In reality this is a lie as all they do is rush headlong to the exit. So this is the 3rd Ambush Convoy Mission i almost fail, and where I lose more than I gain. Now the Escort missons are boring as hell. So by turn you meant individual phases. Note while i think game is great. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. I haven't played for 4 or 5 years and am just getting back into the game to check out the DLC. Thanos Jul 16, 2019 @ 3:20am. I've enjoyed them in many games. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Either make. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". I've tried saving and. When it's Allied turn i have to wait even 4-5 MINUTES for allied convoy to end its turn. 1. Escort missions are the only mission type I think really needs some improvements right now. Showing 1 - 13 of 13 comments. Don't put any mechs into storage, and instead refit one mech at a time while you complete early missions with the other default starting mechs. When it's Allied turn i have to wait even 4-5 MINUTES for allied convoy to end its turn. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. Basically all escort missions outside of a flashpoint are optional. BATTLETECH > Technical Issues > Topic Details. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. The escort missions do not play out the way they should. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. So I tried to find a way to remove those. Walkthrough. But i cant help but wonder how the paradox community views the one and only issue with the escort missions. Play smart ->. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. The first. Only to get ambushed while you play catch up with your mechs. When it's Allied turn i have to wait even 4-5 MINUTES for allied convoy to end its turn. I tried having my whole team right next to it, or to pass a lot. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. But it’s worth a buy if you like this kind of game. BATTLETECH > General Discussions > Topic Details. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. their is still one big and glaring issue i must address. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. You should bring pilots with multi target abilities. their is still one big and glaring issue i must address. Capture the flag 2; Capture portable item and return it off a specific map edge. So I bought flashpoint today and loaded it up. #4. 2) Secure the Starting point and escort the vehicles to the pickup point. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. Reviewed on Intel Core i7-6700K @ 4. Looking back, I pushed my lance too hard forward to take out the vanguard. At this point, when I engaged, I only faced the convoy escorts - it looks like the vehicles at the depot had already left. When it's Allied turn i have to wait even 4-5 MINUTES for allied convoy to end its turn. Either make. The convoy's pathing should also be fixed so the tanks won't get stuck somewhere making the mission impossible to win. WTH? i5 8600K OC@5 Ghz GTX 1060 3 GB W10 8 GB DDR4 I've used regedit trick, audio delay trick. When it's Allied turn i have to wait even 4-5 MINUTES for allied convoy to end its turn. You should bring pilots with multi target abilities. Even the game itself describes that the transports will stay near your mechs. After three escort missions, I have never seen the vehicles to stay anywhere near close to my mechs (bug #1). I've tried saving and. Ok, what's wrong with this game? Especially on escort missions, the actual play time is like 10% of overall mission time. Ok, I cannot figure out how to defeat these missions. I just wonder why the escort missions are always the same. In later missions, you'll find enemies spawn in with long-extreme range weapons. their is still one big and glaring issue i must address. Only to get ambushed while you play catch up with your mechs. Hi'. their is still one big and glaring issue i must address. ;-)on the first 4 planets, contracts are very limited. Note while i think game is great. The next turn one or more freeze up and never move again. Fixed some long-range and short-range pathfinding issues; Escort vehicles can now move through the player’s ‘Mechs and each other; Killing the entire OpFor now auto-completes escort missions; Other. The rest is waiting for AI to think and move its units. their is still one big and glaring issue i must address. AI turns take too long. more apcs. When it's Allied turn i have to wait even 4-5 MINUTES for allied convoy to end its turn. is there something i. The next turn one or more freeze up and never move again. In reality this is a lie as all they do is rush headlong to the exit. the units you are escorting will stop moving if you get too far away DELIBERATELY. BATTLETECH > General Discussions > Topic Details. Ok, what's wrong with this game? Especially on escort missions, the actual play time is like 10% of overall mission time. Your lance. In 2 different Escort Missions, Save the Prototype and Grand Theft Auto, one of the convoy vehicles moves into a weird location and gets stuck. I've tried saving and. Only to get ambushed while you play catch up with your mechs. Mainly, an escort unit refuses to move at some point making the mission impossible to complete. In the map I'm playing on you have to fight your way to the North Western most corner of the map, and escort them to the far center Eastern edge of the map, crossing the water that divides. Battletech is a deep tactical wargame where you lead a lance of Mechs into battle. The escort missions do not play out the way they should. I have tried an escort mission three times in a row now. The escort missions do not play out the way they should. Even the game itself describes that the transports will stay near your mechs. With at least 1 weapon. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. I'll add base defense to the list, I remember locusts with LRMs shooting the buildings from afar as they spawned, making it again not hard but extremely annoying. You can have mulitple active so you can do the campaign, and the other long one, and the quickers ones all during your career. The vehicles put the pedal to the floor, outrunning their protection and then get blown up. BattleTech feels reborn, thanks to brutal roguelike mod RogueTech. The rest is waiting for AI to think and move its units. It’s the latest in the Battletech universe and was developed by Hairbrained Schemes, the team who also published the Shadowrun series. I've tried saving and. The escort missions do not play out the way they should. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. WTH? i5 8600K OC@5 Ghz GTX 1060 3 GB W10 8 GB DDR4 I've used regedit trick, audio delay trick. Unwinnable scenario (not without taking some serious losses) Really getting fed up with this crap. #2. