Battletech escort missions too long. Then you take that one step closer and BAM, fresh mechs. Battletech escort missions too long

 
 Then you take that one step closer and BAM, fresh mechsBattletech escort missions too long  My lance was too slow, didn't have enough long range firepower, and I pushed too far out from the base I was defending

The escort missions do not play out the way they should. If the reinforcement enemy lance is within combat range of my lance and tanks when the tanks I am escorting make their escape, the enemy lance gets to have a free turn, where they move, but dont fire anything, even when they were in range of my mechs to start with, then a new round starts after they get the free move and they get to go and move again. html (Linux) Unfortunately, this meant it took them so long to kill the base (4 turns to kill the turrets, and 5 or 6 turns to kill the 3 buildings) that by the time it was down, I had suffered heavy damage to the 2 defending mechs, with 3 enemies still standing, and another drop of 4 incoming (took too long to kill the base). Did the Steiner Mission set with no problem. Or just have the mission auto-complete. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". Two of the four got to the point, the other two stopped just before they got there and haven't moved since. The fact that you feel these are two completely separate things is the source of your problems. The escort missions do not play out the way they should. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. The rest is waiting for AI to think and move its units. This game's mission difficulty is complete horseshit: 3 skull mission: enemies walk in, single file line. 6. This section does not go into extreme detail or tactics for each mission type, but does offer general pointers which should prove helpful. Ok, what's wrong with this game? Especially on escort missions, the actual play time is like 10% of overall mission time. In the first mission you are tasked with assaulting a held position defended by four mg/lrm 5 turrets, 6 light vehicles, and two enemy mediums. Battletech is an absolutely amazing game. The rest is waiting for AI to think and move its units. The escort missions do not play out the way they should. The turn after one of the vehicals enters the zone, and after all my mechs have moved, a mech moves over the ridge, and shoots the vehicals. Sucks, but oh well. I think that a fair guess is that it'd take at. There are 10 story missions, and I think that you must do at least 2 generic missions between each story mission. This is not so in career mode. The rest is waiting for AI to think and move its units. I've tried saving and. Escort mission, light enemy mechs, successful convoy pickup by dropship; observe "exiting combat"/"enemy detected"/enemy movement/"entering combat"/enemy turn, instead of combat continuing normally. The key to convoy missions is to manage when the convoy advances and when it waits. I've tried saving and. . Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. On that note, never ever ever do escort missions on Iron Man! You can get stuck on a map forever. BattleTech's not being abandoned, however. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Secondly, escort missions mostly field 3 lances of enemies, so 4 more 'mechs than usual. I just wonder why the escort missions are always the same. The vehicles put the pedal to the floor, outrunning their protection and then get blown up. Even the game itself describes that the transports will stay near your mechs. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. WTH? i5 8600K OC@5 Ghz GTX 1060 3 GB W10 8 GB DDR4 I've used regedit trick, audio delay trick. I've tried saving and. Ambush Convoy Missions feel really unfair at times. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". Why the is not missons like enemies have. Keep the road clear, put your mechs on the side of the main road, about 2 dots away on either side is fine. So I bought flashpoint today and loaded it up. WTH? i5 8600K OC@5 Ghz GTX 1060 3 GB W10 8 GB DDR4 I've used regedit trick, audio delay trick. Trying 2 skull missions, unless you're really skilled, is far too risky with a beginning lance. In reality this is a lie as all they do is rush headlong to the exit. Capture the flag 2; Capture portable item and return it off a specific map edge. their is still one big and glaring issue i must address. The rest is waiting for AI to think and move its units. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Basically all escort missions outside of a flashpoint are optional. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. The same rules and tactics apply. The Orion has the ECM as well as an LRM 10++ (+2 Damage) and 2 SRM 4's +++ (+ Damage & + Stability Damage) and Jump Jets to keep up with the faster Vehicles. Ok, what's wrong with this game? Especially on escort missions, the actual play time is like 10% of overall mission time. How do I stop them? I have tried positioning my mechs in the line of fire, but they just ignore them and with the first. Performance in some parts is unforgivably slow in this day and age for this kind of game. The problem I have with these missions is that I don't. Maybe it's not a big deal when I actually have a bunch of pilots and mechs to throw at different missions, but everything just takes too. I want to say BT extended, but honestly i dunno. The escort missions still suck because the APCs are driven by idiots with a death wish, but babysitting APCs is nothing new or even all that challenging. Battletech began as a tabletop mech game back in the 80s and has spawned many Battletech and Mechwarrior games over the last 40. The light mechs are highly likely to evade all your attacks. You only need to shoot at then once every 2 turns. WTH? i5 8600K OC@5 Ghz GTX 1060 3 GB W10 8 GB DDR4 I've used regedit trick, audio delay trick. i am currently doing an escort mission where i have to guard 4 tanks. Ok, what's wrong with this game? Especially on escort missions, the actual play time is like 10% of overall mission time. I've tried saving and. Even the game itself describes that the transports will stay near your mechs. Note while i think game is great. Only to get ambushed while you play catch up with your mechs. In reality this is a lie as all they do is rush headlong to the exit. their is still one big and glaring issue i must address. WTH? i5 8600K OC@5 Ghz GTX 1060 3 GB W10 8 GB DDR4 I've used regedit trick, audio delay trick. On the new apple silicon, the game works well enough to play, but any escort mission cannot be completed unfortunately due to a soft lock on Allied Turn. YMMV /. In reality this is a lie as all they do is rush headlong to the exit. Next I allied with the Federated suns and tried their flashpoint as an ally. Even the game itself describes that the transports will stay near your mechs. Ok, what's wrong with this game? Especially on escort missions, the actual play time is like 10% of overall mission time. The rest is waiting for AI to think and move its units. Either make. Apcs. