fighters as a luxury item when you are lazy about max range. My carriers planes haven’t been doing anything to enemy ships in battles, will they really refuse to engage the enemy just because they are designated fighters even if they have. 64 damage per second. The United States Navy ended the war as the worlds largest and most powerful navy - a. Aug 8, 2019; Add bookmark #11The main advantage of Carrier CAS is their higher agility compared to Carrier Naval Bombers. Can put it on a strike force order with a few DDs and spotting CLs as an escort. The carrier's fighters engage attacking bombers the same way as interceptors over land. For naval, complete Fleet in being, Convoy Sailing and Escort and Battlefleet Concentration. This thread is archived. Carrier NAVs. (Light: screen>capital>backline, heavy: cap>screen>back, torp:back>cap>screen) But I haven't seen any noticeable difference between having carriers in a fleet and not. What are the uses of a battlecruiser. What are you going for? Historic like ships or meta destroyers? For meta spaming light Cruiser batteries with level 1 or 2 armour (3 and 4 have chromium don't bother with them) add radar and better fire control (electronics tab of resurch) add some AA in the AA spot and if you have dual fire secondaries add those to the secondary spot. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. now to test carrier stacking. Carriers have to be stationary to use planes on a normal mission and their deck space is limited. The triple crowded carriers win! I tested this one more time with 52/26 vs 56/28 and it was a draw. Otherwise thats the normal battle result of ramming 350 torpedo attacking ships into a fight v 9 enemy screens. . Carriers are okay. US is probably the best. To beat the UK I'm considering building two modern carriers and 2 modern battleships and upgrading all screens to have level two torpedoes so that…CV planes on CV missions don't ever deal with range. However, testing suggests that SHBBs get countered by carriers and CAs. Depends on what you have in mind. Now subs are for raiding , dds for patrol, screen fodder, torp boats, escorts, raiders sub hunters, Light cruisers for screen fodder, escort,patrol,light attack gunboat. This makes for excellent SnD fleets as well as marine landing support between air support, air superiority, and naval bombardment. Hev cruisers for cheap capital ship and massive light attack. There's been some discussion lately about the naval meta in 1. As America you're gonna want to produce a LOT of carriers, so don't add more to them than you need. You want a couple of these per strike force. So in many situations, 3 would render you underscreened. Carriers are a bit more versatile, but battleships are not worthless in this game. Youre literally factually wrong. ago. I did a test with 8 carriers, and the penalties didn't stop them from shredding the enemy fleet. 60% of air wings can operate. I have seen CAS in fleet vs fleet actions damage and sink enemy ships (granted these were badly outdated ships, I dont know why the AI keeps building early era ships in 1950+).