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. apcs. You only need to shoot at then once every 2 turns. Only real solution to the BUG is to restart your mission, if anyone is still looking for a solution the bug. The rest is waiting for AI to think and move its units. Even the game itself describes that the transports will stay near your mechs. The escorts will only move forward when you lead the way. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. When it's Allied turn i have to wait even 4-5 MINUTES for allied convoy to end its turn. Or just have the mission auto-complete. . Just wanted to post here as an fyi for anyone that comes across this issue. Only to get ambushed while you play catch up with your mechs. Note while i think game is great. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. their is still one big and glaring issue i must address. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. Locate and destroy specific enemy unit type (recon, scout, command, artillery, etc) 7. (not sure if being allied to a faction changes the missions). I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". Ok, what's wrong with this game? Especially on escort missions, the actual play time is like 10% of overall mission time. I got slaughtered in a couple Ambushes and had to Withdraw from one (which is why I no longer. Siris Apr 27, 2018 @ 4:21pm. Escort mission, light enemy mechs, successful convoy pickup by dropship; observe "exiting combat"/"enemy detected"/enemy movement/"entering combat"/enemy turn, instead of combat continuing normally. Cycle between each path and read at the bottom, it'll read "+1 Gunnery" or the correspondent stat. With the right lance winning even 4 skull Base Defense missions is not a big deal. Might have to do with it causing a flag of no mechs in area when they mechs are already in the area, when this isn't the. 9 patch is supposed to improve convoy AI, as well as autofinish escort missions when all enemies are defeated. Either make. When it's Allied turn i have to wait even 4-5 MINUTES for allied convoy to end its turn. Removing the blocking force is not the problem. Convoy Escort Convoy Escort contracts are usually the most time. Stick around to long, and they'll drop a Stalker on top of you. When it's Allied turn i have to wait even 4-5 MINUTES for allied convoy to end its turn. [BUG] Escort vehicles stop moving. Note while i think game is great. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. long missions have the capacity to feel never-ending. The escorted vehicles. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. You get 4 moves to defeat 9+ opponents that spawn. Even the game itself describes that the transports will stay near your mechs. Spawn Points The other part of Escort missions is understanding enemy spawn points and managing aggro. Then I found a solution which works for me. html and uploaded specs. When it's Allied turn i have to wait even 4-5 MINUTES for allied convoy to end its turn. In reality this is a lie as all they do is rush headlong to the exit. When it's Allied turn i have to wait even 4-5 MINUTES for allied convoy to end its turn. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Apcs. apcs. on a 2,5 skull mission while having 2 mediums and 2 lights i get assassinate mission with 1 heavy, 4 mediums and 3 lights. Only to get ambushed while you play catch up with your mechs. So I'm playing this 'Escort the Medical Convoy' mission where you have to get to their location, and when they appear escort them across the map. Ok, what's wrong with this game? Especially on escort missions, the actual play time is like 10% of overall mission time. Or at one time, i was literally unable to intercept a mech with a large laser. The next turn one or more freeze up and never move again. escort mission in snow biom, tank got stuck 3 times out of 3 times, 1 of them will go ahead and the rest kept saying escort is goneI'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. Only to get ambushed while you play catch up with your mechs. I surrounding them to be thick as two planks. I've noticed that this seems to occur almost every time that the escorted vehicles block themselves and give you a message about being too far away when you clearly are not. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. Either make. Battletech began as a tabletop mech game back in the 80s and has spawned many Battletech and Mechwarrior games over the last 40. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Note while i think game is great. Either make. For now, what you can do is enable the debug mode, and then bring up the debug menu and hit the complete mission button. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. If the reinforcement enemy lance is within combat range of my lance and tanks when the tanks I am escorting make their escape, the enemy lance gets to have a free turn, where they move, but dont fire anything, even when they were in range of my mechs to start with, then a new round starts after they get the free move and they get to go and move again. . If the reinforcement enemy lance is within combat range of my lance and tanks when the tanks I am escorting make their escape, the enemy lance gets to have a free turn, where. Apcs. The escort missions do not play out the way they should. If the reinforcement enemy lance is within combat range of my lance and tanks when the tanks I am escorting make their escape, the enemy lance gets to have a free turn, where they move, but dont fire anything, even when they were in range of my mechs to start with, then a new round starts after they get the free move and they get to go and move again. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. BattleTech (2018) Anti-Climax Boss: Victoria and her lance in the final mission. The convoy is 'stuck' and even after 40+ game turns refuses to approach the extraction zone. Base defense is only partially about killing. Originally posted by Cutlass Jack: Escort missions are the worst part of any game that has Escort missions. Early escort missions I do as you noted. The escorted vehicles. And if you run by the escorts to shoot the vehicles, the enemy lance rips you to shreds and sometimes even the convoy does too (if you run into SRM Carriers). Ambush missions put you on a clock before they escape, and once they start including 60-80 ton vehicles you can have a really bad day. I've enjoyed them in many games. Only real solution to the BUG is to restart your mission, if anyone is still looking for a solution the bug. Apcs. If your mission gets legit stuck,, withdraw always works even if you do get a slight hit in MRB, but honestly if you are having issues with these missions, most likely that isn't a bad thing. For the umpteinth time ITS NOT A BUG. WTH? i5 8600K OC@5 Ghz GTX 1060 3 GB W10 8 GB DDR4 I've used regedit trick, audio delay trick. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. This can be tough. BATTLETECH. You gotta do what you gotta do sometimes. Partly from unfair conditions or AI that's too tough. In fact, the whole debt system is lame and sucks the fun out of this.