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. Either make. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. But I have another issue right now. In reality this is a lie as all they do is rush headlong to the exit. The rest is waiting for AI to think and move its units. 00. The mission states "Vehicles will stay close" The vehicles put the pedal to the floor, outrunning their protection and then get blown up. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. Strategy Escort missions have potentially three components. Showing 1 - 13 of 13 comments. Playing the game with DLCs and XAI now. If your mission gets legit stuck,, withdraw always works even if you do get a slight hit in MRB, but honestly if you are having issues with these missions, most likely that isn't a bad thing. complete curb stomp. If you stand somewhat close to them they will continue their path to the evac zone. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". Consider yourself lucky too, they changed to mission a bit since last time i played it (i also. When it's Allied turn i have to wait even 4-5 MINUTES for allied convoy to end its turn. You should bring pilots with multi target abilities. In reality this is a lie as all they do is rush headlong to the exit. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. their is still one big and glaring issue i must address. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. Most escort missions are two single-lance fights separated by a long boring stretch of hoping the convoy doesn't get stuck. When it's Allied turn i have to wait even 4-5 MINUTES for allied convoy to end its turn. Since they shoot at targets until you "pressure" them by firing on them, your convoy is usually toast before you can ID them. Being able to take a few extra hits is more important than throwing out 1 more medium laser shot. Why oh why can't you just order those utterley special needs apc drivers to stop for 1 turn. Might have to do with it causing a flag of no mechs in area when they mechs are already in the area, when this isn't the. The escort missions do not play out the way they should. Tanks, SRM / LRM lauchers ? Like some critical target that cannot be destroyed or misson fail. Escort missions are universally hated. Reinforcements are tough, but the game expects you to face 2-3x your numbers and 1. escort mission in snow biom, tank got stuck 3 times out of 3 times, 1 of them will go ahead and the rest kept saying escort is goneI'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. A couple of unlucky shots and you're stuck repairing mechs for a month and a half. Even tho the mission only has 1 1/2 skulls, and I come in with 2 points of tonnage, the enemy just shreeds through my mechs because of their loadouts. Fixed some long-range and short-range pathfinding issues; Escort vehicles can now move through the player’s ‘Mechs and each other; Killing the entire OpFor now auto-completes escort missions; Other. 5-2x your tonnage regularly. It's too restrictive, and if you want to survive the fight you need to position properly which you can't do whilst uploading data. Escort missions are the only mission type I think really needs some improvements right now. You just need to take out the buildings. Thanos Jul 16, 2019 @ 3:20am. 5 skull mission: reinforcements get dropped on top of me on turn one. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Just concentrate. Stuck on "Allied Turn". Perhaps someone will post which mod does that. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Focus fire and limit the number of guns that can shoot back at you, by use of terrain, movement, or indirect fire. So, I failed the very first mission. Sometimes they are driving into a deadlock. The mission states "Vehicles will stay close" The vehicles put the pedal to the floor, outrunning their protection and then get blown up. You gotta do what you gotta do sometimes. I've noticed that this seems to occur almost every time that the escorted vehicles block themselves and give you a message about being too far away when you clearly are not. I know when the first car touches the trigger, though, that… Coins. 9 patch is supposed to improve convoy AI, as well as autofinish escort missions when all enemies are defeated. The escort missions do not play out the way they should. . When it's Allied turn i have to wait even 4-5 MINUTES for allied convoy to end its turn. Either make. Early escort missions I do as you noted. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". Convoy missions are garbage at any stage of the game. Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs. I had destroyed all the AI Mechs and their Reinforcements. The one thing you. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. The next turn one or more freeze up and never move again. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. I've noticed that this seems to occur almost every time that the escorted vehicles block themselves and give you a message about being too far away when you clearly are not. In 2 different Escort Missions, Save the Prototype and Grand Theft Auto, one of the convoy vehicles moves into a weird location and gets stuck. Ok, what's wrong with this game? Especially on escort missions, the actual play time is like 10% of overall mission time. 25-518=88. So this is the 3rd Ambush Convoy Mission i almost fail, and where I lose more than I gain. their is still one big and glaring issue i must address. Note while i think game is great. Note while i think game is great. In the campaign every mission advances time by 1 day. apcs. html and uploaded specs. The rest is waiting for AI to think and move its units. I'll add base defense to the list, I remember locusts with LRMs shooting the buildings from afar as they spawned, making it again not hard but extremely annoying. I've enjoyed them in many games. I have been able to resolve this by loading an earlier save point and 'replaying' the. Even the game itself describes that the transports will stay near your mechs. WTH? i5 8600K OC@5 Ghz GTX 1060 3 GB W10 8 GB DDR4 I've used regedit trick, audio delay trick. Even the game itself describes that the transports will stay near your mechs. I basically tier my missions as follows: Always do these: Clash of the Titans Only if I need faction rep: Ambush Convoy, Escort and Defend Base missions, as well as Desert/Martian biomes Avoid completely: Attack and Defend, Target Acquisition, or any Lunar biome mission: Avoid at all costs due to terrible risk/reward profile This game's mission difficulty is complete horseshit: 3 skull mission: enemies walk in, single file line. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". Either make. BATTLETECH. A cicada and an assassin. I've tried saving and. The one thing you. 0 coins. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Sometimes they are driving into a deadlock.